Files
sweetgum-server/wz/Character.wz/Weapon/01452018.img.xml
2017-03-30 21:23:00 -03:00

288 lines
8.8 KiB
XML

<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
<imgdir name="01452018.img">
<imgdir name="walk1">
<imgdir name="0">
<canvas name="weapon" width="90" height="26">
<vector name="origin" x="5" y="5"/>
<imgdir name="map">
<vector name="navel" x="26" y="10"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="87" height="43">
<vector name="origin" x="13" y="5"/>
<imgdir name="map">
<vector name="navel" x="22" y="20"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
<imgdir name="2">
<uol name="weapon" value="../0/weapon"/>
</imgdir>
<imgdir name="3">
<canvas name="weapon" width="87" height="43">
<vector name="origin" x="11" y="5"/>
<imgdir name="map">
<vector name="navel" x="21" y="25"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="stand1">
<imgdir name="0">
<canvas name="weapon" width="90" height="26">
<vector name="origin" x="10" y="5"/>
<imgdir name="map">
<vector name="navel" x="22" y="7"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="90" height="26">
<vector name="origin" x="10" y="5"/>
<imgdir name="map">
<vector name="navel" x="22" y="8"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="90" height="26">
<vector name="origin" x="10" y="5"/>
<imgdir name="map">
<vector name="navel" x="22" y="7"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="alert">
<imgdir name="0">
<canvas name="weapon" width="42" height="87">
<vector name="origin" x="12" y="5"/>
<imgdir name="map">
<vector name="navel" x="9" y="45"/>
</imgdir>
<string name="z" value="weaponOverArm"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="42" height="87">
<vector name="origin" x="12" y="5"/>
<imgdir name="map">
<vector name="navel" x="9" y="43"/>
</imgdir>
<string name="z" value="weaponOverArm"/>
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="42" height="87">
<vector name="origin" x="12" y="5"/>
<imgdir name="map">
<vector name="navel" x="9" y="41"/>
</imgdir>
<string name="z" value="weaponOverArm"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="swingT1">
<imgdir name="0">
<canvas name="weapon" width="90" height="26">
<vector name="origin" x="11" y="5"/>
<imgdir name="map">
<vector name="navel" x="-9" y="28"/>
</imgdir>
<string name="z" value="weaponBelowArm"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="87" height="41">
<vector name="origin" x="11" y="5"/>
<imgdir name="map">
<vector name="navel" x="18" y="33"/>
</imgdir>
<string name="z" value="weaponBelowArm"/>
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="87" height="43">
<vector name="origin" x="11" y="5"/>
<imgdir name="map">
<vector name="navel" x="84" y="8"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="swingT3">
<imgdir name="0">
<canvas name="weapon" width="87" height="43">
<vector name="origin" x="11" y="5"/>
<imgdir name="map">
<vector name="navel" x="-10" y="30"/>
</imgdir>
<string name="z" value="weapon"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="90" height="26">
<vector name="origin" x="11" y="5"/>
<imgdir name="map">
<vector name="navel" x="-5" y="13"/>
</imgdir>
<string name="z" value="weaponOverBody"/>
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="42" height="87">
<vector name="origin" x="11" y="5"/>
<imgdir name="map">
<vector name="navel" x="41" y="73"/>
</imgdir>
<string name="z" value="weaponBelowBody"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="shoot1">
<imgdir name="0">
<canvas name="weapon" width="26" height="90">
<vector name="origin" x="13" y="5"/>
<imgdir name="map">
<vector name="navel" x="18" y="48"/>
</imgdir>
<string name="z" value="weaponBelowArm"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="36" height="98">
<vector name="origin" x="13" y="5"/>
<imgdir name="map">
<vector name="navel" x="18" y="52"/>
</imgdir>
<string name="z" value="weaponBelowArm"/>
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="23" height="104">
<vector name="origin" x="13" y="5"/>
<imgdir name="map">
<vector name="navel" x="18" y="55"/>
</imgdir>
<string name="z" value="weaponBelowArm"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="shootF">
<imgdir name="0">
<canvas name="weapon" width="42" height="87">
<vector name="origin" x="11" y="5"/>
<imgdir name="map">
<vector name="navel" x="27" y="46"/>
</imgdir>
<string name="z" value="weaponBelowArm"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="41" height="98">
<vector name="origin" x="11" y="5"/>
<imgdir name="map">
<vector name="navel" x="23" y="56"/>
</imgdir>
<string name="z" value="weaponBelowArm"/>
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="23" height="104">
<vector name="origin" x="13" y="5"/>
<imgdir name="map">
<vector name="navel" x="21" y="59"/>
</imgdir>
<string name="z" value="weaponBelowArm"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="proneStab">
<imgdir name="0">
<canvas name="weapon" width="90" height="26">
<vector name="origin" x="5" y="3"/>
<imgdir name="map">
<vector name="navel" x="82" y="7"/>
</imgdir>
<string name="z" value="weaponBelowArm"/>
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="90" height="26">
<vector name="origin" x="5" y="3"/>
<imgdir name="map">
<vector name="navel" x="88" y="7"/>
</imgdir>
<string name="z" value="weaponBelowArm"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="prone">
<imgdir name="0">
<uol name="weapon" value="../../proneStab/0/weapon"/>
</imgdir>
</imgdir>
<imgdir name="fly">
<imgdir name="0">
<canvas name="weapon" width="42" height="87">
<vector name="origin" x="13" y="5"/>
<imgdir name="map">
<vector name="navel" x="8" y="38"/>
</imgdir>
<string name="z" value="weaponOverArm"/>
</canvas>
</imgdir>
<imgdir name="1">
<uol name="weapon" value="../0/weapon"/>
</imgdir>
</imgdir>
<imgdir name="jump">
<imgdir name="0">
<canvas name="weapon" width="42" height="87">
<vector name="origin" x="17" y="6"/>
<imgdir name="map">
<vector name="navel" x="4" y="36"/>
</imgdir>
<string name="z" value="weaponOverArm"/>
</canvas>
</imgdir>
</imgdir>
<imgdir name="info">
<canvas name="icon" width="34" height="34">
<vector name="origin" x="-1" y="32"/>
</canvas>
<canvas name="iconRaw" width="34" height="34">
<vector name="origin" x="-1" y="32"/>
</canvas>
<string name="islot" value="WpSi"/>
<string name="vslot" value="WpSi"/>
<int name="walk" value="1"/>
<int name="stand" value="1"/>
<short name="attack" value="3"/>
<string name="afterImage" value="bow"/>
<string name="sfx" value="bow"/>
<int name="reqJob" value="4"/>
<int name="reqLevel" value="65"/>
<int name="reqSTR" value="0"/>
<int name="reqDEX" value="0"/>
<int name="reqINT" value="0"/>
<int name="reqLUK" value="0"/>
<int name="incPAD" value="78"/>
<int name="tuc" value="7"/>
<int name="price" value="250000"/>
<int name="attackSpeed" value="6"/>
<int name="cash" value="0"/>
<int name="knockback" value="47"/>
<int name="incEVA" value="1"/>
</imgdir>
</imgdir>