Files
sweetgum-server/scripts/event/LudiPQ.js
ronancpl 8f76e7be25 Event disposing patch + Papulatus rework + V. scroll exploit patch
Solved issues with PQs/events in progress not disposing properly party leavers (warping them out of the event maps).
Solved issues with cleared PQs/events disposing players unproperly when leaving or disbanding the party.
Reworked Papulatus battle now working as an event instance, similar to how Capt Latanica battle is dealt.
Fixed a possible PE exploit with Vega's scroll.
2018-02-17 00:07:10 -02:00

245 lines
7.9 KiB
JavaScript

/**
* @author: Ronan
* @event: Ludibrium PQ
*/
var isPq = true;
var minPlayers = 5, maxPlayers = 6;
var minLevel = 35, maxLevel = 50;
var entryMap = 922010100;
var exitMap = 922010000;
var recruitMap = 221024500;
var clearMap = 922011000;
var minMapId = 922010100;
var maxMapId = 922011100;
var eventTime = 45; // 45 minutes
var lobbyRange = [0, 0];
function init() {
setEventRequirements();
}
function setLobbyRange() {
return lobbyRange;
}
function setEventRequirements() {
var reqStr = "";
reqStr += "\r\n Number of players: ";
if(maxPlayers - minPlayers >= 1) reqStr += minPlayers + " ~ " + maxPlayers;
else reqStr += minPlayers;
reqStr += "\r\n Level range: ";
if(maxLevel - minLevel >= 1) reqStr += minLevel + " ~ " + maxLevel;
else reqStr += minLevel;
reqStr += "\r\n Time limit: ";
reqStr += eventTime + " minutes";
em.setProperty("party", reqStr);
}
function setEventExclusives(eim) {
var itemSet = [4001022, 4001023];
eim.setExclusiveItems(itemSet);
}
function setEventRewards(eim) {
var itemSet, itemQty, evLevel, expStages;
evLevel = 1; //Rewards at clear PQ
itemSet = [2040602, 2040802, 2040002, 2040402, 2040505, 2040502, 2040601, 2044501, 2044701, 2044601, 2041019, 2041016, 2041022, 2041013, 2041007, 2043301, 2040301, 2040801, 2040001, 2040004, 2040504, 2040501, 2040513, 2043101, 2044201, 2044401, 2040701, 2044301, 2043801, 2040401, 2043701, 2040803, 2000003, 2000002, 2000004, 2000006, 2000005, 2022000, 2001001, 2001002, 2022003, 2001000, 2020014, 2020015, 4003000, 1102003, 1102004, 1102000, 1102002, 1102001, 1102011, 1102012, 1102013, 1102014, 1032011, 1032012, 1032013, 1032002, 1032008, 1032011, 2070011, 4010003, 4010000, 4010006, 4010002, 4010005, 4010004, 4010001, 4020001, 4020002, 4020008, 4020007, 4020003, 4020000, 4020004, 4020005, 4020006];
itemQty = [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 85, 85, 10, 60, 2, 20, 15, 15, 20, 15, 10, 5, 35, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 10, 10, 6, 10, 10, 10, 10, 10, 10, 4, 4, 10, 10, 10, 10, 10];
eim.setEventRewards(evLevel, itemSet, itemQty);
expStages = [210, 2520, 2940, 3360, 3770, 0, 4620, 5040, 5950]; //bonus exp given on CLEAR stage signal
eim.setEventClearStageExp(expStages);
}
function getEligibleParty(party) { //selects, from the given party, the team that is allowed to attempt this event
var eligible = [];
var hasLeader = false;
if(party.size() > 0) {
var partyList = party.toArray();
for(var i = 0; i < party.size(); i++) {
var ch = partyList[i];
if(ch.getMapId() == recruitMap && ch.getLevel() >= minLevel && ch.getLevel() <= maxLevel) {
if(ch.isLeader()) hasLeader = true;
eligible.push(ch);
}
}
}
if(!(hasLeader && eligible.length >= minPlayers && eligible.length <= maxPlayers)) eligible = [];
return eligible;
}
function setup(level, lobbyid) {
var eim = em.newInstance("Ludi" + lobbyid);
eim.setProperty("level", level);
eim.setProperty("statusStg1", -1);
eim.setProperty("statusStg2", -1);
eim.setProperty("statusStg3", -1);
eim.setProperty("statusStg4", -1);
