Files
sweetgum-server/scripts/event/ZakumPQ.js
ronancpl 8f76e7be25 Event disposing patch + Papulatus rework + V. scroll exploit patch
Solved issues with PQs/events in progress not disposing properly party leavers (warping them out of the event maps).
Solved issues with cleared PQs/events disposing players unproperly when leaving or disbanding the party.
Reworked Papulatus battle now working as an event instance, similar to how Capt Latanica battle is dealt.
Fixed a possible PE exploit with Vega's scroll.
2018-02-17 00:07:10 -02:00

235 lines
6.7 KiB
JavaScript

/**
* @author: Ronan
* @event: Zakum PQ
*/
var isPq = true;
var minPlayers = 1, maxPlayers = 6;
var minLevel = 50, maxLevel = 255;
var entryMap = 280010000;
var exitMap = 211042300;
var recruitMap = 211042300;
var clearMap = 211042300;
var minMapId = 280010000;
var maxMapId = 280011006;
var eventTime = 30; // 30 minutes
var lobbyRange = [0, 0];
function init() {
setEventRequirements();
}
function setLobbyRange() {
return lobbyRange;
}
function setEventRequirements() {
var reqStr = "";
reqStr += "\r\n Number of players: ";
if(maxPlayers - minPlayers >= 1) reqStr += minPlayers + " ~ " + maxPlayers;
else reqStr += minPlayers;
reqStr += "\r\n Level range: ";
if(maxLevel - minLevel >= 1) reqStr += minLevel + " ~ " + maxLevel;
else reqStr += minLevel;
reqStr += "\r\n Time limit: ";
reqStr += eventTime + " minutes";
em.setProperty("party", reqStr);
}
function setEventExclusives(eim) {
var itemSet = [4001015, 4001016, 4001018];
eim.setExclusiveItems(itemSet);
}
function setEventRewards(eim) {
var itemSet, itemQty, evLevel, expStages;
evLevel = 1; //Rewards at clear PQ
itemSet = [];
itemQty = [];
eim.setEventRewards(evLevel, itemSet, itemQty);
expStages = []; //bonus exp given on CLEAR stage signal
eim.setEventClearStageExp(expStages);
}
function getEligibleParty(party) { //selects, from the given party, the team that is allowed to attempt this event
var eligible = [];
var hasLeader = false;
if(party.size() > 0) {
var partyList = party.toArray();
for(var i = 0; i < party.size(); i++) {
var ch = partyList[i];
if(ch.getMapId() == recruitMap && ch.getLevel() >= minLevel && ch.getLevel() <= maxLevel) {
if(ch.isLeader()) hasLeader = true;
eligible.push(ch);
}
}
}
if(!(hasLeader && eligible.length >= minPlayers && eligible.length <= maxPlayers)) eligible = [];
return eligible;
}
function setup(level, lobbyid) {
var eim = em.newInstance("PreZakum" + lobbyid);
eim.setProperty("level", level);
eim.setProperty("gotDocuments", 0);
eim.getInstanceMap(280010000).resetPQ(level);
eim.getInstanceMap(280010010).resetPQ(level);
eim.getInstanceMap(280010011).resetPQ(level);
eim.getInstanceMap(280010020).resetPQ(level);
eim.getInstanceMap(280010030).resetPQ(level);
eim.getInstanceMap(280010031).resetPQ(level);
eim.getInstanceMap(280010040).resetPQ(level);
eim.getInstanceMap(280010041).resetPQ(level);
eim.getInstanceMap(280010050).resetPQ(level);
eim.getInstanceMap(280010060).resetPQ(level);
eim.getInstanceMap(280010070).resetPQ(level);
eim.getInstanceMap(280010071).resetPQ(level);
eim.getInstanceMap(280010080).resetPQ(level);
eim.getInstanceMap(280010081).resetPQ(level);
eim.getInstanceMap(280010090).resetPQ(level);
eim.getInstanceMap(280010091).resetPQ(level);
eim.getInstanceMap(280010100).resetPQ(level);
eim.getInstanceMap(280010101).resetPQ(level);
eim.getInstanceMap(280010110).resetPQ(level);
eim.getInstanceMap(280010120).resetPQ(level);
eim.getInstanceMap(280010130).resetPQ(level);
eim.getInstanceMap(280010140).resetPQ(level);
eim.getInstanceMap(280010150).resetPQ(level);
eim.getInstanceMap(280011000).resetPQ(level);
eim.getInstanceMap(280011001).resetPQ(level);
eim.getInstanceMap(280011002).resetPQ(level);
eim.getInstanceMap(280011003).resetPQ(level);
eim.getInstanceMap(280011004).resetPQ(level);
eim.getInstanceMap(280011005).resetPQ(level);
eim.getInstanceMap(280011006).resetPQ(level);
respawnStages(eim);
eim.startEventTimer(eventTime * 60000);
setEventRewards(eim);
setEventExclusives(eim);
return eim;
}
function afterSetup(eim) {}
function respawnStages(eim) {}
function playerEntry(eim, player) {
var map = eim.getMapInstance(entryMap);
player.changeMap(map, map.getPortal(0));
}
function scheduledTimeout(eim) {
end(eim);
}
function playerUnregistered(eim, player) {}
function playerExit(eim, player) {
eim.unregisterPlayer(player);
player.changeMap(exitMap, 0);
}
function playerLeft(eim, player) {
if(!eim.isEventCleared()) {
playerExit(eim, player);
}
}
function changedMap(eim, player, mapid) {
if (mapid < minMapId || mapid > maxMapId) {
if (eim.isEventTeamLackingNow(true, minPlayers, player)) {
eim.unregisterPlayer(player);
end(eim);
}
else
eim.unregisterPlayer(player);
}
}
function changedLeader(eim, leader) {
var mapid = leader.getMapId();
if (!eim.isEventCleared() && (mapid < minMapId || mapid > maxMapId)) {
end(eim);
}
}
function playerDead(eim, player) {}
function playerRevive(eim, player) { // player presses ok on the death pop up.
if (eim.isEventTeamLackingNow(true, minPlayers, player)) {
eim.unregisterPlayer(player);
end(eim);
}
else
eim.unregisterPlayer(player);
}
function playerDisconnected(eim, player) {
if (eim.isEventTeamLackingNow(true, minPlayers, player)) {
eim.unregisterPlayer(player);
end(eim);
}
else
eim.unregisterPlayer(player);
}
function leftParty(eim, player) {
if (eim.isEventTeamLackingNow(false, minPlayers, player)) {
end(eim);
}
else
playerLeft(eim, player);
}
function disbandParty(eim) {
if (!eim.isEventCleared()) {
end(eim);
}
}
function monsterValue(eim, mobId) {
return 1;
}
function end(eim) {
var party = eim.getPlayers();
for (var i = 0; i < party.size(); i++) {
playerExit(eim, party.get(i));
}
eim.dispose();
}
function giveRandomEventReward(eim, player) {
eim.giveEventReward(player);
}
function clearPQ(eim) {
eim.stopEventTimer();
eim.setEventCleared();
}
function monsterKilled(mob, eim) {}
function allMonstersDead(eim) {}
function cancelSchedule() {}
function dispose(eim) {}