Fixed issues with negative experience being distributed to characters when killing a mob, rendering "Exp reset". Fixed chaos scroll behaving oddly. Refactored debuff expirations to manage one list with registered debuffs and expire times, thus lifting some load from the TimerManager. Added concurrency protection on how World deals with parties. Thanks to the DietStory dev team, fixed some issues with the MK maps.
110 lines
3.5 KiB
JavaScript
110 lines
3.5 KiB
JavaScript
/*
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This file is part of the DietStory Maple Story Server
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Copyright (C) 2017
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU Affero General Public License as
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published by the Free Software Foundation version 3 as published by
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the Free Software Foundation. You may not use, modify or distribute
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this program under any other version of the GNU Affero General Public
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License.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Affero General Public License for more details.
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You should have received a copy of the GNU Affero General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/* Author: Benji
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NPC Name: Maestro Rho
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Map(s): Kerning Square Lobby
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Description: The Last Song
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*/
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importPackage(Packages.client);
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var status = -1;
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function start(mode, type, selection) {
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if(mode == -1 || (mode == 0 && status == 0)){
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qm.dispose();
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return;
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}
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else if(mode == 0)
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status--;
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else
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status++;
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if(status == 0)
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{
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qm.sendNext("Do you remember the last song that the Spirit of Rock played? I can think of a few songs that he may be imitating, so listen carefully and tell me which song it is. #bYou only get one chance,#k so please choose wisely.");
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}
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qm.forceStartQuest();
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qm.dispose();
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}
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function end(mode, type, selection)
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{
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if(mode == -1 || (mode == 0 && status == 0)){
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qm.dispose();
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return;
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}
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else if(mode == 0)
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status--;
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else
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status++;
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if (status == 0)
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{
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qm.sendSimple("Here, I'll give you some samples. Please listen to them and choose one. Please listen carefully before making your choide.\r\n\
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\t#b#L1# Listen to song No. 1#l \r\n\
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\t#L2# Listen to Song No. 2#l \r\n\
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\t#L3# Listen to Song No. 3#l \r\n\
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\r\n\
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\t#e#L4# Enter the correct song.#l");
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}
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else if(status == 1)
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{
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if(selection == 1)
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{
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qm.playSound("Party1/Failed");
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qm.sendOk("Awkwardly familiar...");
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status = -1;
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}
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else if(selection == 2)
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{
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qm.playSound("Coconut/Failed");
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qm.sendOk("Was it this?");
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status = -1;
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}
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else if(selection == 3)
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{
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qm.playSound("quest2293/Die");
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qm.sendOk("You heard that?");
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status = -1;
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}
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else if(selection == 4)
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{
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qm.sendGetNumber("Now, please tell me the answer. You only get #bone chance#k, so please choose wisely. Please enter #b1, 2, or 3#k in the window below.\r\n",1,1,3);
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}
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}
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else if(status == 2)
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{
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if(selection == 1)
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{
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qm.sendOk("Obviously you don't enjoy music.");
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qm.dispose();
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}
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else if(selection == 2)
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{
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qm.sendOk("I suppose you could get #b#eone#n#k more chance.");
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qm.dispose();
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}
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else if(selection == 3)
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{
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qm.sendOk("So that was the song he was playing... Well, it wasn't my song after all, but I'm glad I can know that now with certainty. Thank you so much.");
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qm.gainExp(32500 * qm.getPlayer().getExpRate());
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qm.forceCompleteQuest();
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qm.dispose();
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}
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}
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} |