Files
sweetgum-server/scripts/event/PiratePQ.js
ronancpl ab6074a40c Script clean-up Patch
Fixed bugs in some scripts, minor game patches.
2016-08-01 11:17:31 -03:00

154 lines
4.2 KiB
JavaScript

var minPlayers = 1;
function init() {
em.setProperty("state", "0");
em.setProperty("leader", "true");
}
function setup(level, leaderid) {
em.setProperty("state", "1");
em.setProperty("leader", "true");
var eim = em.newInstance("Pirate" + leaderid);
em.setProperty("stage2", "0");
em.setProperty("stage2a", "0");
em.setProperty("stage3a", "0");
em.setProperty("stage4", "0");
em.setProperty("stage5", "0");
eim.setInstanceMap(925100000).resetPQ(level);
eim.setInstanceMap(925100100).resetPQ(level);
var map = eim.setInstanceMap(925100200);
map.resetPQ(level);
for (var i = 0; i < 5; i++) {
var mob = em.getMonster(9300124);
var mob2 = em.getMonster(9300125);
var mob3 = em.getMonster(9300124);
var mob4 = em.getMonster(9300125);
eim.registerMonster(mob);
eim.registerMonster(mob2);
eim.registerMonster(mob3);
eim.registerMonster(mob4);
mob.changeLevel(level);
mob2.changeLevel(level);
mob3.changeLevel(level);
mob4.changeLevel(level);
map.spawnMonsterOnGroundBelow(mob, new java.awt.Point(430, 75));
map.spawnMonsterOnGroundBelow(mob2, new java.awt.Point(1600, 75));
map.spawnMonsterOnGroundBelow(mob3, new java.awt.Point(430, 238));
map.spawnMonsterOnGroundBelow(mob4, new java.awt.Point(1600, 238));
}
map = eim.setInstanceMap(925100201);
map.resetPQ(level);
for (var i = 0; i < 10; i++) {
var mob = em.getMonster(9300112);
var mob2 = em.getMonster(9300113);
eim.registerMonster(mob);
eim.registerMonster(mob2);
mob.changeLevel(level);
mob2.changeLevel(level);
map.spawnMonsterOnGroundBelow(mob, new java.awt.Point(0, 238));
map.spawnMonsterOnGroundBelow(mob2, new java.awt.Point(1700, 238));
}
eim.setInstanceMap(925100202).resetPQ(level);
map = eim.setInstanceMap(925100300);
map.resetPQ(level);
for (var i = 0; i < 5; i++) {
var mob = em.getMonster(9300124);
var mob2 = em.getMonster(9300125);
var mob3 = em.getMonster(9300124);
var mob4 = em.getMonster(9300125);
eim.registerMonster(mob);
eim.registerMonster(mob2);
eim.registerMonster(mob3);
eim.registerMonster(mob4);
mob.changeLevel(level);
mob2.changeLevel(level);
mob3.changeLevel(level);
mob4.changeLevel(level);
map.spawnMonsterOnGroundBelow(mob, new java.awt.Point(430, 75));
map.spawnMonsterOnGroundBelow(mob2, new java.awt.Point(1600, 75));
map.spawnMonsterOnGroundBelow(mob3, new java.awt.Point(430, 238));
map.spawnMonsterOnGroundBelow(mob4, new java.awt.Point(1600, 238));
}
map = eim.setInstanceMap(925100301);
map.resetPQ(level);
for (var i = 0; i < 10; i++) {
var mob = em.getMonster(9300112);
var mob2 = em.getMonster(9300113);
eim.registerMonster(mob);
eim.registerMonster(mob2);
mob.changeLevel(level);
mob2.changeLevel(level);
map.spawnMonsterOnGroundBelow(mob, new java.awt.Point(0, 238));
map.spawnMonsterOnGroundBelow(mob2, new java.awt.Point(1700, 238));
}
eim.setInstanceMap(925100302).resetPQ(level);
eim.setInstanceMap(925100400).resetPQ(level);
eim.setInstanceMap(925100500).resetPQ(level);
eim.startEventTimer(1200000); //20 mins
return eim;
}
function playerEntry(eim, player) {
var map = eim.getMapInstance(0);
player.changeMap(map, map.getPortal(0));
player.tryPartyQuest(1204);
}
function playerRevive(eim, player) {
}
function scheduledTimeout(eim) {
end(eim);
}
function changedMap(eim, player, mapid) {
if (mapid < 925100000 || mapid > 925100500) {
eim.unregisterPlayer(player);
if (eim.disposeIfPlayerBelow(0, 0)) {
em.setProperty("state", "0");
em.setProperty("leader", "true");
}
}
}
function playerDisconnected(eim, player) {
return 0;
}
function monsterValue(eim, mobId) {
return 1;
}
function playerExit(eim, player) {
eim.unregisterPlayer(player);
if (eim.disposeIfPlayerBelow(0, 0)) {
em.setProperty("state", "0");
em.setProperty("leader", "true");
}
}
function end(eim) {
eim.disposeIfPlayerBelow(100, 925100700);
em.setProperty("state", "0");
em.setProperty("leader", "true");
}
function clearPQ(eim) {
end(eim);
}
function allMonstersDead(eim) {
}
function leftParty (eim, player) {
// If only 2 players are left, uncompletable:
end(eim);
}
function disbandParty (eim) {
end(eim);
}
function playerDead(eim, player) {}
function cancelSchedule() {}