Fixed slotMax function caching up dirtied player data. Fixed many portals not supposed to warp players to "random spawnpoints". Fixed Wind Walk not being cancellable by attacking.
52 lines
1.9 KiB
JavaScript
52 lines
1.9 KiB
JavaScript
/*
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This file is part of the OdinMS Maple Story Server
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Copyright (C) 2008 Patrick Huy <patrick.huy@frz.cc>
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Matthias Butz <matze@odinms.de>
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Jan Christian Meyer <vimes@odinms.de>
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU Affero General Public License as
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published by the Free Software Foundation version 3 as published by
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the Free Software Foundation. You may not use, modify or distribute
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this program under any other version of the GNU Affero General Public
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License.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Affero General Public License for more details.
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You should have received a copy of the GNU Affero General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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var status = 0;
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function start() {
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cm.sendSimple("Hello, where would you like to go?\r\n#L0#Untamed Hearts Hunting Ground#l\r\n#L1#I have 7 keys. Bring me to smash boxes#l\r\n#L2#Please warp me out.#l");
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}
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function action(mode, type, selection) {
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if (mode < 1) {
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cm.sendOk("Goodbye then.");
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cm.dispose();
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return;
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}
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if (mode == 1)
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status++;
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else
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status--;
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if (status == 1) {
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if (selection < 1)
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cm.warp(680000400, 0);
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else if (selection < 2) {
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if (cm.haveItem(4031217,7))
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cm.gainItem(4031217, -7);
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else
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cm.sendOk("It seems like you don't have 7 Keys. Kill the cakes and candles in the Untamed Heart Hunting Ground to get keys. ");
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} else if (selection > 1) {
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cm.warp(680000500, 0);
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cm.sendOk("Goodbye. I hope you enjoyed the wedding!");
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}
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cm.dispose();
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}
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} |