Files
sweetgum-server/scripts/npc/9201019.js
ronancpl 7f178a3d80 Multi World NPCs + patch on Player interactions
Made NPCs now work properly on multiworld system. Solved multiple issues
regarding Player Shops not giving back items properly when owner exits.
Added restriction on changing channels at FM rooms, preventing shop
owner entering Cash Shop.
2017-05-28 22:11:39 -03:00

87 lines
3.6 KiB
JavaScript

/*
This file is part of the OdinMS Maple Story Server
Copyright (C) 2008 Patrick Huy <patrick.huy@frz.cc>
Matthias Butz <matze@odinms.de>
Jan Christian Meyer <vimes@odinms.de>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Affero General Public License as
published by the Free Software Foundation version 3 as published by
the Free Software Foundation. You may not use, modify or distribute
this program under any other version of the GNU Affero General Public
License.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Affero General Public License for more details.
You should have received a copy of the GNU Affero General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/* Intern Shakihands
Amoria Random Eye Change
*/
var status = 0;
var beauty = 0;
var price = 1000000;
var mface = Array(20000, 20001, 20003, 20004, 20005, 20006, 20007, 20008, 20018, 20019);
var fface = Array(21018, 21001, 21002, 21003, 21004, 21005, 21006, 21007, 21012, 21019);
var facenew = Array();
function start() {
status = -1;
action(1, 0, 0);
}
function action(mode, type, selection) {
if (mode == -1) {
cm.dispose();
} else {
if (mode == 0 && status == 0) {
cm.dispose();
return;
}
if (mode == 1)
status++;
else
status--;
if (status == 0) {
cm.sendSimple("Hi, I pretty much shouldn't be doing this, but with a #b#t5152021##k, I will do it anyways for you. But don't forget, it will be random!\r\n#L1#I would like to buy a #b#t5152021##k for " + price + " mesos, please!#l\r\n\#L2#I already have a Coupon!#l");
} else if (status == 1) {
if (selection == 1) {
if(cm.getMeso() >= price) {
cm.gainMeso(-price);
cm.gainItem(5152021, 1);
cm.sendOk("Enjoy!");
} else {
cm.sendOk("You don't have enough mesos to buy a coupon!");
}
cm.dispose();
} else if (selection == 2) {
facenew = Array();
if (cm.getPlayer().getGender() == 0) {
for(var i = 0; i < mface.length; i++) {
facenew.push(mface[i] + cm.getPlayer().getFace() % 1000 - (cm.getPlayer().getFace() % 100));
}
}
if (cm.getPlayer().getGender() == 1) {
for(var i = 0; i < fface.length; i++) {
facenew.push(fface[i] + cm.getPlayer().getFace() % 1000 - (cm.getPlayer().getFace() % 100));
}
}
cm.sendYesNo("If you use the regular coupon, your face may transform into a random new look...do you still want to do it using #b#t5152021##k?");
}
}
else if (status == 2){
if (cm.haveItem(5152021) == true){
cm.gainItem(5152021, -1);
cm.setFace(facenew[Math.floor(Math.random() * facenew.length)]);
cm.sendOk("Enjoy your new and improved face!");
} else {
cm.sendOk("Hmm ... it looks like you don't have the coupon specifically for this place. Sorry to say this, but without the coupon, there's no plastic surgery for you...");
cm.dispose();
}
}
}
}