Major update on client packets, now properly making unseen killed monsters not appear as residual on a player's client. Many updates revolving the PiratePQ environment as well.
209 lines
6.0 KiB
JavaScript
209 lines
6.0 KiB
JavaScript
var isPq = true;
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var minPlayers = 1;
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var entryMap = 925100000;
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var exitMap = 925100700;
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function init() {
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em.setProperty("state", "0");
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em.setProperty("leader", "true");
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}
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function setup(level, leaderid) {
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em.setProperty("state", "1");
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em.setProperty("leader", "true");
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var eim = em.newInstance("Pirate" + leaderid);
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em.setProperty("stage2", "0");
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em.setProperty("stage2a", "0");
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em.setProperty("stage3a", "0");
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em.setProperty("stage2b", "0");
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em.setProperty("stage3b", "0");
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em.setProperty("stage4", "0");
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em.setProperty("stage5", "0");
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em.setProperty("level", level);
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em.setProperty("openedChests", "0");
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eim.setInstanceMap(925100000).resetPQ(level);
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eim.setInstanceMap(925100100).resetPQ(level);
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var map = eim.setInstanceMap(925100200);
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map.resetPQ(level);
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for (var i = 0; i < 5; i++) {
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var mob = em.getMonster(9300124);
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var mob2 = em.getMonster(9300125);
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var mob3 = em.getMonster(9300124);
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var mob4 = em.getMonster(9300125);
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eim.registerMonster(mob);
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eim.registerMonster(mob2);
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eim.registerMonster(mob3);
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eim.registerMonster(mob4);
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mob.changeDifficulty(level,isPq);
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mob2.changeDifficulty(level,isPq);
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mob3.changeDifficulty(level,isPq);
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mob4.changeDifficulty(level,isPq);
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map.spawnMonsterOnGroundBelow(mob, new java.awt.Point(430, 75));
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map.spawnMonsterOnGroundBelow(mob2, new java.awt.Point(1600, 75));
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map.spawnMonsterOnGroundBelow(mob3, new java.awt.Point(430, 238));
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map.spawnMonsterOnGroundBelow(mob4, new java.awt.Point(1600, 238));
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}
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map = eim.setInstanceMap(925100201);
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map.resetPQ(level);
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for (var i = 0; i < 10; i++) {
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var mob = em.getMonster(9300112);
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var mob2 = em.getMonster(9300113);
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eim.registerMonster(mob);
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eim.registerMonster(mob2);
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mob.changeDifficulty(level,isPq);
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mob2.changeDifficulty(level,isPq);
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map.spawnMonsterOnGroundBelow(mob, new java.awt.Point(0, 238));
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map.spawnMonsterOnGroundBelow(mob2, new java.awt.Point(1700, 238));
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}
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eim.setInstanceMap(925100202).resetPQ(level);
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map = eim.setInstanceMap(925100300);
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map.resetPQ(level);
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for (var i = 0; i < 5; i++) {
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var mob = em.getMonster(9300124);
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var mob2 = em.getMonster(9300125);
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var mob3 = em.getMonster(9300124);
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var mob4 = em.getMonster(9300125);
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eim.registerMonster(mob);
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eim.registerMonster(mob2);
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eim.registerMonster(mob3);
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eim.registerMonster(mob4);
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mob.changeDifficulty(level,isPq);
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mob2.changeDifficulty(level,isPq);
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mob3.changeDifficulty(level,isPq);
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mob4.changeDifficulty(level,isPq);
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map.spawnMonsterOnGroundBelow(mob, new java.awt.Point(430, 75));
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map.spawnMonsterOnGroundBelow(mob2, new java.awt.Point(1600, 75));
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map.spawnMonsterOnGroundBelow(mob3, new java.awt.Point(430, 238));
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map.spawnMonsterOnGroundBelow(mob4, new java.awt.Point(1600, 238));
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}
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map = eim.setInstanceMap(925100301);
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map.resetPQ(level);
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for (var i = 0; i < 10; i++) {
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var mob = em.getMonster(9300112);
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var mob2 = em.getMonster(9300113);
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eim.registerMonster(mob);
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eim.registerMonster(mob2);
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mob.changeDifficulty(level,isPq);
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mob2.changeDifficulty(level,isPq);
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map.spawnMonsterOnGroundBelow(mob, new java.awt.Point(0, 238));
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map.spawnMonsterOnGroundBelow(mob2, new java.awt.Point(1700, 238));
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}
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eim.setInstanceMap(925100302).resetPQ(level);
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eim.setInstanceMap(925100400).resetPQ(level);
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eim.setInstanceMap(925100500).resetPQ(level);
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respawnStg4(eim);
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eim.startEventTimer(1200000); //20 mins
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return eim;
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}
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function playerEntry(eim, player) {
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var map = eim.getMapInstance(entryMap);
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player.changeMap(map, map.getPortal(0));
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}
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function scheduledTimeout(eim) {
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end(eim);
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}
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function removePlayer(eim, player) {
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eim.unregisterPlayer(player);
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player.getMap().removePlayer(player);
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player.setMap(exitMap);
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}
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function changedMap(eim, player, mapid) {
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if (mapid < 925100000 || mapid > 925100500) {
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eim.unregisterPlayer(player);
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if (eim.disposeIfPlayerBelow(0, 0)) {
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em.setProperty("state", "0");
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em.setProperty("leader", "true");
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}
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}
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}
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function playerDead(eim, player) {}
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function playerRevive(eim, player) { // player presses ok on the death pop up.
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if (eim.isLeader(player) || party.size() <= minPlayers) { // Check for party leader
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var party = eim.getPlayers();
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for (var i = 0; i < party.size(); i++)
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playerExit(eim, party.get(i));
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eim.dispose();
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} else
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playerExit(eim, player);
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}
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function playerDisconnected(eim, player) {
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var party = eim.getPlayers();
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if (eim.isLeader(player) || party.size() < minPlayers) {
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var party = eim.getPlayers();
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for (var i = 0; i < party.size(); i++)
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if (party.get(i).equals(player))
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removePlayer(eim, player);
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else
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playerExit(eim, party.get(i));
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eim.dispose();
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} else
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removePlayer(eim, player);
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}
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function leftParty(eim, player) {
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var party = eim.getPlayers();
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if (party.size() < minPlayers) {
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for (var i = 0; i < party.size(); i++)
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playerExit(eim,party.get(i));
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eim.dispose();
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} else
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playerExit(eim, player);
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}
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function disbandParty(eim) {
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var party = eim.getPlayers();
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for (var i = 0; i < party.size(); i++) {
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playerExit(eim, party.get(i));
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}
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eim.dispose();
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}
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function playerExit(eim, player) {
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eim.unregisterPlayer(player);
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player.changeMap(exitMap, exitMap.getPortal(0));
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}
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function monsterValue(eim, mobId) {
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return 1;
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}
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function end(eim) {
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var party = eim.getPlayers();
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for (var i = 0; i < party.size(); i++) {
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playerExit(eim, party.get(i));
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}
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eim.dispose();
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}
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function clearPQ(eim) {
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end(eim);
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}
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function allMonstersDead(eim) {}
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function cancelSchedule() {}
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function respawnStg4(eim) {
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//if(em.getProperty("stage4") == "0") {
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eim.getMapInstance(925100400).instanceMapRespawn();
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em.schedule("respawnStg4", eim, 10 * 1000);
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//}
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}
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function dispose(eim) {
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em.cancelSchedule();
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em.setProperty("state", "0");
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em.setProperty("leader", "true");
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}
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