Modified coupon rates buff icon to not show up as expirable. Reactor drops now also drops quest items at the border of the dropped items. Added themed drop data for the Cake boss. Reworked the Balrog expedition. Added quest script for the Assassinate skill. Fixed looting system blocking the killer's party from retrieving a loot until the FFA timeout. Fixed a deadlock with the MapleMap class. Refactored damage/heal contabilization on mobs. Fixed issues with HT and status-based damage, providing weird issues with mob HP. New PQ: TreasurePQ, for level 140+.
226 lines
5.7 KiB
JavaScript
226 lines
5.7 KiB
JavaScript
/**
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* @author: Ronan
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* @event: Treasure PQ
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*/
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var isPq = true;
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var minPlayers = 4, maxPlayers = 6;
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var minLevel = 140, maxLevel = 255;
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var entryMap = 674030000;
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var exitMap = 674030100;
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var recruitMap = 674030100;
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var clearMap = 674030300;
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var minMapId = 674030000;
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var maxMapId = 674030300;
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var eventTime = 45; // 45 minutes
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var bonusTime = 10; // 10 minutes
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var lobbyRange = [0, 0];
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function init() {
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setEventRequirements();
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}
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function setLobbyRange() {
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return lobbyRange;
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}
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function setEventRequirements() {
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var reqStr = "";
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reqStr += "\r\n Number of players: ";
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if(maxPlayers - minPlayers >= 1) reqStr += minPlayers + " ~ " + maxPlayers;
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else reqStr += minPlayers;
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reqStr += "\r\n Level range: ";
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if(maxLevel - minLevel >= 1) reqStr += minLevel + " ~ " + maxLevel;
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else reqStr += minLevel;
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reqStr += "\r\n Time limit: ";
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reqStr += eventTime + " minutes";
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em.setProperty("party", reqStr);
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}
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function setEventExclusives(eim) {
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var itemSet = [4032118];
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eim.setExclusiveItems(itemSet);
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}
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function setEventRewards(eim) {
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var itemSet, itemQty, evLevel, expStages;
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evLevel = 1; //Rewards at clear PQ
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itemSet = [];
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itemQty = [];
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eim.setEventRewards(evLevel, itemSet, itemQty);
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expStages = [60000, 100000]; //bonus exp given on CLEAR stage signal
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eim.setEventClearStageExp(expStages);
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}
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function getEligibleParty(party) { //selects, from the given party, the team that is allowed to attempt this event
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var eligible = [];
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var hasLeader = false;
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if(party.size() > 0) {
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var partyList = party.toArray();
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for(var i = 0; i < party.size(); i++) {
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var ch = partyList[i];
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if(ch.getMapId() == recruitMap && ch.getLevel() >= minLevel && ch.getLevel() <= maxLevel) {
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if(ch.isLeader()) hasLeader = true;
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eligible.push(ch);
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}
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}
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}
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if(!(hasLeader && eligible.length >= minPlayers && eligible.length <= maxPlayers)) eligible = [];
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return eligible;
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}
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function setup(level, lobbyid) {
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var eim = em.newInstance("Treasure" + lobbyid);
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eim.setProperty("level", level);
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eim.setProperty("statusStg1", "0");
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eim.getInstanceMap(674030000).shuffleReactors();
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respawnStages(eim);
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eim.startEventTimer(eventTime * 60000);
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setEventRewards(eim);
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setEventExclusives(eim);
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return eim;
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}
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function afterSetup(eim) {}
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function respawnStages(eim) {
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eim.getMapInstance(674030000).instanceMapRespawn();
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eim.schedule("respawnStages", 15 * 1000);
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}
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function playerEntry(eim, player) {
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var map = eim.getMapInstance(entryMap);
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player.changeMap(map, map.getPortal(0));
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}
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function scheduledTimeout(eim) {
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end(eim);
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}
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function playerUnregistered(eim, player) {}
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function playerExit(eim, player) {
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eim.unregisterPlayer(player);
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player.changeMap(exitMap, 0);
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}
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function playerLeft(eim, player) {
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if(!eim.isEventCleared()) {
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playerExit(eim, player);
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}
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}
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function changedMap(eim, player, mapid) {
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if (mapid < minMapId || mapid > maxMapId || mapid == 674030100) {
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if (eim.isEventTeamLackingNow(true, minPlayers, player)) {
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eim.unregisterPlayer(player);
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end(eim);
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}
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else
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eim.unregisterPlayer(player);
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}
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}
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function changedLeader(eim, leader) {
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var mapid = leader.getMapId();
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if (!eim.isEventCleared() && (mapid < minMapId || mapid > maxMapId || mapid == 674030100)) {
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end(eim);
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}
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}
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function playerDead(eim, player) {}
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function playerRevive(eim, player) { // player presses ok on the death pop up.
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if (eim.isEventTeamLackingNow(true, minPlayers, player)) {
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eim.unregisterPlayer(player);
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end(eim);
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}
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else
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eim.unregisterPlayer(player);
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}
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function playerDisconnected(eim, player) {
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if (eim.isEventTeamLackingNow(true, minPlayers, player)) {
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eim.unregisterPlayer(player);
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end(eim);
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}
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else
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eim.unregisterPlayer(player);
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}
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function leftParty(eim, player) {
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if (eim.isEventTeamLackingNow(false, minPlayers, player)) {
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end(eim);
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}
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else
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playerLeft(eim, player);
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}
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function disbandParty(eim) {
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if (!eim.isEventCleared()) {
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end(eim);
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}
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}
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function monsterValue(eim, mobId) {
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return 1;
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}
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function end(eim) {
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var party = eim.getPlayers();
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for (var i = 0; i < party.size(); i++) {
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playerExit(eim, party.get(i));
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}
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eim.dispose();
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}
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function giveRandomEventReward(eim, player) {
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eim.giveEventReward(player);
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}
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function warpBonus(eim) {
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eim.startEventTimer(bonusTime * 60000);
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eim.warpEventTeam(674030300);
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}
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function clearPQ(eim) {
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eim.stopEventTimer();
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eim.setEventCleared();
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eim.schedule("warpBonus", 10 * 1000);
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}
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function isMV(mob) {
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var mobid = mob.getId();
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return (mobid == 9400589);
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}
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function monsterKilled(mob, eim) {
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if(isMV(mob)) {
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eim.showClearEffect();
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eim.clearPQ();
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}
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}
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function allMonstersDead(eim) {}
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function cancelSchedule() {}
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function dispose(eim) {}
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