Fixed some bugs regarding dojo, updated drop data, minor tweaks on Mystic Doors, added expeditions for Showa Manor, Zakum and Pink Bean, smart search for item slots on quest/npc rewarding system, attempt on boss HPbar to focus on player's current target, quests with selectable rewards now hands the item correctly, after the first PQ instance next ones are loaded more smoothly.
153 lines
6.8 KiB
JavaScript
153 lines
6.8 KiB
JavaScript
/*
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This file is part of the OdinMS Maple Story Server
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Copyright (C) 2008 Patrick Huy <patrick.huy@frz.cc>
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Matthias Butz <matze@odinms.de>
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Jan Christian Meyer <vimes@odinms.de>
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU Affero General Public License as
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published by the Free Software Foundation version 3 as published by
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the Free Software Foundation. You may not use, modify or distribute
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this program under any other version of the GNU Affero General Public
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License.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Affero General Public License for more details.
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You should have received a copy of the GNU Affero General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/*
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@ Author : Twdtwd
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@ Author : Ronan
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@
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@ NPC = Blue Balloon
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@ Map = Hidden-Street <Stage 8>
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@ NPC MapId = 922010800
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@ Function = LPQ - 8 Stage
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@
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@ Description: Used to find the combo to unlock the next door. Players stand on 5 different crates to guess the combo.
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*/
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function generateCombo() {
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var countPicked = 0;
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var positions = Array(0,0,0,0,0,0,0,0,0);
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while(countPicked < 5) {
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var picked = Math.floor(Math.random() * positions.length);
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if(positions[picked] == 1) // Don't let it pick one its already picked.
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continue;
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positions[picked] = 1;
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countPicked++;
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}
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var returnString = "";
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for(var i = 0; i < positions.length; i++) {
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returnString += positions[i];
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if(i != positions.length - 1)
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returnString += ",";
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}
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return returnString;
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}
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var debug = false;
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var status = 0;
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var curMap, stage;
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function clearStage(stage, eim, curMap) {
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eim.setProperty(stage + "stageclear", "true");
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eim.showClearEffect(true);
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eim.linkToNextStage(stage, "lpq", curMap); //opens the portal to the next map
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}
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function start() {
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curMap = cm.getMapId();
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stage = Math.floor((curMap - 922010100) / 100) + 1;
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status = -1;
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action(1, 0, 0);
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}
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function action(mode, type, selection) {
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if (mode == -1) {
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cm.dispose();
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} else if (mode == 0){
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cm.dispose();
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} else {
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if (mode == 1)
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status++;
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else
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status--;
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var eim = cm.getPlayer().getEventInstance();
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if(eim.getProperty(stage.toString() + "stageclear") != null) {
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cm.sendNext("Hurry, goto the next stage, the portal is open!");
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}
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else {
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if (eim.isEventLeader(cm.getPlayer())) {
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var state = eim.getIntProperty("statusStg" + stage);
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if(state == -1) { // preamble
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cm.sendOk("Hi. Welcome to the #bstage " + stage + "#k. In this stage, line up 5 member of your party above those boxes in order to form the right combination to unlock the next stage. Only one player should stay above a box desired to pertain the combination.");
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var st = (debug) ? 2 : 0;
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eim.setProperty("statusStg" + stage, st);
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}
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else { // check stage completion
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if(state == 2) {
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eim.setProperty("statusStg" + stage, 1);
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clearStage(stage, eim, curMap);
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cm.dispose();
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return;
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}
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objset = [0,0,0,0,0,0,0,0,0];
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var playersOnCombo = 0;
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var map = cm.getPlayer().getMap();
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var party = cm.getEventInstance().getPlayers();
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for (var i = 0; i < party.size(); i++) {
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for (var y = 0; y < map.getAreas().size(); y++) {
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if (map.getArea(y).contains(party.get(i).getPosition())) {
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playersOnCombo++;
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objset[y] = 1;
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//cm.mapMessage(5, "Player found on " + (y + 1));
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break;
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}
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}
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}
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if (playersOnCombo == 5 || cm.getPlayer().gmLevel() > 1) {
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var combo = eim.getProperty("stage" + stage + "combo").split(',');
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var correctCombo = true;
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for (i = 0; i < objset.length && correctCombo; i++)
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if (parseInt(combo[i]) != objset[i]) {
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//cm.mapMessage(5, "Combo failed on " + (i + 1));
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correctCombo = false;
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}
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if (correctCombo || cm.getPlayer().gmLevel() > 1) {
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eim.setProperty("statusStg" + stage, 1);
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clearStage(stage, eim, curMap);
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cm.dispose();
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} else {
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eim.showWrongEffect();
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cm.dispose();
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}
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} else {
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cm.sendNext("It looks like you haven't found the 5 boxes just yet. Please think of a different combination of boxes. Only 5 are allowed to stand on boxes, and if you move it may not count as an answer, so please keep that in mind. Keep going!");
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cm.dispose();
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}
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}
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} else {
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cm.sendNext("Please tell your #bParty-Leader#k to come talk to me.");
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}
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}
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cm.dispose();
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}
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} |