Files
sweetgum-server/scripts/event/s4aWorld.js
ronancpl 0203d45901 PNPC & Pmob + Events Wheel & P. Leave patch + Proper cash use deplete
Reworked cash item consume. It now depletes from the selected slot rather than from the first slot it appears on inventory.
Implemented PNPC and PMOB commands.
Solved an issue with some events finishing abruptly when players quit a party.
Added missing mandatory script functions to the event scripts.
Solved an interaction issue with Wheel of Destiny activation in event instances.
Added interaction with NPC Mom & Dad in the Engagement prequest.
Solved an issue with event maps being disposed while reactor's spray items activity is still in effect.
Fixed modifier scrolls such as Spikes on Shoes depleting a upgrade slot.
Added a server flag for avoiding compulsory consuming by pet autopot.
Added a cache for fetching mob names.
Implemented boss drop rate.
Smart protected commands system against command requests in burst by the same user.
Revised login handler, bringing disconnection checks before checking login state and preventing new client reattribution to already logged-in character objects.
Botched login handler sessions now properly gets closed.
2019-01-16 14:46:28 -02:00

125 lines
2.7 KiB
JavaScript

/*
* 4th Job Snipe / Concentration
*/
var minPlayers = 1;
function init() {
em.setProperty("started", "false");
}
function monsterValue(eim, mobId) {
return 1;
}
function getEligibleParty(party) { //selects, from the given party, the team that is allowed to attempt this event
var eligible = [];
var hasLeader = false;
if(party.size() > 0) {
var partyList = party.toArray();
for(var i = 0; i < party.size(); i++) {
var ch = partyList[i];
if(ch.getMapId() == 105090200 && ch.getLevel() >= 120) {
if(ch.isLeader()) hasLeader = true;
eligible.push(ch);
}
}
}
if(!(hasLeader && eligible.length >= minPlayers)) eligible = [];
return eligible;
}
function setup() {
var eim = em.newInstance("s4aWorld");
eim.getInstanceMap(910500000).resetPQ(1);
respawnStages(eim);
eim.getMapInstance(910500000).instanceMapForceRespawn();
eim.startEventTimer(1200000);
em.setProperty("started", "true");
return eim;
}
function afterSetup(eim) {}
function respawnStages(eim) {
eim.getMapInstance(910500000).instanceMapRespawn();
eim.schedule("respawnStages", 15 * 1000);
}
function playerEntry(eim, player) {
var map = eim.getMapFactory().getMap(910500000);
player.changeMap(map, map.getPortal(0));
}
function playerDead(eim, player) {
}
function playerRevive(eim, player) {
}
function scheduledTimeout(eim) {
eim.disposeIfPlayerBelow(100, 105090200);
em.setProperty("started", "false");
}
function changedMap(eim, player, mapid) {
if (mapid != 910500000) {
eim.unregisterPlayer(player);
if (eim.disposeIfPlayerBelow(minPlayers, 105090200)) {
em.setProperty("started", "false");
}
}
}
function playerDisconnected(eim, player) {
return 0;
}
function leftParty(eim, player) {
// If only 2 players are left, uncompletable:
playerExit(eim, player);
}
function disbandParty(eim) {
//boot whole party and end
eim.disposeIfPlayerBelow(100, 105090200);
em.setProperty("started", "false");
}
function playerUnregistered(eim, player) {}
function playerExit(eim, player) {
eim.unregisterPlayer(player);
var map = eim.getMapFactory().getMap(105090200);
player.changeMap(map, map.getPortal(0));
}
function clearPQ(eim) {
eim.disposeIfPlayerBelow(100, 105090200);
em.setProperty("started", "false");
}
function monsterKilled(mob, eim) {}
function allMonstersDead(eim) {}
function cancelSchedule() {}
function dispose() {}
// ---------- FILLER FUNCTIONS ----------
function changedLeader(eim, leader) {}