Files
sweetgum-server/scripts/npc/9220020.js
ronancpl bbd2debc08 Reactor drops & Looting & Mob HP overhaul + TreasurePQ
Modified coupon rates buff icon to not show up as expirable.
Reactor drops now also drops quest items at the border of the dropped items.
Added themed drop data for the Cake boss.
Reworked the Balrog expedition.
Added quest script for the Assassinate skill.
Fixed looting system blocking the killer's party from retrieving a loot until the FFA timeout.
Fixed a deadlock with the MapleMap class.
Refactored damage/heal contabilization on mobs.
Fixed issues with HT and status-based damage, providing weird issues with mob HP.
New PQ: TreasurePQ, for level 140+.
2018-03-05 21:23:50 -03:00

68 lines
2.7 KiB
JavaScript

/*
This file is part of the HeavenMS (MapleSolaxiaV2) MapleStory Server
Copyleft (L) 2017 RonanLana
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Affero General Public License as
published by the Free Software Foundation version 3 as published by
the Free Software Foundation. You may not use, modify or distribute
this program under any other version of the GNU Affero General Public
License.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Affero General Public License for more details.
You should have received a copy of the GNU Affero General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
var status;
function start() {
status = -1;
action(1, 0, 0);
}
function action(mode, type, selection) {
if (mode == -1) {
cm.dispose();
} else {
if (mode == 0 && type > 0) {
cm.dispose();
return;
}
if (mode == 1)
status++;
else
status--;
if(status == 0) {
if(!cm.isEventLeader()) {
cm.sendNext("Please let your party leader talk to me for further instructions to proceed to the next stage.");
cm.dispose();
return;
}
var eim = cm.getEventInstance();
if(cm.haveItem(4032118, 15)) {
cm.gainItem(4032118, -15);
eim.setIntProperty("statusStg1", 1);
eim.showClearEffect();
cm.sendNext("You got the letters, great! Now, you can proceed to the room MV is through this tunnel. Be prepared!");
cm.dispose();
} else {
if(eim.getIntProperty("statusStg1") == 1) {
cm.sendNext("Go through this tunnel for the boss battle.");
} else {
cm.sendNext("Please hand me #r15 secret letters#k.");
}
cm.dispose();
}
}
}
}