Solved a problem within EXP distribution system that would hand out less overall EXP than the expected when the amount to be earned is low. Optimized mob buffs and diseases, now using a dedicated thread to process all status expirations on a batch. Refactored MonitoredLockTypes names to something more easily identificable. Added a delay on mob effect applications, to be registered in after the cast animation time. Fixed Flame Thrower acting passively when a attacking skill is used by the player.
52 lines
1.8 KiB
JavaScript
52 lines
1.8 KiB
JavaScript
/*
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This file is part of the OdinMS Maple Story Server
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Copyright (C) 2008 Patrick Huy <patrick.huy@frz.cc>
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Matthias Butz <matze@odinms.de>
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Jan Christian Meyer <vimes@odinms.de>
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU Affero General Public License as
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published by the Free Software Foundation version 3 as published by
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the Free Software Foundation. You may not use, modify or distribute
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this program under any other version of the GNU Affero General Public
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License.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Affero General Public License for more details.
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You should have received a copy of the GNU Affero General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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status = -1;
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function start() {
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if(cm.haveItem(4031847))
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cm.sendNext("The hungry calf is drinking all the milk! The bottle remains empty...");
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else if(cm.haveItem(4031848) || cm.haveItem(4031849) || cm.haveItem(4031850)){
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cm.sendNext("The hungry calf is drinking all the milk! The bottle is now empty.");
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if(cm.haveItem(4031848))
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cm.gainItem(4031848,-1);
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else if(cm.haveItem(4031849))
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cm.gainItem(4031849, -1);
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else
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cm.gainItem(4031850, -1);
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cm.gainItem(4031847, 1);
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cm.dispose();
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}
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}
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function action(mode, type, selection){
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if(mode == -1)
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cm.dispose();
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else if(mode == 0){
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status--;
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start();
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}else
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status++;
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if(status == 0)
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cm.sendPrev("The hungry calf isn't interested in the empty bottle.");
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else if(status == 1)
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cm.dispose();
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} |