Made NPCs now work properly on multiworld system. Solved multiple issues regarding Player Shops not giving back items properly when owner exits. Added restriction on changing channels at FM rooms, preventing shop owner entering Cash Shop.
88 lines
3.6 KiB
JavaScript
88 lines
3.6 KiB
JavaScript
/*
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This file is part of the OdinMS Maple Story Server
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Copyright (C) 2008 Patrick Huy <patrick.huy@frz.cc>
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Matthias Butz <matze@odinms.de>
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Jan Christian Meyer <vimes@odinms.de>
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU Affero General Public License as
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published by the Free Software Foundation version 3 as published by
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the Free Software Foundation. You may not use, modify or distribute
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this program under any other version of the GNU Affero General Public
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License.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Affero General Public License for more details.
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You should have received a copy of the GNU Affero General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/**
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*9201003.js - Mom and Dad
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*@author Jvlaple
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*/
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var numberOfLoves = 0;
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var status = 0;
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function start() {
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status = -1;
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action(1, 0, 0);
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}
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function action(mode, type, selection) {
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if (mode == -1) {
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cm.dispose();
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} else {
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if (mode == 0 && status == 0) {
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cm.dispose();
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return;
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}
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if (mode == 1)
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status++;
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else
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status--;
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if (cm.getPlayer().getMarriageQuestLevel() == 51) {
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if (status == 0) {
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if (cm.getPlayer().getGender() == 0) {
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cm.sendYesNo("Hello my child. Are you sure that you want to get married to this girl? I believe in love at first sight, but this is rather sudden... I don't think we are ready for this. Lets think about it. Do you really love this girl?");
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} else {
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cm.sendYesNo("Hello my child. Are you sure that you want to get married to this man? I believe in love at first sight, but this is rather sudden... I don't think we are ready for this. Lets think about it. Do you really love this man?");
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}
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} else if (status == 1) {
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cm.getPlayer().addMarriageQuestLevel();
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cm.sendNext("Okay then. Go back to town and collect two more #bProof of Loves#k to prove it.");
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cm.dispose();
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}
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} else if (cm.getPlayer().getMarriageQuestLevel() == 52) {
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if (status == 0) {
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numberOfLoves += cm.getPlayer().countItem(4031367);
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numberOfLoves += cm.getPlayer().countItem(4031368);
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numberOfLoves += cm.getPlayer().countItem(4031369);
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numberOfLoves += cm.getPlayer().countItem(4031370);
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numberOfLoves += cm.getPlayer().countItem(4031371);
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numberOfLoves += cm.getPlayer().countItem(4031372);
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if (numberOfLoves >= 2) {
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cm.sendNext("Wow, you really are serious! Okay then, here is our blessing.");
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} else {
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cm.sendNext("Come back when you get two #bProof of Loves#k.");
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cm.dispose();
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}
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} else if (status == 1) {
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cm.getPlayer().addMarriageQuestLevel();
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cm.removeAll(4031367);
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cm.removeAll(4031368);
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cm.removeAll(4031369);
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cm.removeAll(4031370);
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cm.removeAll(4031371);
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cm.removeAll(4031372);
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cm.gainItem(4031373, 1);
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cm.dispose();
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}
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} else {
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cm.sendOk("Hello we're Mom and Dad...");
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cm.dispose();
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}
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}
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} |