Implemented an event recall system. Players that went disconnected during an event instance are able to rejoin the ongoing event upon relogin. Implemented a player-activity backed best-sellers system for the Cash Shop. Patched the recently added selective loot system interfering with quest items, ever disabling drops after the player picked up one item. Implemented a server flag for everlasting buffs. Fixed some inconsistencies with Priest Dispel skill, sometimes crashing party players. Fixed change job not properly showing effects for other players. Fixed wrong fee value being taken from players that expands their guild size. Also, implemented GMS-like fee for this action. Reworked the MapleSessionCoordinator, now evaluating client's HWID as well as remote IP. This's expected to lessen account drought time for players that are constantly changing their IP. Last but not least, added world maps for Mushroom Castle, Zipangu, CBD/Malaysia and Ellin Forest regions. Original artwork content used on files depicted in this topic are rightful property of Nexon Corps., these files thoroughly trying to adhere the "Fair Use" disclaimer policy, their purpose being solely to fulfill gaming experience for the areas that were already present on v83 GMS but still lacked worldmaps. For more info regarding Fair Use, please refer to "http://www.dmlp.org/legal-guide/fair-use".
252 lines
6.9 KiB
JavaScript
252 lines
6.9 KiB
JavaScript
/*
|
|
This file is part of the HeavenMS MapleStory Server
|
|
Copyleft (L) 2016 - 2018 RonanLana
|
|
|
|
This program is free software: you can redistribute it and/or modify
|
|
it under the terms of the GNU Affero General Public License as
|
|
published by the Free Software Foundation version 3 as published by
|
|
the Free Software Foundation. You may not use, modify or distribute
|
|
this program under any other version of the GNU Affero General Public
|
|
License.
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
GNU Affero General Public License for more details.
|
|
|
|
You should have received a copy of the GNU Affero General Public License
|
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
*/
|
|
|
|
/**
|
|
* @author: Ronan
|
|
* @event: Henesys PQ
|
|
*/
|
|
|
|
var isPq = true;
|
|
var minPlayers = 3, maxPlayers = 6;
|
|
var minLevel = 10, maxLevel = 255;
|
|
var entryMap = 910010000;
|
|
var exitMap = 910010300;
|
|
var recruitMap = 100000200;
|
|
var clearMap = 910010100;
|
|
|
|
var minMapId = 910010000;
|
|
var maxMapId = 910010400;
|
|
|
|
var eventTime = 10; // 10 minutes
|
|
|
|
var lobbyRange = [0, 0];
|
|
|
|
function init() {
|
|
setEventRequirements();
|
|
}
|
|
|
|
function setLobbyRange() {
|
|
return lobbyRange;
|
|
}
|
|
|
|
function setEventRequirements() {
|
|
var reqStr = "";
|
|
|
|
reqStr += "\r\n Number of players: ";
|
|
if(maxPlayers - minPlayers >= 1) reqStr += minPlayers + " ~ " + maxPlayers;
|
|
else reqStr += minPlayers;
|
|
|
|
reqStr += "\r\n Level range: ";
|
|
if(maxLevel - minLevel >= 1) reqStr += minLevel + " ~ " + maxLevel;
|
|
else reqStr += minLevel;
|
|
|
|
reqStr += "\r\n Time limit: ";
|
|
reqStr += eventTime + " minutes";
|
|
|
|
em.setProperty("party", reqStr);
|
|
}
|
|
|
|
function setEventExclusives(eim) {
|
|
var itemSet = [4001095, 4001096, 4001097, 4001098, 4001099, 4001100, 4001101];
|
|
eim.setExclusiveItems(itemSet);
|
|
}
|
|
|
|
function setEventRewards(eim) {
|
|
var itemSet, itemQty, evLevel, expStages;
|
|
|
|
evLevel = 1; //Rewards at clear PQ
|
|
itemSet = [4001158];
|
|
itemQty = [1];
|
|
eim.setEventRewards(evLevel, itemSet, itemQty);
|
|
|
|
expStages = [1600]; //bonus exp given on CLEAR stage signal
|
|
eim.setEventClearStageExp(expStages);
|
|
}
|
|
|
|
function getEligibleParty(party) { //selects, from the given party, the team that is allowed to attempt this event
|
|
var eligible = [];
|
|
var hasLeader = false;
|
|
|
|
if(party.size() > 0) {
|
|
var partyList = party.toArray();
