Files
sweetgum-server/scripts/event/CafePQ_6.js
ronancpl 8f76e7be25 Event disposing patch + Papulatus rework + V. scroll exploit patch
Solved issues with PQs/events in progress not disposing properly party leavers (warping them out of the event maps).
Solved issues with cleared PQs/events disposing players unproperly when leaving or disbanding the party.
Reworked Papulatus battle now working as an event instance, similar to how Capt Latanica battle is dealt.
Fixed a possible PE exploit with Vega's scroll.
2018-02-17 00:07:10 -02:00

252 lines
6.5 KiB
JavaScript

/**
* @author: Ronan
* @event: Cafe PQ 6
*/
importPackage(Packages.client.inventory);
var isPq = true;
var minPlayers = 3, maxPlayers = 6;
var minLevel = 21, maxLevel = 120;
var entryMap = 197000000;
var exitMap = 193000000;
var recruitMap = 193000000;
var minMapId = 197000000;
var maxMapId = 197010000;
var eventMaps = [197000000, 197010000];
var eventTime = 45; // 45 minutes
var couponsNeeded = 300; // total of coupons to complete the event
var lobbyRange = [0, 0];
function init() {
setEventRequirements();
}
function setLobbyRange() {
return lobbyRange;
}
function setEventRequirements() {
var reqStr = "";
reqStr += "\r\n Number of players: ";
if(maxPlayers - minPlayers >= 1) reqStr += minPlayers + " ~ " + maxPlayers;
else reqStr += minPlayers;
reqStr += "\r\n Level range: ";
if(maxLevel - minLevel >= 1) reqStr += minLevel + " ~ " + maxLevel;
else reqStr += minLevel;
reqStr += "\r\n Time limit: ";
reqStr += eventTime + " minutes";
em.setProperty("party", reqStr);
}
function setEventExclusives(eim) {
var itemSet = [4001007];
eim.setExclusiveItems(itemSet);
}
function setEventRewards(eim) {
var itemSet, itemQty, evLevel, expStages;
evLevel = 1; //Rewards at clear PQ
itemSet = [4001010];
itemQty = [1];
eim.setEventRewards(evLevel, itemSet, itemQty);
expStages = [10000]; //bonus exp given on CLEAR stage signal
eim.setEventClearStageExp(expStages);
}
function getEligibleParty(party) { //selects, from the given party, the team that is allowed to attempt this event
var eligible = [];
var hasLeader = false;
if(party.size() > 0) {
var partyList = party.toArray();
for(var i = 0; i < party.size(); i++) {
var ch = partyList[i];
if(ch.getMapId() == recruitMap && ch.getLevel() >= minLevel && ch.getLevel() <= maxLevel) {
if(ch.isLeader()) hasLeader = true;
eligible.push(ch);
}
}
}
if(!(hasLeader && eligible.length >= minPlayers && eligible.length <= maxPlayers)) eligible = [];
return eligible;
}
function setup(level, lobbyid) {
var eim = em.newInstance("Lan6_" + lobbyid);
eim.setProperty("level", level);
eim.setProperty("stage", "0");
eim.setIntProperty("couponsNeeded", couponsNeeded);
var i;
for (i = 0; i < eventMaps.length; i++) {
var mapObj = eim.getInstanceMap(eventMaps[i]);
mapObj.resetPQ(level);
mapObj.toggleDrops();
mapObj.instanceMapForceRespawn();
}
respawnStages(eim);
eim.startEventTimer(eventTime * 60000);
setEventRewards(eim);
setEventExclusives(eim);
return eim;
}
function afterSetup(eim) {}
function respawnStages(eim) {
var i;
for (i = 0; i < eventMaps.length; i++) {
eim.getInstanceMap(eventMaps[i]).instanceMapRespawn();
}
eim.schedule("respawnStages", 15 * 1000);
}
function playerEntry(eim, player) {
var map = eim.getMapInstance(entryMap);
player.changeMap(map, map.getPortal(0));
}
function scheduledTimeout(eim) {
end(eim);
}
function playerUnregistered(eim, player) {}
function playerExit(eim, player) {
eim.unregisterPlayer(player);
player.changeMap(exitMap, 0);
}
function playerLeft(eim, player) {
if(!eim.isEventCleared()) {
playerExit(eim, player);
}
}
function changedMap(eim, player, mapid) {
if (mapid < minMapId || mapid > maxMapId) {
if (eim.isEventTeamLackingNow(true, minPlayers, player)) {
eim.unregisterPlayer(player);
end(eim);
}
else
eim.unregisterPlayer(player);
}
}
function changedLeader(eim, leader) {
var mapid = leader.getMapId();
if (!eim.isEventCleared() && (mapid < minMapId || mapid > maxMapId)) {
end(eim);
}
}
function playerDead(eim, player) {}
function playerRevive(eim, player) { // player presses ok on the death pop up.
if (eim.isEventTeamLackingNow(true, minPlayers, player)) {
eim.unregisterPlayer(player);
end(eim);
}
else
eim.unregisterPlayer(player);
}
function playerDisconnected(eim, player) {
if (eim.isEventTeamLackingNow(true, minPlayers, player)) {
eim.unregisterPlayer(player);
end(eim);
}
else
eim.unregisterPlayer(player);
}
function leftParty(eim, player) {
if (eim.isEventTeamLackingNow(false, minPlayers, player)) {
end(eim);
}
else
playerLeft(eim, player);
}
function disbandParty(eim) {
if (!eim.isEventCleared()) {
end(eim);
}
}
function monsterValue(eim, mobId) {
return 1;
}
function end(eim) {
var party = eim.getPlayers();
for (var i = 0; i < party.size(); i++) {
playerExit(eim, party.get(i));
}
eim.dispose();
}
function giveRandomEventReward(eim, player) {
eim.giveEventReward(player);
}
function clearPQ(eim) {
eim.stopEventTimer();
eim.setEventCleared();
eim.giveEventPlayersStageReward(1);
var i;
for (i = 0; i < eventMaps.length; i++) {
eim.getInstanceMap(eventMaps[i]).killAllMonstersNotFriendly();
eim.showClearEffect(eventMaps[i]);
}
}
function getDroppedQuantity(mob) {
if(mob.getLevel() > 65) {
return 5;
} else if(mob.getLevel() > 40) {
return 2;
} else {
return 1;
}
}
function monsterKilled(mob, eim) {
try {
if(eim.isEventCleared()) return;
var mapObj = mob.getMap();
var itemObj = new Item(4001007, 0, 1);
var dropper = eim.getPlayers().get(0);
itemObj.setQuantity(getDroppedQuantity(mob));
mapObj.spawnItemDrop(mob, dropper, itemObj, mob.getPosition(), true, false);
} catch(err) {} // PQ not started yet
}
function allMonstersDead(eim) {}
function cancelSchedule() {}
function dispose(eim) {}