Implemented CPQ challenges using the matching system. Fixed LanguageConstants statically acting for all players. Fixed OPQ's <On the Way Up> stage sometimes leading players to unexpected platforms. Fixed EllinPQ fountain not giving Altaire Fragment to players. Fixed "Lab - Unit" stage on RnJPQ, now using correlated sequences between the units. Fixed Fredrick handing out negative values of mesos to players. Improved "goto" command info. Implemented quest complete count. Fixed mobs still being "controlled" by players even though it's already dead. Concurrently protected adding items into inventory. Concurrently protected EXP gain through Writs of Solomon. Adjusted smoothly respawn rate of mobs in map (solo players in a map now experiences 75% of mobs spawned). Fixed mesos not being able to drop so frequently (prior 200ms threshold between drops). Tweaked matchchecking so that match checking doesn't outright dispose matching members on dismissal (match still sticks to the player until they answer or timeout). Fixed a dupe case within storage's item store. Added any-NPC scriptable to the source.
292 lines
13 KiB
JavaScript
292 lines
13 KiB
JavaScript
/*
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This file is part of the HeavenMS MapleStory Server
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Copyleft (L) 2017 RonanLana
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU Affero General Public License as
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published by the Free Software Foundation version 3 as published by
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the Free Software Foundation. You may not use, modify or distribute
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this program under any other version of the GNU Affero General Public
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License.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Affero General Public License for more details.
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You should have received a copy of the GNU Affero General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/* Pelvis Bebop
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Marriage NPC
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*/
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importPackage(Packages.constants);
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importPackage(Packages.net.server.channel.handlers);
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importPackage(Packages.tools);
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importPackage(Packages.tools.packets);
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var status;
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var state;
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var eim;
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var weddingEventName = "WeddingChapel";
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var cathedralWedding = false;
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var weddingIndoors;
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var weddingBlessingExp = ServerConstants.WEDDING_BLESS_EXP;
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function detectPlayerItemid(player) {
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for (var x = 4031357; x <= 4031364; x++) {
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if (player.haveItem(x)) {
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return x;
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}
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}
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return -1;
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}
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function getRingId(boxItemId) {
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return boxItemId == 4031357 ? 1112803 : (boxItemId == 4031359 ? 1112806 : (boxItemId == 4031361 ? 1112807 : (boxItemId == 4031363 ? 1112809 : -1)));
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}
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function isSuitedForWedding(player, equipped) {
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var baseid = (player.getGender() == 0) ? 1050131 : 1051150;
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if(equipped) {
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for(var i = 0; i < 4; i++) {
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if(player.haveItemEquipped(baseid + i)) {
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return true;
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}
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}
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} else {
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for(var i = 0; i < 4; i++) {
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if(player.haveItemWithId(baseid + i, true)) {
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return true;
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}
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}
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}
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return false;
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}
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function getWeddingPreparationStatus(player, partner) {
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if(!player.haveItem(4000313)) return -3;
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if(!partner.haveItem(4000313)) return 3;
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if(!isSuitedForWedding(player, true)) return -4;
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if(!isSuitedForWedding(partner, true)) return 4;
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var hasEngagement = false;
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for (var x = 4031357; x <= 4031364; x++) {
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if (player.haveItem(x)) {
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hasEngagement = true;
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break;
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}
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}
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if(!hasEngagement) return -1;
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hasEngagement = false;
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for (var x = 4031357; x <= 4031364; x++) {
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if (partner.haveItem(x)) {
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hasEngagement = true;
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break;
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}
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}
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if(!hasEngagement) return -2;
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if(!player.canHold(1112803)) return 1;
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if(!partner.canHold(1112803)) return 2;
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return 0;
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}
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function giveCoupleBlessings(eim, player, partner) {
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var blessCount = eim.gridSize();
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player.gainExp(blessCount * weddingBlessingExp);
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partner.gainExp(blessCount * weddingBlessingExp);
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}
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function start() {
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eim = cm.getEventInstance();
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status = -1;
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action(1, 0, 0);
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}
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function action(mode, type, selection) {
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if (mode == -1) {
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cm.dispose();
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} else {
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if (mode == 0 && type > 0) {
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cm.dispose();
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return;
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}
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if (mode == 1)
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status++;
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else
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status--;
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if (status == 0) {
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if(eim == null) {
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cm.warp(680000000,0);
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cm.dispose();
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return;
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}
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var playerId = cm.getPlayer().getId();
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if(playerId == eim.getIntProperty("groomId") || playerId == eim.getIntProperty("brideId")) {
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var wstg = eim.getIntProperty("weddingStage");
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if(wstg == 2) {
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cm.sendYesNo("Awhoooooooooosh~, the guests have proclaimed their love to y'all. The time has come baby~, #rshould I make you Husband and Wife#k?");
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state = 1;
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} else if(wstg == 1) {
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cm.sendOk("W-whoah wait a bit alright? Your guests are currently giving their love to y'all. Let's shake this place up, baby~~.");
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cm.dispose();
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} else {
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cm.sendOk("Wheeeeeeeeeeeeeew! Our festival here is now complete, give a sweet talk to #b#p9201009##k, she will lead you and your folks to the afterparty. Cheers for your love!");
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cm.dispose();
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}
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} else {
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var wstg = eim.getIntProperty("weddingStage");
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if(wstg == 1) {
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if(eim.gridCheck(cm.getPlayer()) != -1) {
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cm.sendOk("Everyone let's shake this place up! Let's rock 'n' roll!!");
