Files
sweetgum-server/scripts/quest/3360.js
ronancpl 44949aea37 Buff System & Map skipping fix + properly disposing Storage + Fairness to locks
Fixed buff system behaving oddly if a buff has value zero, that would render some skills "broken".
Fixed players skipping maps when trying to access portals while under a poor Internet connection.
Fixed storage not disposing players properly in cases where the players does not meet the storage conditions.
Set some locks to use fairness strategy when dealing with atomic code, in order to make the calls to it properly synchronized.
Fixed Aran introductory questline stucking players when certain conditions were met.
Added drop data for some mob versions of Fairy, Yeti and Pepe.
2017-10-29 16:02:50 -02:00

82 lines
2.6 KiB
JavaScript

/*
This file is part of the OdinMS Maple Story Server
Copyright (C) 2008 Patrick Huy <patrick.huy@frz.cc>
Matthias Butz <matze@odinms.de>
Jan Christian Meyer <vimes@odinms.de>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Affero General Public License as
published by the Free Software Foundation version 3 as published by
the Free Software Foundation. You may not use, modify or distribute
this program under any other version of the GNU Affero General Public
License.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Affero General Public License for more details.
You should have received a copy of the GNU Affero General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/*
NPC Name: Parwen
Description: Quest - Verifying the password
*/
var status = -1;
function start(mode, type, selection) {
if (mode == -1) {
qm.dispose();
} else {
if(mode == 0 && type > 0) {
qm.dispose();
return;
}
if (mode == 1) {
status++;
} else {
qm.sendNext("Come on, hurry up. Get your pen and paper out if you're not that smart!");
qm.dispose();
return;
}
if (status == 0) {
qm.sendNext("Oh! Finally you have come! I'm glad you are here in time. I have the master key for you to open the secert passage! Hahahaha! Isn't it amazing? Say it amazing!");
} else if (status == 1) {
qm.sendAcceptDecline("All right, now, this key is very long and complex. I need you to memorize it very well. I won't say again, so you'd better write it down somewhere. Are you ready?");
} else if (status == 2) {
var pass = generateString();
qm.sendOk("The key code is #b" + pass + "#k. Got that? Put the key into the door of the secret passage, and you will be able to walk around the passage freely.");
qm.forceStartQuest(pass);
qm.dispose();
}
}
}
function end(mode, type, selection) {
if (mode == -1) {
qm.dispose();
} else {
if (mode == 1)
status++;
else
status--;
if (status == 0) {
qm.dispose();
}
}
}
function generateString() {
var thestring = "";
var chars = "0123456789ABCDEFGHIJKLMNOPQRSTUVWXYZ";
var rnum;
for (var i = 0; i < 10; i++) {
rnum = Math.floor(Math.random() * chars.length);
thestring += chars.substring(rnum, rnum+1);
}
return thestring;
}