Files
sweetgum-server/scripts/event/WeddingChapel.js
ronancpl c2fa7883fe Several PQ platform patches + Quest complete count + Fast meso drop
Implemented CPQ challenges using the matching system.
Fixed LanguageConstants statically acting for all players.
Fixed OPQ's <On the Way Up> stage sometimes leading players to unexpected platforms.
Fixed EllinPQ fountain not giving Altaire Fragment to players.
Fixed "Lab - Unit" stage on RnJPQ, now using correlated sequences between the units.
Fixed Fredrick handing out negative values of mesos to players.
Improved "goto" command info.
Implemented quest complete count.
Fixed mobs still being "controlled" by players even though it's already dead.
Concurrently protected adding items into inventory.
Concurrently protected EXP gain through Writs of Solomon.
Adjusted smoothly respawn rate of mobs in map (solo players in a map now experiences 75% of mobs spawned).
Fixed mesos not being able to drop so frequently (prior 200ms threshold between drops).
Tweaked matchchecking so that match checking doesn't outright dispose matching members on dismissal (match still sticks to the player until they answer or timeout).
Fixed a dupe case within storage's item store.
Added any-NPC scriptable to the source.
2019-05-02 11:02:07 -03:00

279 lines
8.6 KiB
JavaScript

/*
This file is part of the HeavenMS MapleStory Server
Copyleft (L) 2016 - 2018 RonanLana
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Affero General Public License as
published by the Free Software Foundation version 3 as published by
the Free Software Foundation. You may not use, modify or distribute
this program under any other version of the GNU Affero General Public
License.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Affero General Public License for more details.
You should have received a copy of the GNU Affero General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/**
* @author: Ronan
* @event: Chapel Wedding
*/
var entryMap = 680000100;
var exitMap = 680000500;
var recruitMap = 680000000;
var clearMap = 680000500;
var minMapId = 680000100;
var maxMapId = 680000401;
var startMsgTime = 4;
var blessMsgTime = 5;
var eventTime = 10; // 10 minutes gathering
var ceremonyTime = 20; // 20 minutes ceremony
var blessingsTime = 15;// blessings are held until the 15th minute from the ceremony start
var partyTime = 45; // 45 minutes party
var forceHideMsgTime = 10; // unfortunately, EIM weddings don't send wedding talk packets to the server... this will need to suffice
var eventBoss = true; // spawns a Cake boss at the hunting ground
var isCathedral = false;
var lobbyRange = [0, 0];
function init() {}
function setLobbyRange() {
return lobbyRange;
}
function setEventExclusives(eim) {
var itemSet = [4031217, 4000313]; // golden key, golden maple leaf
eim.setExclusiveItems(itemSet);
}
function setEventRewards(eim) {
var itemSet, itemQty, evLevel, expStages;
evLevel = 1; //Rewards at clear PQ
itemSet = [];
itemQty = [];
eim.setEventRewards(evLevel, itemSet, itemQty);
expStages = []; //bonus exp given on CLEAR stage signal
eim.setEventClearStageExp(expStages);
}
function spawnCakeBoss(eim) {
var mapObj = eim.getMapInstance(680000400);
var mobObj = Packages.server.life.MapleLifeFactory.getMonster(9400606);
mapObj.spawnMonsterOnGroundBelow(mobObj, new Packages.java.awt.Point(777, -177));
}
function setup(level, lobbyid) {
var eim = em.newMarriage("Wedding" + lobbyid);
eim.setProperty("weddingId", "0");
eim.setProperty("weddingStage", "0"); // 0: gathering time, 1: wedding time, 2: ready to fulfill the wedding, 3: just married
eim.setProperty("guestBlessings", "0");
eim.setProperty("isPremium", "1");
eim.setProperty("canJoin", "1");
eim.setProperty("groomId", "0");
eim.setProperty("brideId", "0");
eim.setProperty("confirmedVows", "-1");
eim.setProperty("groomWishlist", "");
eim.setProperty("brideWishlist", "");
eim.initializeGiftItems();
eim.getInstanceMap(680000400).resetPQ(level);
if(eventBoss) spawnCakeBoss(eim);
respawnStages(eim);
eim.startEventTimer(eventTime * 60000);
setEventRewards(eim);
setEventExclusives(eim);
return eim;
}
function afterSetup(eim) {}
function respawnStages(eim) {
eim.getMapInstance(680000400).instanceMapRespawn();
