Made NPCs now work properly on multiworld system. Solved multiple issues regarding Player Shops not giving back items properly when owner exits. Added restriction on changing channels at FM rooms, preventing shop owner entering Cash Shop.
79 lines
3.7 KiB
JavaScript
79 lines
3.7 KiB
JavaScript
/*
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This file is part of the OdinMS Maple Story Server
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Copyright (C) 2008 Patrick Huy <patrick.huy@frz.cc>
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Matthias Butz <matze@odinms.de>
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Jan Christian Meyer <vimes@odinms.de>
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU Affero General Public License as
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published by the Free Software Foundation version 3 as published by
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the Free Software Foundation. You may not use, modify or distribute
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this program under any other version of the GNU Affero General Public
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License.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Affero General Public License for more details.
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You should have received a copy of the GNU Affero General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/* Eric
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Singapore VIP Hair/Color Changer
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MADE BY AAron and Cody from the FlowsionMS Forums
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*/
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var status = 0;
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var beauty = 0;
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var mhair = Array(30110, 30290, 30230, 30260, 30320, 30190, 30240, 30350, 30270, 30180);
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var fhair = Array(31260, 31090, 31220, 31250, 31140, 31160, 31100, 31120, 31030, 31270, 31810);
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var hairnew = Array();
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function start() {
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cm.sendSimple("Welcome to the Quick-Hand Hair-Salon!. Do you, by any chance, have #b#t5150033##k or #b#t5151028 ##k? If so, how about letting me take care of your hair? Please what you want to do with it.\r\n#L1#Haircut: #i5150033##t5150033##l\r\n#L2#Dye your hair: #i5151028##t5151028##l");
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}
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function action(mode, type, selection) {
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if (mode < 1)
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cm.dispose();
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else {
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status++;
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if (selection == 1) {
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beauty = 1;
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hairnew = Array();
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if (cm.getPlayer().getGender() == 0)
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for(var i = 0; i < mhair.length; i++)
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hairnew.push(mhair[i] + parseInt(cm.getPlayer().getHair()% 10));
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else
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for(var i = 0; i < fhair.length; i++)
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hairnew.push(fhair[i] + parseInt(cm.getPlayer().getHair()% 10));
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cm.sendStyle("I can completely change the look of your hair. Aren't you ready for a change? With #b#t5150033##k, I'll take care of the rest for you. Choose the style of your liking!", hairnew);
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} else if (selection == 2) {
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beauty = 2;
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haircolor = Array();
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var current = parseInt(cm.getPlayer().getHair()/10)*10;
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for(var i = 0; i < 8; i++)
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haircolor.push(current + i);
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cm.sendStyle("I can completely change the look of your hair. Aren't you ready for a change? With #b#t5151028##k, I'll take care of the rest. Choose the color of your liking!", haircolor);
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} else if (status == 2) {
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if (beauty == 1){
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if (cm.haveItem(5150033)){
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cm.gainItem(5150033, -1);
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cm.setHair(hairnew[selection]);
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cm.sendOk("Enjoy your new and improved hairstyle!");
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} else
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cm.sendOk("Hmmm...it looks like you don't have our designated coupon...I'm afraid I can't give you a haircut without it. I'm sorry.");
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}
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if (beauty == 2){
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if (cm.haveItem(5151028)){
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cm.gainItem(5151028, -1);
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cm.setHair(haircolor[selection]);
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cm.sendOk("Enjoy your new and improved haircolor!");
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} else
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cm.sendOk("Hmmm...it looks like you don't have our designated coupon...I'm afraid I can't dye your hair without it. I'm sorry.");
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}
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cm.dispose();
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}
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}
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}
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