|
|
|
|
for(var i = 0; i < party.size(); i++) {
|
|
var ch = partyList[i];
|
|
|
|
if(ch.getMapId() == recruitMap && ch.getLevel() >= minLevel && ch.getLevel() <= maxLevel) {
|
|
if(ch.isLeader()) hasLeader = true;
|
|
eligible.push(ch);
|
|
}
|
|
}
|
|
}
|
|
|
|
if(!(hasLeader && eligible.length >= minPlayers && eligible.length <= maxPlayers)) eligible = [];
|
|
return eligible;
|
|
}
|
|
|
|
function setup(level, lobbyid) {
|
|
var eim = em.newInstance("Henesys" + lobbyid);
|
|
eim.setProperty("level", level);
|
|
eim.setProperty("stage", "0");
|
|
|
|
eim.getInstanceMap(910010000).resetPQ(level);
|
|
eim.getInstanceMap(910010000).allowSummonState(false);
|
|
|
|
eim.getInstanceMap(910010200).resetPQ(level);
|
|
|
|
respawnStages(eim);
|
|
eim.startEventTimer(eventTime * 60000);
|
|
setEventRewards(eim);
|
|
setEventExclusives(eim);
|
|
return eim;
|
|
}
|
|
|
|
function afterSetup(eim) {}
|
|
|
|
function respawnStages(eim) {
|
|
eim.getInstanceMap(910010000).instanceMapRespawn();
|
|
eim.getInstanceMap(910010200).instanceMapRespawn();
|
|
|
|
eim.schedule("respawnStages", 15 * 1000);
|
|
}
|
|
|
|
function playerEntry(eim, player) {
|
|
var map = eim.getMapInstance(entryMap);
|
|
player.changeMap(map, map.getPortal(0));
|
|
}
|
|
|
|
function scheduledTimeout(eim) {
|
|
if(eim.getProperty("1stageclear") != null) {
|
|
var curStage = 910010200, toStage = 910010400;
|
|
eim.warpEventTeam(curStage, toStage);
|
|
}
|
|
else {
|
|
end(eim);
|
|
}
|
|
}
|
|
|
|
function bunnyDefeated(eim) {
|
|
eim.dropMessage(5, "Due to your failure to protect the Moon Bunny, you have been transported to the Exile Map.");
|
|
end(eim);
|
|
}
|
|
|
|
function playerUnregistered(eim, player) {}
|
|
|
|
function playerExit(eim, player) {
|
|
eim.unregisterPlayer(player);
|
|
player.changeMap(exitMap, 0);
|
|
}
|
|
|
|
function playerLeft(eim, player) {
|
|
if(!eim.isEventCleared()) {
|
|
playerExit(eim, player);
|
|
}
|
|
}
|
|
|
|
function changedMap(eim, player, mapid) {
|
|
if (mapid < minMapId || mapid > maxMapId || mapid == 910010300) {
|
|
if (eim.isEventTeamLackingNow(true, minPlayers, player)) {
|
|
eim.unregisterPlayer(player);
|
|
end(eim);
|
|
}
|
|
else
|
|
eim.unregisterPlayer(player);
|
|
}
|
|
}
|
|
|
|
function changedLeader(eim, leader) {
|
|
var mapid = leader.getMapId();
|
|
if (!eim.isEventCleared() && (mapid < minMapId || mapid > maxMapId)) {
|
|
end(eim);
|
|
}
|
|
}
|
|
|
|
function playerDead(eim, player) {}
|
|
|
|
function playerRevive(eim, player) { // player presses ok on the death pop up.
|
|
if (eim.isEventTeamLackingNow(true, minPlayers, player)) {
|
|
eim.unregisterPlayer(player);
|
|
end(eim);
|
|
}
|
|
else
|
|
eim.unregisterPlayer(player);
|
|
}
|
|
|
|
function playerDisconnected(eim, player) {
|
|
if (eim.isEventTeamLackingNow(true, minPlayers, player)) {
|
|
eim.unregisterPlayer(player);
|
|
end(eim);
|
|
}
|
|
else
|
|
eim.unregisterPlayer(player);
|
|
}
|
|
|
|
function leftParty(eim, player) {
|
|
if (eim.isEventTeamLackingNow(false, minPlayers, player)) {
|
|
end(eim);
|
|
}
|
|
else
|
|
playerLeft(eim, player);
|
|
}
|
|
|
|
function disbandParty(eim) {
|
|
if (!eim.isEventCleared()) {
|
|
end(eim);
|
|
}
|
|
}
|
|
|
|
function monsterValue(eim, mobId) {
|
|
return 1;
|
|
}
|
|
|
|
function end(eim) {
|
|
var party = eim.getPlayers();
|
|
for (var i = 0; i < party.size(); i++) {
|
|
playerExit(eim, party.get(i));
|
|
}
|
|
eim.dispose();
|
|
}
|
|
|
|
function giveRandomEventReward(eim, player) {
|
|
eim.giveEventReward(player);
|
|
}
|
|
|
|
function clearPQ(eim) {
|
|
eim.stopEventTimer();
|
|
eim.setEventCleared();
|
|
|
|
eim.warpEventTeam(910010100);
|
|
}
|
|
|
|
function monsterKilled(mob, eim) {}
|
|
|
|
function friendlyKilled(mob, eim) {
|
|
if (mob.getId() == 9300061) {
|
|
eim.schedule("bunnyDefeated", 5 * 1000);
|
|
}
|
|
}
|
|
|
|
function allMonstersDead(eim) {}
|
|
|
|
function cancelSchedule() {}
|
|
|
|
function dispose(eim) {}
|
|
|