Files
sweetgum-server/scripts/event/PiratePQ.js
ronancpl 83266508af CPQ tidyup patch + Guild Creation matcher + Solution to Login Accid=0
Adjusted AP gains, to get it to work following the AP Reset check method.
Fixed usage of inexistent itemids on CPQ and fishing.
Fixed one-of-a-kind items being lost in player trades due to missing inventory checks.
Implemented matching system for the guild creation phase. All players intending to join the new guild must be on the Guild Headquartes and accept the creation of the guild.
Fixed changing jobs not properly updating info on the party tab.
Fixed double tooltip information on CPQ actions UI.
Fixed CPQ not disbanding after a player leaves the party/instance.
Fixed checks for "in-progress" CPQ instances.
Fixed changing maps on CPQ not leading players back to the starting battlefield.
Reviewed login system, now preventing non-local IP connecting on local server and local IP on non-local server.
Reviewed login system, now cherrypicking sessions in transition state when trying to disconnect them due to a failed login (avoiding possible mishaps due to duplicate sessions of a same account).
Adjusted PiratePQ stage 2, now mobs respawn rather than making party leader request for new waves.
Adjusted Prime Minister, its spawn is no longer related to starting the quest. It should also allow party fights.
Fixed "forcevac" command not properly applying, rather sending to inventory, "consume-on-pickup" items.
Fixed (probably) accId = 0 issue on login, that was occurring due to client accountid's being set to 0 a while before being checked once again on finishLogin().
Fixed an issue with extended time on CPQ not properly showing the end-match's visual effect.
2019-03-26 16:28:41 -03:00

374 lines
12 KiB
JavaScript

/*
This file is part of the HeavenMS MapleStory Server
Copyleft (L) 2016 - 2018 RonanLana
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Affero General Public License as
published by the Free Software Foundation version 3 as published by
the Free Software Foundation. You may not use, modify or distribute
this program under any other version of the GNU Affero General Public
License.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Affero General Public License for more details.
You should have received a copy of the GNU Affero General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/**
* @author: Ronan
* @event: Pirate PQ
*/
var isPq = true;
var isGrindMode = false; // stages done after breaking all boxes on maps
var minPlayers = 3, maxPlayers = 6;
var minLevel = 55, maxLevel = 100;
var entryMap = 925100000;
var exitMap = 925100700;
var recruitMap = 251010404;
var clearMap = 925100600;
var minMapId = 925100000;
var maxMapId = 925100500;
var eventTime = 4; // 4 minutes
var lobbyRange = [0, 0];
function init() {
setEventRequirements();
}
function setLobbyRange() {
return lobbyRange;
}
function setEventRequirements() {
var reqStr = "";
reqStr += "\r\n Number of players: ";
if(maxPlayers - minPlayers >= 1) reqStr += minPlayers + " ~ " + maxPlayers;
else reqStr += minPlayers;
reqStr += "\r\n Level range: ";
if(maxLevel - minLevel >= 1) reqStr += minLevel + " ~ " + maxLevel;
else reqStr += minLevel;
reqStr += "\r\n Time limit: ";
reqStr += eventTime + " minutes";
em.setProperty("party", reqStr);
}
function setEventExclusives(eim) {
var itemSet = [4001117, 4001120, 4001121, 4001122];
eim.setExclusiveItems(itemSet);
}
function setEventRewards(eim) {}
function getEligibleParty(party) { //selects, from the given party, the team that is allowed to attempt this event
var eligible = [];
var hasLeader = false;
if(party.size() > 0) {
var partyList = party.toArray();
for(var i = 0; i < party.size(); i++) {
var ch = partyList[i];
if(ch.getMapId() == recruitMap && ch.getLevel() >= minLevel && ch.getLevel() <= maxLevel) {
