100 lines
2.5 KiB
Java
100 lines
2.5 KiB
Java
/*
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This file is part of the OdinMS Maple Story Server
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Copyright (C) 2008 Patrick Huy <patrick.huy@frz.cc>
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Matthias Butz <matze@odinms.de>
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Jan Christian Meyer <vimes@odinms.de>
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU Affero General Public License as
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published by the Free Software Foundation version 3 as published by
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the Free Software Foundation. You may not use, modify or distribute
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this program under any other version of the GNU Affero General Public
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License.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Affero General Public License for more details.
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You should have received a copy of the GNU Affero General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package client;
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import server.StatEffect;
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import server.life.Element;
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import java.util.ArrayList;
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import java.util.List;
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public class Skill {
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private final int id;
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private final List<StatEffect> effects = new ArrayList<>();
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private Element element;
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private int animationTime;
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private final int job;
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private boolean action;
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public Skill(int id) {
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this.id = id;
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this.job = id / 10000;
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}
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public int getId() {
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return id;
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}
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public StatEffect getEffect(int level) {
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return effects.get(level - 1);
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}
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public int getMaxLevel() {
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return effects.size();
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}
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public boolean isFourthJob() {
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if (job == 2212) {
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return false;
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}
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if (id == 22170001 || id == 22171003 || id == 22171004 || id == 22181002 || id == 22181003) {
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return true;
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}
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return job % 10 == 2;
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}
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public void setElement(Element elem) {
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element = elem;
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}
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public Element getElement() {
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return element;
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}
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public int getAnimationTime() {
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return animationTime;
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}
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public void setAnimationTime(int time) {
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animationTime = time;
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}
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public void incAnimationTime(int time) {
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animationTime += time;
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}
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public boolean isBeginnerSkill() {
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return id % 10000000 < 10000;
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}
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public void setAction(boolean act) {
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action = act;
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}
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public boolean getAction() {
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return action;
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}
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public void addLevelEffect(StatEffect effect) {
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effects.add(effect);
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}
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} |