Made NPCs now work properly on multiworld system. Solved multiple issues regarding Player Shops not giving back items properly when owner exits. Added restriction on changing channels at FM rooms, preventing shop owner entering Cash Shop.
53 lines
2.5 KiB
JavaScript
53 lines
2.5 KiB
JavaScript
/*
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This file is part of the OdinMS Maple Story Server
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Copyright (C) 2008 Patrick Huy <patrick.huy@frz.cc>
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Matthias Butz <matze@odinms.de>
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Jan Christian Meyer <vimes@odinms.de>
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU Affero General Public License as
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published by the Free Software Foundation version 3 as published by
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the Free Software Foundation. You may not use, modify or distribute
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this program under any other version of the GNU Affero General Public
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License.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Affero General Public License for more details.
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You should have received a copy of the GNU Affero General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/*
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-- Odin JavaScript --------------------------------------------------------------------------------
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Camel Cab - Magatia (GMS Like)
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-- Version Info -----------------------------------------------------------------------------------
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1.3 - Actually fixed by SharpAceX (Alan)
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1.2 - Fixed and recoded by Moogra
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1.1 - Shortened by Moogra
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1.0 - First Version by Maple4U, who actually can't code at all
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---------------------------------------------------------------------------------------------------
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*/
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var toMagatia = "Would you like to take the #bCamel Cab#k to #bMagatia#k, the town of Alchemy? The fare is #b1500 mesos#k.";
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var toAriant = "Would you like to take the #bCamel Cab#k to #bAriant#k, the town of Burning Roads? The fare is #b1500 mesos#k.";
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function start() {
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cm.sendYesNo(cm.getPlayer().getMapId() == 260020000 ? toMagatia : toAriant);
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}
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function action(mode, type, selection) {
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if (mode == 1) {
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if (cm.getMeso() < 1500) {
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cm.sendNext("I am sorry, but I think you are short on mesos. I am afraid I can't let you ride this if you do not have enough money to do so. Please come back when you have enough money to use this.");
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cm.dispose();
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} else {
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cm.warp(cm.getPlayer().getMapId() == 260020000 ? 261000000 : 260000000, 0);
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cm.gainMeso(-1500);
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cm.dispose();
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}
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} else if (mode == 0)
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cm.sendNext("Hmmm... too busy to do it right now? If you feel like doing it, though, come back and find me.");
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cm.dispose();
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} |