if(ch.isLeader()) hasLeader = true;
eligible.push(ch);
}
}
}
if(!(hasLeader && eligible.length >= minPlayers && eligible.length <= maxPlayers)) eligible = [];
return eligible;
}
function setup(level, lobbyid) {
var eim = em.newInstance("Pirate" + lobbyid);
eim.setProperty("level", level);
eim.setProperty("stage2", "0");
eim.setProperty("stage2a", "0");
eim.setProperty("stage3a", "0");
eim.setProperty("stage2b", "0");
eim.setProperty("stage3b", "0");
eim.setProperty("stage4", "0");
eim.setProperty("stage5", "0");
eim.setProperty("curStage", "1");
eim.setProperty("grindMode", isGrindMode ? "1" : "0");
eim.setProperty("openedChests", "0");
eim.setProperty("openedBoxes", "0");
eim.getInstanceMap(925100000).resetPQ(level);
eim.getInstanceMap(925100000).shuffleReactors();
eim.getInstanceMap(925100100).resetPQ(level);
var map = eim.getInstanceMap(925100200);
map.resetPQ(level);
map.shuffleReactors();
for (var i = 0; i < 5; i++) {
var mob = em.getMonster(9300124);
var mob2 = em.getMonster(9300125);
var mob3 = em.getMonster(9300124);
var mob4 = em.getMonster(9300125);
eim.registerMonster(mob);
eim.registerMonster(mob2);
eim.registerMonster(mob3);
eim.registerMonster(mob4);
mob.changeDifficulty(level,isPq);
mob2.changeDifficulty(level,isPq);
mob3.changeDifficulty(level,isPq);
mob4.changeDifficulty(level,isPq);
map.spawnMonsterOnGroundBelow(mob, new java.awt.Point(430, 75));
map.spawnMonsterOnGroundBelow(mob2, new java.awt.Point(1600, 75));
map.spawnMonsterOnGroundBelow(mob3, new java.awt.Point(430, 238));
map.spawnMonsterOnGroundBelow(mob4, new java.awt.Point(1600, 238));
}
map = eim.getInstanceMap(925100201);
map.resetPQ(level);
for (var i = 0; i < 10; i++) {
var mob = em.getMonster(9300112);
var mob2 = em.getMonster(9300113);
eim.registerMonster(mob);
eim.registerMonster(mob2);
mob.changeDifficulty(level,isPq);
mob2.changeDifficulty(level,isPq);
map.spawnMonsterOnGroundBelow(mob, new java.awt.Point(0, 238));
map.spawnMonsterOnGroundBelow(mob2, new java.awt.Point(1700, 238));
}
eim.getInstanceMap(925100202).resetPQ(level);
map = eim.getInstanceMap(925100300);
map.resetPQ(level);
map.shuffleReactors();
for (var i = 0; i < 5; i++) {
var mob = em.getMonster(9300124);
var mob2 = em.getMonster(9300125);
var mob3 = em.getMonster(9300124);
var mob4 = em.getMonster(9300125);
eim.registerMonster(mob);
eim.registerMonster(mob2);
eim.registerMonster(mob3);
eim.registerMonster(mob4);
mob.changeDifficulty(level,isPq);
mob2.changeDifficulty(level,isPq);
mob3.changeDifficulty(level,isPq);
mob4.changeDifficulty(level,isPq);
map.spawnMonsterOnGroundBelow(mob, new java.awt.Point(430, 75));
map.spawnMonsterOnGroundBelow(mob2, new java.awt.Point(1600, 75));
map.spawnMonsterOnGroundBelow(mob3, new java.awt.Point(430, 238));
map.spawnMonsterOnGroundBelow(mob4, new java.awt.Point(1600, 238));
}
map = eim.getInstanceMap(925100301);
map.resetPQ(level);
for (var i = 0; i < 10; i++) {
var mob = em.getMonster(9300112);
var mob2 = em.getMonster(9300113);
eim.registerMonster(mob);
eim.registerMonster(mob2);
mob.changeDifficulty(level,isPq);
mob2.changeDifficulty(level,isPq);
map.spawnMonsterOnGroundBelow(mob, new java.awt.Point(0, 238));
map.spawnMonsterOnGroundBelow(mob2, new java.awt.Point(1700, 238));
}
eim.getInstanceMap(925100302).resetPQ(level);
eim.getInstanceMap(925100400).resetPQ(level);
eim.getInstanceMap(925100500).resetPQ(level);
respawnStages(eim);
eim.startEventTimer(eventTime * 60000);
setEventRewards(eim);
setEventExclusives(eim);
return eim;
}
function afterSetup(eim) {}
function respawnStages(eim) {
var stg = eim.getIntProperty("stage2");
if (stg < 3) { // thanks Chloek3, seth1, BHB for suggesting map respawn rather than waves on stg2
eim.getMapInstance(925100100).spawnAllMonsterIdFromMapSpawnList(9300114 + stg, eim.getIntProperty("level"), true);
