Files
sweetgum-server/docs/feature_list.txt
ronancpl e0a27e00ab MagatiaPQ + several minor fixes
Added MagatiaPQ. Fixed a bug on Dojo where parties quitting the boss
fight without completing until rest point couldn't not start Dojo again
w/o reforming the party. Fixed issues with 2nd job NPC scripts. Reverted
command layout to use "!" and "@" again.
2017-08-11 12:41:35 -03:00

77 lines
3.2 KiB
Plaintext

========== MapleSolaxiaV2 ==========
Credits:
Ronan - Freelance Developer
Vcoc - Freelance Developer
---------------------------
DISCLAIMER:
---------------------------
This is NOT intended to be a PURE v83 MapleStory server emulator (acting
under the clean WZ files, provided by Nexon/Wizet). There has been provided
a whole array of edited WZ on the Drive to be used for this server. Although
normal WZs will load properly, there is no guarantee in-game bugs and issues
may arise because of some incompatibilities with the clean files.
---------------------------
Feature list:
---------------------------
PQs:
* HPQ/KPQ/LPQ/LMPQ/OPQ/EllinPQ/PiratePQ/MagatiaPQ/HorntailPQ 100%.
* CWKPQ as Expedition-based event 100%.
* Expeditions: Scarga/Horntail/Showa/Zakum/Pinkbean 100%.
* GuildPQ 100% + Guild queue with multi-lobby systems available.
* Brand-new PQ: Boss Rush PQ 100%.
* BalrogPQ semi-functional.
* Capt. Latanica remade as an event (parties can now fight the boss).
Quests:
* Doll house quest 100%.
* Quests can now reward properly items when matching a reward item with the player's job.
* Loads of quests have been patched.
* Quest rewards according to jobs works properly.
* Rewarding system now checks for stacking opportunities on the inventory before checking for new slots.
Player Social Network:
* Guild and Alliance system fully functional.
Cash & Items:
* EXP/DROP/Cosmetic Coupons 100%.
* EXP/DROP coupons now appears as a buff effect when on active time.
* Great deal of cash items functional.
* New scroll: antibanish. Used only in cases where bosses send a player back to town.
PQ potentials:
* Lobby system - Multiple PQ instances on same channel.
* Expedition system - Multiples parties can attempt on a same instance (lobbies and expeds are mutually-exclusive).
* Guild queue system - Guilds can register themselves on a queue for the GPQ.
Server potentials:
* Multi-worlds 100%.
* Adventurer Mount quests 100%.
* All Equipment levels up.
* Player level rates.
* Gain fame by quests.
* Every monsterbook card is now droppable by overworld mobs.
* Monsterbook displays drop data info conformant with the underlying DB (needs custom wz). See more on the MobBookUpdate feature.
* Mastery book announcer displaying droppers of needed books of a player, read underlying DB.
* Inventory auto-gather and auto-sorting feature.
* Enhanced AP auto-assigner: exactly matches AP with the needed for the player's current level, surplus assigned to the primary attribute.
* Added Boss HP Bar for dozens of bosses (needs provided custom wz).
* If multiple bosses on the same area, client will prioritize Boss HP bar of the target of the player.
* Custom jail system (needs provided custom wz).
* Delete Character 100% (requires ENABLE_PIC activated).
* Boats, elevator and other travelling mechanics fully working.
Admin/GM commands:
* Server commands layered by GM levels.
* New commands.
* Spawn Zakum/Horntail/Pinkbean 100%.
Project:
* Organized project code.
* Highly configurable server (see all server flags at ServerConstants).
* Fixed/added some missing packets for MoveEnvironment, summons and others.
* Reviewed many Java object aspects that needed concurrency protection.
---------------------------