Files
sweetgum-server/scripts/npc/9201007.js
ronancpl c2fa7883fe Several PQ platform patches + Quest complete count + Fast meso drop
Implemented CPQ challenges using the matching system.
Fixed LanguageConstants statically acting for all players.
Fixed OPQ's <On the Way Up> stage sometimes leading players to unexpected platforms.
Fixed EllinPQ fountain not giving Altaire Fragment to players.
Fixed "Lab - Unit" stage on RnJPQ, now using correlated sequences between the units.
Fixed Fredrick handing out negative values of mesos to players.
Improved "goto" command info.
Implemented quest complete count.
Fixed mobs still being "controlled" by players even though it's already dead.
Concurrently protected adding items into inventory.
Concurrently protected EXP gain through Writs of Solomon.
Adjusted smoothly respawn rate of mobs in map (solo players in a map now experiences 75% of mobs spawned).
Fixed mesos not being able to drop so frequently (prior 200ms threshold between drops).
Tweaked matchchecking so that match checking doesn't outright dispose matching members on dismissal (match still sticks to the player until they answer or timeout).
Fixed a dupe case within storage's item store.
Added any-NPC scriptable to the source.
2019-05-02 11:02:07 -03:00

146 lines
5.3 KiB
JavaScript

/*
This file is part of the OdinMS Maple Story Server
Copyright (C) 2008 Patrick Huy <patrick.huy@frz.cc>
Matthias Butz <matze@odinms.de>
Jan Christian Meyer <vimes@odinms.de>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Affero General Public License as
published by the Free Software Foundation version 3 as published by
the Free Software Foundation. You may not use, modify or distribute
this program under any other version of the GNU Affero General Public
License.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Affero General Public License for more details.
You should have received a copy of the GNU Affero General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/**
Assistant Nancy
-- By ---------------------------------------------------------------------------------------------
Angel (get31720 ragezone)
-- Version Info -----------------------------------------------------------------------------------
1.0 - First Version by Angel
2.0 - Second Version by happydud3 & XotiCraze
3.0 - Third Version by RonanLana (HeavenMS)
---------------------------------------------------------------------------------------------------
**/
var status;
var eim;
var hasEngage;
var hasRing;
function start() {
eim = cm.getEventInstance();
if(eim == null) {
cm.warp(680000000,0);
cm.dispose();
return;
}
if(cm.getMapId() == 680000200) {
if(eim.getIntProperty("weddingStage") == 0) {
cm.sendNext("The guests are gathering here right now. Please wait awhile, the ceremony will start soon enough.");
} else {
cm.warp(680000210, "sp");
cm.sendNext("Pick your seat over here and good show!");
}
cm.dispose();
} else {
if(cm.getPlayer().getId() != eim.getIntProperty("groomId") && cm.getPlayer().getId() != eim.getIntProperty("brideId")) {
cm.sendNext("Sorry, only the marrying couple should be talking to me right now.");
cm.dispose();
return;
}
hasEngage = false;
for(var i = 4031357; i <= 4031364; i++) {
if(cm.haveItem(i)) {
hasEngage = true;
break;
}
}
var rings = [1112806, 1112803, 1112807, 1112809];
hasRing = false;
for (i = 0; i < rings.length; i++) {
if (cm.getPlayer().haveItemWithId(rings[i], true)) {
hasRing = true;
}
}
status = -1;
action(1, 0, 0);
}
}
function action(mode, type, selection) {
if (mode == -1 || mode == 0) {
cm.sendOk("Goodbye then.");
cm.dispose();
return;
} else if (mode == 1) {
status++;
} else {
status--;
}
if (status == 0) {
var hasGoldenLeaf = cm.haveItem(4000313);
if (hasGoldenLeaf && hasEngage) {
cm.sendOk("You can't leave yet! You need to click High Priest John and get married before I can let you leave.");
cm.dispose();
} else if (hasGoldenLeaf && hasRing) {
var choice = Array("Go to the Afterparty", "What should I be doing");
var msg = "What can I help you with?#b";
for (i = 0; i < choice.length; i++) {
msg += "\r\n#L" + i + "#" + choice[i] + "#l";
}
cm.sendSimple(msg);
} else {
cm.sendNext("You don't seem to have a Gold Maple Leaf, engagement ring, or wedding ring. You must not belong here, so I will take you to Amoria.");
selection = 20; // Random.
}
} else if (status == 1) {
var cmPartner;
try {
cmPartner = cm.getMap().getCharacterById(cm.getPlayer().getPartnerId()).getAbstractPlayerInteraction();
} catch(err) {
cmPartner = null;
}
switch(selection) {
case 0:
if(eim.getIntProperty("isPremium") == 1) {
eim.warpEventTeam(680000300);
cm.sendOk("Enjoy! Cherish your Photos Forever!");
if (cmPartner != null) cmPartner.npcTalk(cm.getNpc(), "Enjoy! Cherish your Photos Forever!");
} else { // skip the party-time (premium only)
eim.warpEventTeam(680000500);
cm.sendOk("Congratulations for the newly-wed! I will escort you to the exit.");
if (cmPartner != null) cmPartner.npcTalk(cm.getNpc(), "Congratulations for the newly-wed! I will escort you to the exit.");
}
cm.dispose();
break;
case 1:
cm.sendOk("The Bride and Groom must receive the blessings of High Priest John to be wed. When you are ready you can click me to go to the Afterparty.");
cm.dispose();
break;
default:
cm.warp(680000000,0);
cm.dispose();
break;
}
}
}