Added drop data on missing mobs and EXP gain on several quests around World Tour (Japan). Added a bonus feature for the Showa expedition, accessible when there is no casualties at the time of completion. Added missing shop data at the NPCs in Singapore. Patched quests that should be taking some items but weren't doing that properly. Patched some bosses with boss HP bar not having the "boss" label defined on Mob.wz, rendering some inconsistencies with the bar in-game. Overhauled the 3rd job quiz mechanic, adding missed questions to the pool.
94 lines
5.6 KiB
JavaScript
94 lines
5.6 KiB
JavaScript
/*
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This file is part of the OdinMS Maple Story Server
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Copyright (C) 2008 Patrick Huy <patrick.huy@frz.cc>
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Matthias Butz <matze@odinms.de>
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Jan Christian Meyer <vimes@odinms.de>
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU Affero General Public License as
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published by the Free Software Foundation version 3 as published by
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the Free Software Foundation. You may not use, modify or distribute
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this program under any other version of the GNU Affero General Public
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License.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Affero General Public License for more details.
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You should have received a copy of the GNU Affero General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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var status = 0;
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var eQuestChoices = new Array (4000064,4000065,4000066,4000075,4000077,4000089,4000090,4000091,4000092,4000093,4000094);
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var eQuestPrizes = new Array();
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eQuestPrizes[0] = new Array ([2000000,1],[2000006,1],[2000003,5],[2000002,5],[4020006,2],[4020000,2],[4020004,2],[2000003,10],[2000003,20],[2000002,10],[2000002,20],[2022026,15],[2022024,15],[1002393,1]); // Crow feather
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eQuestPrizes[1] = new Array ([2000006,1],[2000002,5],[4020006,2],[2000002,10],[2000003,10],[2000002,20],[2000003,20],[2022024,15],[2022026,15]); // Raccoon firewood
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eQuestPrizes[2] = new Array ([2000006,1],[2000002,5],[2000003,5],[4020000,2],[2000003,10],[2000002,10],[2000003,20],[2000002,20],[2022024,15],[1002393,1]); // Cloud foxtail
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eQuestPrizes[3] = new Array ([2060003,1000],[4010004,2],[4010006,2],[2022022,5],[2022022,10],[2022022,15],[2022019,5],[2022019,10],[2022019,15],[2001002,15],[2001001,15],[1102040,1],[1102043,1]); // Tringular bandana of the nightghost
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eQuestPrizes[4] = new Array ([2000003,1],[2022019,5],[2000006,5],[4010002,2],[4010003,2],[2000006,10],[2000006,15],[2022019,10],[2022019,15],[2060003,1000],[2061003,1000],[1082150,1],[1082149,1]); // Dark cloud foxtail
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eQuestPrizes[5] = new Array ([2000006,1],[2000003,5],[2000002,5],[2000003,10],[2000003,20],[2000002,10],[2000002,15],[2060003,1000],[2061003,1000],[2022026,15],[1002395,1]); // Littleman A's badge
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eQuestPrizes[6] = new Array ([2022019,5],[2000006,5],[4010003,2],[2022019,10],[2022019,15],[2000006,10],[2000006,15],[2060003,1000],[2061003,1000]); // Littleman B's name plate
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eQuestPrizes[7] = new Array ([2000003,1], [2000006,1],[2022019,1],[2000006,5],[4010002,2],[4020001,2],[2022019,10],[2022019,15],[2000006,10],[2000006,15],[2060003,1000],[2061003,1000]); // Littleman C's necklace
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eQuestPrizes[8] = new Array ([2022019,5],[2022022,5],[4010006,2],[2022019,10],[2022019,15],[2022022,10],[2022022,15],[2001002,15],[2001001,15],[1102043,1]); // Leader A's shades
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eQuestPrizes[9] = new Array ([4010004,5],[2022019,5],[2022022,15],[2022019,15],[2001002,15],[2001001,15],[1102043,1]); // Leader B's charm
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eQuestPrizes[10] = new Array([1102207,1],[1442026,1],[1302037,1],[2070007,1],[2340000,1],[2330005,1],[2022060,25],[2022061,20],[2022062,15]); // Boss pomade
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var requiredItem = 0;
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var lastSelection = 0;
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var prizeItem = 0;
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var prizeQuantity = 0;
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var info;
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var itemSet;
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var reward;
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function start() {
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status = -1;
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action(1, 0, 0);
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}
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function action(mode, type, selection) {
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if (mode == -1) {
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cm.dispose();
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} else {
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if (mode == 0 && status == 0) {
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cm.sendOk("Really? Let me know if you ever change your mind.");
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cm.dispose();
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return;
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} if (mode == 0 && status == 1) {
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cm.dispose();
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return;
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}
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if (mode == 1)
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status++;
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if (status == 0) {
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cm.sendYesNo("If you're looking for someone that can pinpoint the characteristics of various items, you're looking at one right now. I'm currently looking for something. Would you like to hear my story?");
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} else if (status == 1) {
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var eQuestChoice = makeChoices(eQuestChoices);
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cm.sendSimple(eQuestChoice);
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} else if (status == 2){
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requiredItem = eQuestChoices[selection];
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reward = eQuestPrizes[selection];
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itemSet = (Math.floor(Math.random() * reward.length));
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prizeItem = reward[itemSet][0];
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prizeQuantity = reward[itemSet][1];
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if (!cm.canHold(prizeItem)){
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cm.sendNext("I can't give you the reward if your equip, use, or etc. inventory is full. Please go take a look right now.");
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} else if (cm.hasItem(requiredItem, 100)){ // check they have >= 100 in Inventory
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cm.gainItem(requiredItem,-100);
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cm.gainItem(prizeItem,prizeQuantity);
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cm.sendOk("Hmmm ... if not for this minor scratch ... sigh. I'm afraid I can only deem this a standard-quality item. Well, here's \r\n#t"+ prizeItem +"# for you.");
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} else{
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cm.sendOk("Hey, what do you think you're doing? Go lie to someone that DOESN'T know what he's talking about. Not me!");
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}
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cm.dispose();
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}
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}
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}
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function makeChoices(a){
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var result = "The items I'm looking for are 1,2,3 ... phew, too many to\r\nmention. Anyhow, if you gather up 100 of the same items,\r\nthen i may trade it with something similiar. What? You may\r\nnot know this, but i keep my end of the promise, so you\r\nneed not worry. Now, shall we trade?\r\n";
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for (var x = 0; x< a.length; x++){
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result += " #L" + x + "##v" + a[x] + "##t" + a[x] + "##l\r\n";
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}
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return result;
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} |