Files
sweetgum-server/wz/Character.wz/Weapon/01462003.img.xml
2017-03-30 21:23:00 -03:00

259 lines
7.8 KiB
XML

<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
<imgdir name="01462003.img">
<imgdir name="walk2">
<imgdir name="0">
<canvas name="weapon" width="30" height="30">
<vector name="origin" x="5" y="5"/>
<imgdir name="map">
<vector name="navel" x="5" y="14"/>
</imgdir>
<string name="z" value="weaponOverArm"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="30" height="30">
<vector name="origin" x="13" y="5"/>
<imgdir name="map">
<vector name="navel" x="-2" y="13"/>
</imgdir>
<string name="z" value="weaponOverArm"/>
</canvas>
</imgdir>
<imgdir name="2">
<uol name="weapon" value="../0/weapon"/>
</imgdir>
<imgdir name="3">
<canvas name="weapon" width="30" height="30">
<vector name="origin" x="11" y="5"/>
<imgdir name="map">
<vector name="navel" x="-2" y="16"/>
</imgdir>
<string name="z" value="weaponOverArm"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="stand2">
<imgdir name="0">
<canvas name="weapon" width="30" height="30">
<vector name="origin" x="10" y="5"/>
<imgdir name="map">
<vector name="navel" x="0" y="13"/>
</imgdir>
<string name="z" value="weaponOverArm"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="30" height="30">
<vector name="origin" x="10" y="5"/>
<imgdir name="map">
<vector name="navel" x="0" y="14"/>
</imgdir>
<string name="z" value="weaponOverArm"/>
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="30" height="30">
<vector name="origin" x="10" y="5"/>
<imgdir name="map">
<vector name="navel" x="0" y="13"/>
</imgdir>
<string name="z" value="weaponOverArm"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="alert">
<imgdir name="0">
<canvas name="weapon" width="34" height="15">
<vector name="origin" x="12" y="5"/>
<imgdir name="map">
<vector name="navel" x="13" y="7"/>
</imgdir>
<string name="z" value="weaponBelowArm"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="34" height="15">
<vector name="origin" x="12" y="5"/>
<imgdir name="map">
<vector name="navel" x="13" y="5"/>
</imgdir>
<string name="z" value="weaponBelowArm"/>
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="34" height="15">
<vector name="origin" x="12" y="5"/>
<imgdir name="map">
<vector name="navel" x="13" y="3"/>
</imgdir>
<string name="z" value="weaponBelowArm"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="swingT1">
<imgdir name="0">
<canvas name="weapon" width="34" height="18">
<vector name="origin" x="11" y="5"/>
<imgdir name="map">
<vector name="navel" x="-16" y="29"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="15" height="34">
<vector name="origin" x="11" y="5"/>
<imgdir name="map">
<vector name="navel" x="9" y="39"/>
</imgdir>
<string name="z" value="weaponBelowArm"/>
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="34" height="18">
<vector name="origin" x="11" y="5"/>
<imgdir name="map">
<vector name="navel" x="27" y="-7"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="stabT1">
<imgdir name="0">
<canvas name="weapon" width="34" height="18">
<vector name="origin" x="12" y="5"/>
<imgdir name="map">
<vector name="navel" x="-1" y="6"/>
</imgdir>
<string name="z" value="weaponOverBody"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="34" height="18">
<vector name="origin" x="12" y="5"/>
<imgdir name="map">
<vector name="navel" x="1" y="6"/>
</imgdir>
<string name="z" value="weaponOverBody"/>
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="34" height="15">
<vector name="origin" x="12" y="5"/>
<imgdir name="map">
<vector name="navel" x="21" y="11"/>
</imgdir>
<string name="z" value="weaponOverBody"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="shoot2">
<imgdir name="0">
<canvas name="weapon" width="34" height="15">
<vector name="origin" x="13" y="5"/>
<imgdir name="map">
<vector name="navel" x="14" y="12"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
<imgdir name="1">
<uol name="weapon" value="../0/weapon"/>
</imgdir>
<imgdir name="2">
<uol name="weapon" value="../0/weapon"/>
</imgdir>
<imgdir name="3">
<uol name="weapon" value="../0/weapon"/>
</imgdir>
<imgdir name="4">
<canvas name="weapon" width="34" height="15">
<vector name="origin" x="13" y="5"/>
<imgdir name="map">
<vector name="navel" x="13" y="12"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="proneStab">
<imgdir name="0">
<canvas name="weapon" width="34" height="15">
<vector name="origin" x="5" y="3"/>
<imgdir name="map">
<vector name="navel" x="35" y="9"/>
</imgdir>
<string name="z" value="weaponBelowArm"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="34" height="15">
<vector name="origin" x="5" y="3"/>
<imgdir name="map">
<vector name="navel" x="50" y="9"/>
</imgdir>
<string name="z" value="weaponBelowArm"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="prone">
<imgdir name="0">
<uol name="weapon" value="../../proneStab/0/weapon"/>
</imgdir>
</imgdir>
<imgdir name="fly">
<imgdir name="0">
<canvas name="weapon" width="30" height="30">
<vector name="origin" x="13" y="5"/>
<imgdir name="map">
<vector name="navel" x="-1" y="22"/>
</imgdir>
<string name="z" value="weaponOverArm"/>
</canvas>
</imgdir>
<imgdir name="1">
<uol name="weapon" value="../0/weapon"/>
</imgdir>
</imgdir>
<imgdir name="jump">
<imgdir name="0">
<canvas name="weapon" width="30" height="30">
<vector name="origin" x="17" y="6"/>
<imgdir name="map">
<vector name="navel" x="-6" y="20"/>
</imgdir>
<string name="z" value="weaponOverArm"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="info">
<canvas name="icon" width="30" height="32">
<vector name="origin" x="-2" y="32"/>
</canvas>
<canvas name="iconRaw" width="30" height="30">
<vector name="origin" x="-2" y="32"/>
</canvas>
<string name="islot" value="WpSi"/>
<string name="vslot" value="WpSi"/>
<int name="walk" value="2"/>
<int name="stand" value="2"/>
<short name="attack" value="4"/>
<string name="afterImage" value="crossBow"/>
<string name="sfx" value="cBow"/>
<int name="reqJob" value="4"/>
<int name="reqLevel" value="22"/>
<int name="reqSTR" value="22"/>
<int name="reqDEX" value="70"/>
<int name="reqINT" value="0"/>
<int name="reqLUK" value="0"/>
<int name="incPAD" value="39"/>
<int name="incSTR" value="1"/>
<int name="tuc" value="7"/>
<int name="price" value="6000"/>
<int name="attackSpeed" value="6"/>
<int name="cash" value="0"/>
<int name="knockback" value="35"/>
</imgdir>
</imgdir>