}
eim.getMapInstance(925100400).instanceMapRespawn();
eim.schedule("respawnStages", 10 * 1000);
}
function playerEntry(eim, player) {
var map = eim.getMapInstance(entryMap);
player.changeMap(map, map.getPortal(0));
}
function scheduledTimeout(eim) {
end(eim);
}
function playerUnregistered(eim, player) {}
function playerExit(eim, player) {
eim.unregisterPlayer(player);
player.changeMap(exitMap, 0);
}
function playerLeft(eim, player) {
if(!eim.isEventCleared()) {
playerExit(eim, player);
}
}
function changedMapInside(eim, mapid) {
var stage = eim.getIntProperty("curStage");
if(stage == 1) {
if(mapid == 925100100) {
eim.restartEventTimer(6 * 60 * 1000);
eim.setIntProperty("curStage", 2);
}
} else if(stage == 2) {
if(mapid == 925100200) {
eim.restartEventTimer(6 * 60 * 1000);
eim.setIntProperty("curStage", 3);
}
} else if(stage == 3) {
if(mapid == 925100300) {
eim.restartEventTimer(6 * 60 * 1000);
eim.setIntProperty("curStage", 4);
}
} else if(stage == 4) {
if(mapid == 925100400) {
eim.restartEventTimer(6 * 60 * 1000);
eim.setIntProperty("curStage", 5);
}
} else if(stage == 5) {
if(mapid == 925100500) {
eim.restartEventTimer(8 * 60 * 1000);
eim.setIntProperty("curStage", 6);
}
}
}
function changedMap(eim, player, mapid) {
if (mapid < minMapId || mapid > maxMapId) {
if (eim.isEventTeamLackingNow(true, minPlayers, player)) {
eim.unregisterPlayer(player);
end(eim);
}
else
eim.unregisterPlayer(player);
} else {
changedMapInside(eim, mapid);
}
}
function changedLeader(eim, leader) {
var mapid = leader.getMapId();
if (!eim.isEventCleared() && (mapid < minMapId || mapid > maxMapId)) {
end(eim);
}
}
function playerDead(eim, player) {}
function playerRevive(eim, player) { // player presses ok on the death pop up.
if (eim.isEventTeamLackingNow(true, minPlayers, player)) {
eim.unregisterPlayer(player);
end(eim);
}
else
eim.unregisterPlayer(player);
}
function playerDisconnected(eim, player) {
if (eim.isEventTeamLackingNow(true, minPlayers, player)) {
end(eim);
}
else
playerExit(eim, player);
}
function leftParty(eim, player) {
if (eim.isEventTeamLackingNow(false, minPlayers, player)) {
end(eim);
}
else
playerLeft(eim, player);
}
function disbandParty(eim) {
if (!eim.isEventCleared()) {
end(eim);
}
}
function monsterValue(eim, mobId) {
return 1;
}
function end(eim) {
var party = eim.getPlayers();
for (var i = 0; i < party.size(); i++) {
playerExit(eim, party.get(i));
}
eim.dispose();
}
function clearPQ(eim) {
eim.stopEventTimer();
eim.setEventCleared();
var chests = parseInt(eim.getProperty("openedChests"));
var expGain = (chests == 0 ? 28000 : (chests == 1 ? 35000 : 42000));
eim.giveEventPlayersExp(expGain);
eim.warpEventTeam(925100600);
}
function isLordPirate(mob) {
var mobid = mob.getId();
return (mobid == 9300105) || (mobid == 9300106) || (mobid == 9300107) || (mobid == 9300119);
}
function passedGrindMode(map, eim) {
if(eim.getIntProperty("grindMode") == 0) return true;
return eim.activatedAllReactorsOnMap(map, 2511000, 2517999);
}
function monsterKilled(mob, eim) {
var map = mob.getMap();
if(isLordPirate(mob)) { // lord pirate defeated, spawn the little fella!
map.broadcastStringMessage(5, "As Lord Pirate dies, Wu Yang is released!");
eim.spawnNpc(2094001, new java.awt.Point(777, 140), mob.getMap());
}
if(map.countMonsters() == 0) {
var stage = ((map.getId() % 1000) / 100) + 1;
if((stage == 1 || stage == 3 || stage == 4) && passedGrindMode(map, eim)) {
eim.showClearEffect(map.getId());
} else if(stage == 5) {
if(map.getReactorByName("sMob1").getState() >= 1 && map.getReactorByName("sMob2").getState() >= 1 && map.getReactorByName("sMob3").getState() >= 1 && map.getReactorByName("sMob4").getState() >= 1) {
eim.showClearEffect(map.getId());
}
}
}
}
function allMonstersDead(eim) {}
function cancelSchedule() {}
function dispose(eim) {}