eim.setProperty("statusStg5", -1);
eim.setProperty("statusStg6", -1);
eim.setProperty("statusStg7", -1);
eim.setProperty("statusStg8", -1);
eim.setProperty("statusStg9", -1);
eim.getInstanceMap(922010100).resetPQ(level);
eim.getInstanceMap(922010200).resetPQ(level);
eim.getInstanceMap(922010201).resetPQ(level);
eim.getInstanceMap(922010300).resetPQ(level);
eim.getInstanceMap(922010400).resetPQ(level);
eim.getInstanceMap(922010401).resetPQ(level);
eim.getInstanceMap(922010402).resetPQ(level);
eim.getInstanceMap(922010403).resetPQ(level);
eim.getInstanceMap(922010404).resetPQ(level);
eim.getInstanceMap(922010405).resetPQ(level);
eim.getInstanceMap(922010500).resetPQ(level);
eim.getInstanceMap(922010500).resetPQ(level);
eim.getInstanceMap(922010501).resetPQ(level);
eim.getInstanceMap(922010502).resetPQ(level);
eim.getInstanceMap(922010503).resetPQ(level);
eim.getInstanceMap(922010504).resetPQ(level);
eim.getInstanceMap(922010505).resetPQ(level);
eim.getInstanceMap(922010506).resetPQ(level);
eim.getInstanceMap(922010600).resetPQ(level);
eim.getInstanceMap(922010700).resetPQ(level);
eim.getInstanceMap(922010800).resetPQ(level);
eim.getInstanceMap(922010900).resetPQ(level);
eim.getInstanceMap(922011000).resetPQ(level);
eim.getInstanceMap(922011100).resetPQ(level);
respawnStages(eim);
eim.startEventTimer(eventTime * 60000);
setEventRewards(eim);
setEventExclusives(eim);
return eim;
}
function afterSetup(eim) {}
function respawnStages(eim) {}
function playerEntry(eim, player) {
var map = eim.getMapInstance(entryMap);
player.changeMap(map, map.getPortal(0));
}
function scheduledTimeout(eim) {
if(eim.getProperty("9stageclear") != null) {
var curStage = 922011000, toStage = 922011100;
eim.warpEventTeam(curStage, toStage);
}
else {
end(eim);
}
}
function playerUnregistered(eim, player) {}
function playerExit(eim, player) {
eim.unregisterPlayer(player);
player.changeMap(exitMap, 0);
}
function playerLeft(eim, player) {
if(!eim.isEventCleared()) {
playerExit(eim, player);
}
}
function changedMap(eim, player, mapid) {
if (mapid < minMapId || mapid > maxMapId) {
if (eim.isEventTeamLackingNow(true, minPlayers, player)) {
eim.unregisterPlayer(player);
end(eim);
}
else
eim.unregisterPlayer(player);
}
}
function changedLeader(eim, leader) {
var mapid = leader.getMapId();
if (!eim.isEventCleared() && (mapid < minMapId || mapid > maxMapId)) {
end(eim);
}
}
function playerDead(eim, player) {}
function playerRevive(eim, player) { // player presses ok on the death pop up.
if (eim.isEventTeamLackingNow(true, minPlayers, player)) {
eim.unregisterPlayer(player);
end(eim);
}
else
eim.unregisterPlayer(player);
}
function playerDisconnected(eim, player) {
if (eim.isEventTeamLackingNow(true, minPlayers, player)) {
eim.unregisterPlayer(player);
end(eim);
}
else
eim.unregisterPlayer(player);
}
function leftParty(eim, player) {
if (eim.isEventTeamLackingNow(false, minPlayers, player)) {
end(eim);
}
else
playerLeft(eim, player);
}
function disbandParty(eim) {
if (!eim.isEventCleared()) {
end(eim);
}
}
function monsterValue(eim, mobId) {
return 1;
}
function end(eim) {
var party = eim.getPlayers();
for (var i = 0; i < party.size(); i++) {
playerExit(eim, party.get(i));
}
eim.dispose();
}
function giveRandomEventReward(eim, player) {
eim.giveEventReward(player);
}
function clearPQ(eim) {
eim.stopEventTimer();
eim.setEventCleared();
eim.startEventTimer(1 * 60000);
eim.warpEventTeam(922011000);
}
function monsterKilled(mob, eim) {}
function allMonstersDead(eim) {}
function cancelSchedule() {}
function dispose(eim) {}