Files
sweetgum-server/src/net/server/PlayerBuffStorage.java
ronancpl 5d8ede3247 Unexpirable diseases & Holy Symbol patch
Fixed diseases becoming unexpirable after trying to change channels or entering the Cash Shop.
Fixed Holy Symbol acting oddly in solo scenario.
Adjusted Summon Sack lv. 9, that would try to spawn mobs with inexistent id on the field.
2018-04-10 22:14:13 -03:00

105 lines
3.1 KiB
Java

/*
This file is part of the OdinMS Maple Story Server
Copyright (C) 2008 Patrick Huy <patrick.huy@frz.cc>
Matthias Butz <matze@odinms.de>
Jan Christian Meyer <vimes@odinms.de>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Affero General Public License as
published by the Free Software Foundation version 3 as published by
the Free Software Foundation. You may not use, modify or distribute
this program under any other version of the GNU Affero General Public
License.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Affero General Public License for more details.
You should have received a copy of the GNU Affero General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package net.server;
import client.MapleDisease;
import java.util.HashMap;
import java.util.List;
import java.util.Map;
import java.util.concurrent.locks.Lock;
import tools.locks.MonitoredLockType;
import tools.locks.MonitoredReentrantLock;
/**
*
* @author Danny//changed to map :3
* @author Ronan//debuffs to storage as well
*/
public class PlayerBuffStorage {
private int id = (int) (Math.random() * 100);
private final Lock lock = new MonitoredReentrantLock(MonitoredLockType.BUFF_STORAGE, true);
private Map<Integer, List<PlayerBuffValueHolder>> buffs = new HashMap<>();
private Map<Integer, Map<MapleDisease, Long>> diseases = new HashMap<>();
public void addBuffsToStorage(int chrid, List<PlayerBuffValueHolder> toStore) {
lock.lock();
try {
buffs.put(chrid, toStore);//Old one will be replaced if it's in here.
} finally {
lock.unlock();
}
}
public List<PlayerBuffValueHolder> getBuffsFromStorage(int chrid) {
lock.lock();
try {
return buffs.remove(chrid);
} finally {
lock.unlock();
}
}
public void addDiseasesToStorage(int chrid, Map<MapleDisease, Long> toStore) {
lock.lock();
try {
diseases.put(chrid, toStore);
} finally {
lock.unlock();
}
}
public Map<MapleDisease, Long> getDiseasesFromStorage(int chrid) {
lock.lock();
try {
return diseases.remove(chrid);
} finally {
lock.unlock();
}
}
@Override
public int hashCode() {
final int prime = 31;
int result = 1;
result = prime * result + id;
return result;
}
@Override
public boolean equals(Object obj) {
if (this == obj) {
return true;
}
if (obj == null) {
return false;
}
if (getClass() != obj.getClass()) {
return false;
}
final PlayerBuffStorage other = (PlayerBuffStorage) obj;
if (id != other.id) {
return false;
}
return true;
}
}