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cm.dispose();
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} else {
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if(eim.getIntProperty("guestBlessings") == 1) {
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cm.sendYesNo("Will you manifest your love to the superstars here present?");
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state = 0;
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} else {
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cm.sendOk("Our superstars are gathered down here. Everyone, let's give them some nice, nicey party~!");
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cm.dispose();
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}
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}
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} else if(wstg == 3) {
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cm.sendOk("Whooooooo-hoo! The couple's love now are like one super big shiny heart right now! And it shall go on ever after this festival. Please #rget ready for the afterparty#k, baby~. Follow the married couple's lead!");
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cm.dispose();
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} else {
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cm.sendOk("It's now guys... Stay with your eyes and ears keened up! They are about to smooch it all over the place!!!");
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cm.dispose();
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}
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}
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} else if (status == 1) {
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if(state == 0) { // give player blessings
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eim.gridInsert(cm.getPlayer(), 1);
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if(ServerConstants.WEDDING_BLESSER_SHOWFX) {
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var target = cm.getPlayer();
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target.announce(MaplePacketCreator.showSpecialEffect(9));
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target.getMap().broadcastMessage(target, MaplePacketCreator.showForeignEffect(target.getId(), 9), false);
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} else {
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var target = eim.getPlayerById(eim.getIntProperty("groomId"));
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target.announce(MaplePacketCreator.showSpecialEffect(9));
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target.getMap().broadcastMessage(target, MaplePacketCreator.showForeignEffect(target.getId(), 9), false);
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target = eim.getPlayerById(eim.getIntProperty("brideId"));
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target.announce(MaplePacketCreator.showSpecialEffect(9));
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target.getMap().broadcastMessage(target, MaplePacketCreator.showForeignEffect(target.getId(), 9), false);
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}
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cm.sendOk("Way to go, my friend! Your LOVE has been added to theirs, now in one bigger heart-shaped sentiment that will remain lively in our hearts forever! Who-hoo~!");
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cm.dispose();
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} else { // couple wants to complete the wedding
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var wstg = eim.getIntProperty("weddingStage");
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if(wstg == 2) {
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var pid = cm.getPlayer().getPartnerId();
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if(pid <= 0) {
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cm.sendOk("Huh~.... Wait wait, did you just break that thing you had right now?? Oh my, what happened?");
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cm.dispose();
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return;
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}
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var player = cm.getPlayer();
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var partner = cm.getMap().getCharacterById(cm.getPlayer().getPartnerId());
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if(partner != null) {
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state = getWeddingPreparationStatus(player, partner);
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switch(state) {
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case 0:
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var pid = eim.getIntProperty("confirmedVows");
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if(pid != -1) {
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if(pid == player.getId()) {
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cm.sendOk("You have already confirmed your vows. All that is left is for your partner to confirm now.");
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} else {
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eim.setIntProperty("weddingStage", 3);
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var cmPartner = partner.getAbstractPlayerInteraction();
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var playerItemId = detectPlayerItemid(player);
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var partnerItemId = (playerItemId % 2 == 1) ? playerItemId + 1 : playerItemId - 1;
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var marriageRingId = getRingId((playerItemId % 2 == 1) ? playerItemId : partnerItemId);
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cm.gainItem(playerItemId, -1);
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cmPartner.gainItem(partnerItemId, -1);
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RingActionHandler.giveMarriageRings(player, partner, marriageRingId);
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player.setMarriageItemId(marriageRingId);
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partner.setMarriageItemId(marriageRingId);
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//var marriageId = eim.getIntProperty("weddingId");
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//player.announce(Wedding.OnMarriageResult(marriageId, player, true));
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//partner.announce(Wedding.OnMarriageResult(marriageId, player, true));
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giveCoupleBlessings(eim, player, partner);
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cm.getMap().dropMessage(6, "Wayne: I'll call it out right now, and it shall go on: you guys are the key of the other's lock, a lace of a pendant. That's it, snog yourselves!");
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eim.schedule("showMarriedMsg", 2 * 1000);
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}
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} else {
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eim.setIntProperty("confirmedVows", player.getId());
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cm.getMap().dropMessage(6, "Wedding Assistant: " + player.getName() + " has confirmed vows! Alright, one step away to make it official. Tighten your seatbelts!");
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}
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break;
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case -1:
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cm.sendOk("Well, it seems you no longer have the ring/ring box you guys exchanged at the engagement. Awww man~");
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break;
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case -2:
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cm.sendOk("Well, it seems your partner no longer has the ring/ring box you guys exchanged at the engagement. Awww man~");
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break;
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case -3:
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cm.sendOk("Well, it seems you don't have the #r#t4000313##k given at the entrance... Please find it, baby~");
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break;
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case -4:
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cm.sendOk("Aww I know that shucks, but the fashionable wedding clothes does a essential part here. Please wear it before talking to me.");
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break;
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case 1:
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cm.sendOk("Please make an EQUIP slot available to get the marriage ring, will you?");
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break;
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case 2:
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cm.sendOk("Please let your partner know to make an EQUIP slot available to get the marriage ring, will you?");
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break;
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case 3:
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cm.sendOk("Well, it seems your partner don't have the #r#t4000313##k given at the entrance... Please find it, I can't call the finally without it.");
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break;
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case 4:
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cm.sendOk("Aww I know that shucks, but it seems your partner is not using the fashionable wedding clothes. Please tell them to wear it before talking to me.");
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break;
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}
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cm.dispose();
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} else {
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cm.sendOk("Oof, is that it that your partner is not here, right now? ... Oh noes, I'm afraid I can't call the finally if your partner is not here.");
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cm.dispose();
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}
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} else {
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cm.sendOk("Wheeeeeeeeeeeeew~ You are now #bofficially one couple#k, and a brilliant one. Your moves fitted in outstandingly, congratulations!");
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cm.dispose();
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}
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}
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}
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}
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} |