Fixed Music command not playing soundtracks at all. Fixed stylish scripts stucking player NPC interactions in certain cases. Reviewed client mistimed view on items, quest expirations, BBS threads, etc. Fixed Homing Beacon skill provoking autoflag in mobs with same objectid in different maps. Solved DB leak cases with removing pets from inventory. Reviewed logging throughout the source, aiming to normalize the varied-spaced log content within the facilities. Fixed a bug that would occur when trying to reaccess Horntail expedition.
231 lines
6.6 KiB
JavaScript
231 lines
6.6 KiB
JavaScript
/*
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This file is part of the HeavenMS MapleStory Server
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Copyleft (L) 2016 - 2018 RonanLana
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU Affero General Public License as
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published by the Free Software Foundation version 3 as published by
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the Free Software Foundation. You may not use, modify or distribute
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this program under any other version of the GNU Affero General Public
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License.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Affero General Public License for more details.
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You should have received a copy of the GNU Affero General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/**
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* @author: Ronan
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* @event: Horntail Battle
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*/
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importPackage(Packages.server.life);
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var isPq = true;
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var minPlayers = 6, maxPlayers = 30;
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var minLevel = 100, maxLevel = 255;
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var entryMap = 240060000;
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var exitMap = 240050600;
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var recruitMap = 240050400;
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var clearMap = 240050600;
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var minMapId = 240060000;
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var maxMapId = 240060200;
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var eventTime = 120; // 120 minutes
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var lobbyRange = [0, 0];
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function init() {
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setEventRequirements();
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}
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function setLobbyRange() {
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return lobbyRange;
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}
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function setEventRequirements() {
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var reqStr = "";
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reqStr += "\r\n Number of players: ";
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if(maxPlayers - minPlayers >= 1) reqStr += minPlayers + " ~ " + maxPlayers;
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else reqStr += minPlayers;
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reqStr += "\r\n Level range: ";
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if(maxLevel - minLevel >= 1) reqStr += minLevel + " ~ " + maxLevel;
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else reqStr += minLevel;
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reqStr += "\r\n Time limit: ";
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reqStr += eventTime + " minutes";
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em.setProperty("party", reqStr);
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}
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function setEventExclusives(eim) {
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var itemSet = [];
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eim.setExclusiveItems(itemSet);
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}
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function setEventRewards(eim) {
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var itemSet, itemQty, evLevel, expStages, mesoStages;
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evLevel = 1; //Rewards at clear PQ
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itemSet = [];
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itemQty = [];
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eim.setEventRewards(evLevel, itemSet, itemQty);
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expStages = []; //bonus exp given on CLEAR stage signal
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eim.setEventClearStageExp(expStages);
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mesoStages = []; //bonus meso given on CLEAR stage signal
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eim.setEventClearStageMeso(mesoStages);
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}
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function afterSetup(eim) {}
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function setup(channel) {
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var eim = em.newInstance("Horntail" + channel); // thanks Thora for reporting an issue with misleading event name here
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eim.setProperty("canJoin", 1);
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eim.setProperty("defeatedBoss", 0);
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eim.setProperty("defeatedHead", 0);
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var level = 1;
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eim.getInstanceMap(240060000).resetPQ(level);
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eim.getInstanceMap(240060100).resetPQ(level);
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eim.getInstanceMap(240060200).resetPQ(level);
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var map, mob;
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map = eim.getInstanceMap(240060000);
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mob = MapleLifeFactory.getMonster(8810000);
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map.spawnMonsterOnGroundBelow(mob, new java.awt.Point(960, 120));
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map = eim.getInstanceMap(240060100);
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mob = MapleLifeFactory.getMonster(8810001);
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map.spawnMonsterOnGroundBelow(mob, new java.awt.Point(-420, 120));
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eim.startEventTimer(eventTime * 60000);
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setEventRewards(eim);
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setEventExclusives(eim);
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return eim;
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}
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function playerEntry(eim, player) {
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eim.dropMessage(5, "[Expedition] " + player.getName() + " has entered the map.");
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var map = eim.getMapInstance(entryMap);
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player.changeMap(map, map.getPortal(0));
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}
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function scheduledTimeout(eim) {
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end(eim);
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}
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function changedMap(eim, player, mapid) {
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if (mapid < minMapId || mapid > maxMapId) {
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if (eim.isExpeditionTeamLackingNow(true, minPlayers, player)) {
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eim.dropMessage(5, "[Expedition] Either the leader has quit the expedition or there is no longer the minimum number of members required to continue it.");
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eim.unregisterPlayer(player);
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end(eim);
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}
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else {
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eim.dropMessage(5, "[Expedition] " + player.getName() + " has left the instance.");
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eim.unregisterPlayer(player);
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}
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}
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}
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function changedLeader(eim, leader) {}
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function playerDead(eim, player) {}
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function playerRevive(eim, player) {
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if (eim.isExpeditionTeamLackingNow(true, minPlayers, player)) {
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eim.unregisterPlayer(player);
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eim.dropMessage(5, "[Expedition] Either the leader has quit the expedition or there is no longer the minimum number of members required to continue it.");
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end(eim);
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}
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else {
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eim.dropMessage(5, "[Expedition] " + player.getName() + " has left the instance.");
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eim.unregisterPlayer(player);
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}
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}
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function playerDisconnected(eim, player) {
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if (eim.isExpeditionTeamLackingNow(true, minPlayers, player)) {
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eim.dropMessage(5, "[Expedition] Either the leader has quit the expedition or there is no longer the minimum number of members required to continue it.");
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eim.unregisterPlayer(player);
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end(eim);
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}
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else {
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eim.dropMessage(5, "[Expedition] " + player.getName() + " has left the instance.");
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eim.unregisterPlayer(player);
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}
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}
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function leftParty (eim, player) {}
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function disbandParty (eim) {}
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function monsterValue(eim, mobId) {
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return 1;
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}
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function playerUnregistered(eim, player) {}
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function playerExit(eim, player) {
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eim.unregisterPlayer(player);
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player.changeMap(exitMap, 0);
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}
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function end(eim) {
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var party = eim.getPlayers();
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for (var i = 0; i < party.size(); i++) {
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playerExit(eim, party.get(i));
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}
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eim.dispose();
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}
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function giveRandomEventReward(eim, player) {
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eim.giveEventReward(player);
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}
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function clearPQ(eim) {
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eim.stopEventTimer();
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eim.setEventCleared();
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}
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function isHorntailHead(mob) {
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var mobid = mob.getId();
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return (mobid == 8810000 || mobid == 8810001);
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}
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function isHorntail(mob) {
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var mobid = mob.getId();
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return (mobid == 8810018);
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}
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function monsterKilled(mob, eim) {
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if(isHorntail(mob)) {
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eim.setIntProperty("defeatedBoss", 1);
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eim.showClearEffect(mob.getMap().getId());
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eim.clearPQ();
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eim.dispatchUpdateQuestMobCount(8810018, 240060200);
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mob.getMap().broadcastHorntailVictory();
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} else if(isHorntailHead(mob)) {
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var killed = eim.getIntProperty("defeatedHead");
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eim.setIntProperty("defeatedHead", killed + 1);
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eim.showClearEffect(mob.getMap().getId());
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}
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}
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function allMonstersDead(eim) {}
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function cancelSchedule() {}
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function dispose(eim) {}
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