Made NPCs now work properly on multiworld system. Solved multiple issues regarding Player Shops not giving back items properly when owner exits. Added restriction on changing channels at FM rooms, preventing shop owner entering Cash Shop.
74 lines
2.6 KiB
JavaScript
74 lines
2.6 KiB
JavaScript
/*
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This file is part of the OdinMS Maple Story Server
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Copyright (C) 2008 Patrick Huy <patrick.huy@frz.cc>
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Matthias Butz <matze@odinms.de>
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Jan Christian Meyer <vimes@odinms.de>
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU Affero General Public License version 3
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as published by the Free Software Foundation. You may not use, modify
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or distribute this program under any other version of the
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GNU Affero General Public License.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Affero General Public License for more details.
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You should have received a copy of the GNU Affero General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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var toMap = new Array(550000000, 551000000, 540000000,540000000);
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var inMap = new Array(540000000, 540000000, 551000000, 550000000);
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var cost = new Array(10000, 50000, 50000, 10000);
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var location;
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var text = "Where would you like to travel?\n\n";
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var status = 0;
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function start() {
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if (cm.getPlayer().getMap().getId() != 540000000) {
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for (var i = 0; i < toMap.length; i ++) {
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if (inMap[i] == cm.getPlayer().getMap().getId()) {
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location = i;
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break;
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}
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}
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text +="\t\r\n#b#L0##m" + toMap[location] + "# (" + cost[location] + "mesos)#l#k";
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} else {
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text += "\t\r\n#b#L0##m" + toMap[0] + "# (" + cost[0] + "mesos)#l\n\t\r\n#L1##m" + toMap[1] + "# (" + cost[1] + "mesos)#l#k";
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}
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cm.sendSimple(text);
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}
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function action(mode, type, selection) {
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if (mode == -1) {
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cm.dispose();
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return;
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} else if (mode == 0) {
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cm.sendNext("You know where to come if you need a ride!");
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cm.dispose();
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return;
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} else {
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status++;
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}
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if (status == 1) {
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if (cm.getPlayer().getMap().getId() == 540000000) {
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location = selection;
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}
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if (toMap[location] == null) {
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cm.dipose();
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return;
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}
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cm.sendYesNo("Would you like to travel to #b#m"+toMap[location]+"##k? To head over to #b#m"+toMap[location]+"##k, it'll cost you cost you #b" + cost[location] + "#k. Would you like to go right now?");
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} else if (status == 2) {
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if (cm.getMeso() < cost[location]) {
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cm.sendNext("You do not seem to have enough mesos.");
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} else {
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cm.warp(toMap[location]);
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cm.gainMeso(-cost[location]);
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}
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cm.dispose();
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}
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}
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