eim.schedule("respawnStages", 15 * 1000);
}
function playerEntry(eim, player) {
eim.setProperty("giftedItemG" + player.getId(), "0");
eim.setProperty("giftedItemB" + player.getId(), "0");
player.getAbstractPlayerInteraction().gainItem(4000313, 1);
var map = eim.getMapInstance(entryMap);
player.changeMap(map, map.getPortal(0));
}
function stopBlessings(eim) {
var mapobj = eim.getMapInstance(entryMap + 10);
mapobj.dropMessage(6, "Wedding Assistant: Alright people, our couple are preparing their vows to each other right now.");
eim.setIntProperty("weddingStage", 2);
}
function sendWeddingAction(eim, type) {
var chr = eim.getLeader();
if(chr.getGender() == 0) {
chr.getMap().broadcastMessage(Packages.tools.packets.Wedding.OnWeddingProgress(type == 2, eim.getIntProperty("groomId"), eim.getIntProperty("brideId"), type + 1));
} else {
chr.getMap().broadcastMessage(Packages.tools.packets.Wedding.OnWeddingProgress(type == 2, eim.getIntProperty("brideId"), eim.getIntProperty("groomId"), type + 1));
}
}
function hidePriestMsg(eim) {
sendWeddingAction(eim, 2);
}
function showStartMsg(eim) {
eim.getMapInstance(entryMap + 10).broadcastMessage(Packages.tools.packets.Wedding.OnWeddingProgress(false, 0, 0, 0));
eim.schedule("hidePriestMsg", forceHideMsgTime * 1000);
}
function showBlessMsg(eim) {
eim.getMapInstance(entryMap + 10).broadcastMessage(Packages.tools.packets.Wedding.OnWeddingProgress(false, 0, 0, 1));
eim.setIntProperty("guestBlessings", 1);
eim.schedule("hidePriestMsg", forceHideMsgTime * 1000);
}
function showMarriedMsg(eim) {
sendWeddingAction(eim, 1);
eim.schedule("hidePriestMsg", 10 * 1000);
eim.restartEventTimer(partyTime * 60000);
}
function scheduledTimeout(eim) {
if(eim.getIntProperty("canJoin") == 1) {
em.getChannelServer().closeOngoingWedding(isCathedral);
eim.setIntProperty("canJoin", 0);
var mapobj = eim.getMapInstance(entryMap);
var chr = mapobj.getCharacterById(eim.getIntProperty("groomId"));
if(chr != null) {
chr.changeMap(entryMap + 10, "we00");
}
chr = mapobj.getCharacterById(eim.getIntProperty("brideId"));
if(chr != null) {
chr.changeMap(entryMap + 10, "we00");
}
mapobj.dropMessage(6, "Wedding Assistant: The couple are heading to the altar, hurry hurry talk to me to arrange your seat.");
eim.setIntProperty("weddingStage", 1);
eim.schedule("showStartMsg", startMsgTime * 60 * 1000);
eim.schedule("showBlessMsg", blessMsgTime * 60 * 1000);
eim.schedule("stopBlessings", blessingsTime * 60 * 1000);
eim.startEventTimer(ceremonyTime * 60000);
} else {
end(eim);
}
}
function playerUnregistered(eim, player) {}
function playerExit(eim, player) {
eim.unregisterPlayer(player);
player.changeMap(exitMap, 0);
}
function playerLeft(eim, player) {
if(!eim.isEventCleared()) {
playerExit(eim, player);
}
}
function isMarrying(eim, player) {
var playerid = player.getId();
return playerid == eim.getIntProperty("groomId") || playerid == eim.getIntProperty("brideId");
}
function changedMap(eim, player, mapid) {
if (mapid < minMapId || mapid > maxMapId) {
if (isMarrying(eim, player)) {
eim.unregisterPlayer(player);
end(eim);
}
else
eim.unregisterPlayer(player);
}
}
function changedLeader(eim, leader) {}
function playerDead(eim, player) {}
function playerRevive(eim, player) { // player presses ok on the death pop up.
if (isMarrying(eim, player)) {
eim.unregisterPlayer(player);
end(eim);
}
else
eim.unregisterPlayer(player);
}
function playerDisconnected(eim, player) {
if (isMarrying(eim, player)) {
eim.unregisterPlayer(player);
end(eim);
}
else
eim.unregisterPlayer(player);
}
function leftParty(eim, player) {}
function disbandParty(eim) {}
function monsterValue(eim, mobId) {
return 1;
}
function end(eim) {
var party = eim.getPlayers();
for (var i = 0; i < party.size(); i++) {
playerExit(eim, party.get(i));
}
eim.dispose();
}
function giveRandomEventReward(eim, player) {
eim.giveEventReward(player);
}
function clearPQ(eim) {
eim.stopEventTimer();
eim.setEventCleared();
}
function isCakeBoss(mob) {
return mob.getId() == 9400606;
}
function monsterKilled(mob, eim) {
if(isCakeBoss(mob)) {
eim.showClearEffect();
eim.clearPQ();
}
}
function allMonstersDead(eim) {}
function cancelSchedule() {}
function dispose(eim) {}