Rebalanced the way equipment exp is gained (about 100~200 same-level range mobs to pass equip level 1 to 2). Fixed reactors dropping quest items to player if they don't have the quest started. Fixed broken Temple of Time quests.
61 lines
1.5 KiB
JavaScript
61 lines
1.5 KiB
JavaScript
importPackage(Packages.tools);
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var returnTo = new Array(200000141, 250000100);
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var rideTo = new Array(250000100, 200000141);
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var birdRide = new Array(200090300, 200090310);
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var myRide;
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var returnMap;
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var exitMap;
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var map;
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var timeOnRide = 60; //Seconds
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var onRide;
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function init() {}
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function setup() {
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var eim = em.newInstance("Hak_" + + em.getProperty("player"));
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return eim;
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}
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function afterSetup(eim) {}
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function playerEntry(eim, player) {
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if (player.getMapId() == returnTo[0]) {
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myRide = 0;
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} else {
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myRide = 1;
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}
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exitMap = eim.getEm().getChannelServer().getMapFactory().getMap(rideTo[myRide]);
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returnMap = eim.getMapFactory().getMap(returnTo[myRide]);
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onRide = eim.getMapFactory().getMap(birdRide[myRide]);
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player.changeMap(onRide, onRide.getPortal(0));
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player.getClient().getSession().write(MaplePacketCreator.getClock(timeOnRide));
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eim.schedule("timeOut", timeOnRide * 1000);
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}
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function timeOut(eim) {
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end(eim);
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}
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function playerUnregistered(eim, player) {}
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function playerExit(eim, player, success) {
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eim.unregisterPlayer(player);
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player.changeMap(success ? exitMap.getId() : returnMap.getId(), 0);
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}
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function end(eim) {
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var party = eim.getPlayers();
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for (var i = 0; i < party.size(); i++) {
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playerExit(eim, party.get(i), true);
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}
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eim.dispose();
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}
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function playerDisconnected(eim, player) {
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playerExit(eim, player, false);
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}
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function cancelSchedule() {}
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function dispose(eim) {} |