Files
sweetgum-server/scripts/npc/9000017.js
ronancpl 2d49c322e1 Map buff protection & Expirable quest patch + Storage notice
Fixed items such as Red Bean Porridge and Air Bubble from acting outside of their scopes (now Air Bubble acts only under water, for instance).
Fixed an exploit with expirable quests when accessing the cash shop, that would make them "unexpirable".
Tweaked storages, now showing up popup warnings to players under level 15 instead of using the chat text area.
Removed "One-of-a-kind" tag from Lilin's Ring (caused conflicts with the Agent E custom script).
Added a few more scrolls to Spindle's shop.
Implemented several minor drop data adjustments.
2018-02-09 23:25:21 -02:00

125 lines
4.5 KiB
JavaScript

/* Coco
Refining NPC:
* Chaos scroll SYNTHETIZER (rofl)
*
* @author RonanLana
*/
var status = 0;
var selectedType = -1;
var selectedItem = -1;
var item;
var mats;
var matQty;
var cost;
var qty;
var equip;
var last_use; //last item is a use item
function start() {
cm.getPlayer().setCS(true);
status = -1;
action(1, 0, 0);
}
function action(mode, type, selection) {
if (mode == 1)
status++;
else {
cm.sendOk("Oh, ok... Talk back to us when you want to make business.");
cm.dispose();
return;
}
if (status == 0) {
var selStr = "Hey traveler! Come, come closer... We offer a #bhuge opportunity of business#k to you. If you want to know what it is, keep listening...";
cm.sendNext(selStr);
}
else if (status == 1) {
var selStr = "We've got here the knowledge to synthetize the mighty #b#t2049100##k! Of course, making one is not an easy task... But worry not! Just gather some material to me and a fee of #b1,200,000 mesos#k for our services to #bobtain it#k. You still want to do it?";
cm.sendYesNo(selStr);
}
else if (status == 2) {
//selectedItem = selection;
selectedItem = 0;
var itemSet = new Array(2049100, 7777777);
var matSet = new Array(new Array(4031203,4001356,4000136,4000082,4001126,4080100,4000021,4003005));
var matQtySet = new Array(new Array(100,60,40,80,10,8,200,120));
var costSet = new Array(1200000, 7777777);
item = itemSet[selectedItem];
mats = matSet[selectedItem];
matQty = matQtySet[selectedItem];
cost = costSet[selectedItem];
var prompt = "So, you want us to make some #t" + item + "#? In that case, how many do you want us to make?";
cm.sendGetNumber(prompt,1,1,100)
}
else if (status == 3) {
qty = (selection > 0) ? selection : (selection < 0 ? -selection : 1);
last_use = false;
var prompt = "You want us to make ";
if (qty == 1)
prompt += "a #t" + item + "#?";
else
prompt += qty + " #t" + item + "#?";
prompt += " In that case, we're going to need specific items from you in order to make it. Make sure you have room in your inventory, though!#b";
if (mats instanceof Array){
for (var i = 0; i < mats.length; i++) {
prompt += "\r\n#i"+mats[i]+"# " + matQty[i] * qty + " #t" + mats[i] + "#";
}
} else {
prompt += "\r\n#i"+mats+"# " + matQty * qty + " #t" + mats + "#";
}
if (cost > 0) {
prompt += "\r\n#i4031138# " + cost * qty + " meso";
}
cm.sendYesNo(prompt);
}
else if (status == 4) {
var complete = true;
if (cm.getMeso() < cost * qty) {
cm.sendOk("Come on! We're not here doing you a favor! We all need money to live properly, so bring the cash so we make deal and start the synthesis.");
}
else if(!cm.canHold(item, qty)) {
cm.sendOk("You didn't check if you got a slot to spare on your inventory before our business, no?");
}
else {
if (mats instanceof Array) {
for (var i = 0; complete && i < mats.length; i++) {
if (matQty[i] * qty == 1) {
complete = cm.haveItem(mats[i]);
} else {
complete = cm.haveItem(mats[i], matQty[i] * qty);
}
}
} else {
complete = cm.haveItem(mats, matQty * qty);
}
if (!complete)
cm.sendOk("You kidding, right? We won't be able to start the process without all the ingredients at hands. Go get all of them and then talk to us!");
else {
if (mats instanceof Array) {
for (var i = 0; i < mats.length; i++){
cm.gainItem(mats[i], -matQty[i] * qty);
}
} else {
cm.gainItem(mats, -matQty * qty);
}
cm.gainMeso(-cost * qty);
cm.gainItem(item, qty);
cm.sendOk("Wow... can't believe it worked! To think for a moment that it could f... Ahem. Of course it worked, all work of ours are very efficient! Nice doing business with you.");
}
}
cm.dispose();
}
}