Made NPCs now work properly on multiworld system. Solved multiple issues regarding Player Shops not giving back items properly when owner exits. Added restriction on changing channels at FM rooms, preventing shop owner entering Cash Shop.
83 lines
2.9 KiB
JavaScript
83 lines
2.9 KiB
JavaScript
/* Author: aaroncsn (MapleSea Like)
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NPC Name: Shati
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Map(s): The Burning Road: Ariant(2600000000)
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Description: Assistant Hairdresser
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*/
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var status = 0;
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var beauty = 0;
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var mhair = Array(30250, 30350, 30270, 30150, 30300, 30600, 30160, 30700, 30720, 30420);
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var fhair = Array(31040, 31250, 31310, 31220, 31300, 31680, 31160, 31030, 31230, 31690, 31210, 31170, 31450);
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var hairnew = Array();
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function start() {
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status = -1;
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action(1, 0, 0);
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}
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function action(mode, type, selection) {
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if (mode == -1) {
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cm.dispose();
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} else {
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if (mode == 0 && status >= 0) {
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cm.sendNext("I guess you aren't ready to make the change yet. Let me know when you are!");
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cm.dispose();
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return;
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}
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if (mode == 1)
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status++;
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else
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status--;
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if (status == 0) {
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cm.sendSimple("Hey there! I'm Shatti, and I'm Mazra's apprentice. If you have #bAriant hair style coupon(REG)#k or #bAriant hair color coupon(REG)#k with you, how about allowing me to work on your hair? \r\n#L0##bChange Hairstyle (Reg Coupon) \r\n#L1##bDye Hair(Reg. coupon)");
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} else if (status == 1) {
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if (selection == 0) {
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beauty = 1;
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hairnew = Array();
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if (cm.getChar().getGender() == 0) {
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for(var i = 0; i < mhair.length; i++) {
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hairnew.push(mhair[i] + parseInt(cm.getChar().getHair()
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% 10));
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}
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}
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if (cm.getChar().getGender() == 1) {
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for(var i = 0; i < fhair.length; i++) {
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hairnew.push(fhair[i] + parseInt(cm.getChar().getHair()
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% 10));
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}
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}
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cm.sendYesNo("If you use the Reg. coupon, your hairstyle will be changed to a random new look. You'll also have access to new hairstyles I worked on that's not available for VIP coupons. Would you like to use #bAriant hair style coupon(REG)#k for a fabulous new look?");
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} else if (selection == 1) {
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beauty = 2;
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haircolor = Array();
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var current = parseInt(cm.getChar().getHair()
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/10)*10;
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for(var i = 0; i < 8; i++) {
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haircolor.push(current + i);
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}
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cm.sendYesNo("If you use the regular coupon, your hair color will change to a random new color. Are you sure you want to use #b#t5151021##k and randomly change your hair color?");
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}
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}
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else if (status == 2){
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cm.dispose();
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if (beauty == 1){
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if (cm.haveItem(5150026) == true){
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cm.gainItem(5150026, -1);
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cm.setHair(hairnew[Math.floor(Math.random() * hairnew.length)]);
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cm.sendOk("Enjoy your new and improved hairstyle!");
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} else {
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cm.sendNext("I can only change your hairstyle if you bring me the coupon. You didn't forget that, did you?");
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}
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}
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if (beauty == 2){
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if (cm.haveItem(5151021) == true){
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cm.gainItem(5151021, -1);
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cm.setHair(haircolor[Math.floor(Math.random() * haircolor.length)]);
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cm.sendOk("Enjoy your new and improved haircolor!");
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} else {
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cm.sendNext("I can only change your hairstyle if you bring me the coupon. You didn't forget that, did you?");
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}
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}
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}
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}
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} |