Fixed player receiving DOT even if protected on Orbis Tower <B2>, added HPbar on Rombot, fixed keybinding issue with clashing skill-item id's, fixed some mischeckings on NPC crafters, fixed "travelling events" sending players to random spawnpoints when arriving, fixed hair&face commands, fixed dispel effect not showing to others, updated drop data on mobbook.
50 lines
1.2 KiB
JavaScript
50 lines
1.2 KiB
JavaScript
var status = 0;
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var entry;
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function start() {
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if(cm.getPlayer().getMapId() == 922000000) {
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entry = 0;
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cm.sendYesNo("Do you wish to quit this stage?");
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status++;
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}
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else if(cm.isQuestStarted(3239)) {
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entry = 1;
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cm.sendYesNo("Do you want to enter #bToy Factory<Sector 4>#k?");
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status++;
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}
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else {
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cm.sendOk("Access to #bToy Factory<Sector 4>#k is restricted to the public.");
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}
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}
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function action(mode, type, selection) {
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if(status == 1) {
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if(entry == 0) {
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if(mode <= 0) {
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cm.sendOk("Ok. Call me if you urge to exit, then.");
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cm.dispose();
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return;
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}
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cm.warp(922000009, 0);
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if(!(cm.isQuestStarted(3239) && cm.haveItem(4031092, 10))) cm.removeAll(4031092);
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cm.dispose();
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}
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else {
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if(mode <= 0) {
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cm.dispose();
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return;
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}
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if(cm.getWarpMap(922000000).countPlayers() == 0) {
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cm.warp(922000000, 0);
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if(!(cm.isQuestStarted(3239) && cm.haveItem(4031092, 10))) cm.removeAll(4031092);
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} else {
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cm.sendOk("Someone else is already attempting the parts. Wait for them to finish before you enter.");
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}
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cm.dispose();
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}
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}
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} |