Made NPCs now work properly on multiworld system. Solved multiple issues regarding Player Shops not giving back items properly when owner exits. Added restriction on changing channels at FM rooms, preventing shop owner entering Cash Shop.
29 lines
1.3 KiB
JavaScript
29 lines
1.3 KiB
JavaScript
function start() {
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if (cm.c.getPlayer().getMapId() == 103000100 || cm.c.getPlayer().getMapId() == 600010001)
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cm.sendYesNo("The ride to " + (cm.c.getPlayer().getMapId() == 103000100 ? "New Leaf City of Masteria" : "Kerning City of Victoria Island") + " takes off every minute, beginning on the hour, and it'll cost you #b5000 mesos#k. Are you sure you want to purchase #b#t" + (4031711 + parseInt(cm.c.getPlayer().getMapId() / 300000000)) + "##k?");
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else if (cm.c.getPlayer().getMapId() == 600010002 || cm.c.getPlayer().getMapId() == 600010004)
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cm.sendYesNo("Do you want to leave before the train start? There will be no refund.");
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}
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function action(mode, type, selection) {
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if(mode != 1){
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cm.dispose();
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return;
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}
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if (cm.c.getPlayer().getMapId() == 103000100 || cm.c.getPlayer().getMapId() == 600010001){
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var item = 4031711 + parseInt(cm.c.getPlayer().getMapId() / 300000000);
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if(!cm.canHold(item)) {
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cm.sendNext("You don't have a etc. slot available.");
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}
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else if(cm.getMeso() >= 5000){
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cm.gainMeso(-5000);
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cm.gainItem(item, 1);
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cm.sendNext("There you go.");
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}else
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cm.sendNext("You don't have enough mesos.");
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}else{
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cm.warp(cm.c.getPlayer().getMapId() == 600010002 ? 600010001 : 103000100);
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}
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cm.dispose();
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} |