Files
sweetgum-server/tools/MapleGachaponItemidRetriever/lib/gachapons/perion.txt
ronancpl edb3920852 Item Raise + Gachapon Rework + Minigames & M. Magnet & M. Door patch
Fixed a glitch in inventory that would happen when trying to put items into storage.
Added "Item Raise" functionality.
Adjusted Party Search. Token sessions no longer expires due to no players found, rather are sent into a brief "inactivity" period.
Fixed Fredrick stored items not being properly erased after a character deletion.
Fixed skillbooks in stacked quantities not being useable.
New tool: MapleGachaponItemidRetriever. This tool parses the gachapon descriptor file (holding several item names, for several gachapons) and generates files for each defined gachapon with itemids of the loots.
Revised Mushroom Empire transition portals that interacts with scripted items (items now are useable through inventory, no longer being automatically removed from inventory upon crossing portals).
Fixed script "secretroom" always requiring a new key (quest reward) to access the inner rooms, which would make the room unreachable.
Reworked gachapons loots throughout the game. New loots are supposed to represent an old-school MapleSEA-like escalation of gachapon loots.
Fixed issues that would show up in the case null PIN/PIC gets checked.
Reworked skill Monster Magnet, no longer using "catch success rate" as a skill progression element. This fixes the skill disconnecting caster upon failure.
Revised Mystic Doors, no longer crashing players after the caster decides to cancel the buff moments after casting (during portal deploying effect in course).
Fixed portal access to Prime Minister crashing when trying to access on a party.
Refactored the several "startQuest/completeQuest" methods widely used in the many scripting managers. Methods that does essentially the same thing now are accessed from the superclass.
Fixed "rechargeable items" not being properly accounted for slots availability in inventory slot checking.
Fixed several issues of late within minigames.
Fixed minigames regarding double results when handling some rare scenarios.
Implemented "call for leave after finishing game" functionality of minigames.
2019-06-01 21:12:40 -03:00

118 lines
1.5 KiB
Plaintext

Useable drop:
2000004 2000012 2002012 2022175 2022456
2000005 2000019 2002013 2022176 2022457
Common equipment:
1402010
1302022
1002060
1322021
1082147
1002006
1002026
1002392
1082149 - uncommon
1322025
1322027
1002391 - uncommon
1102000
1082150
1332020
1322007
1002419 - uncommon
1302021
1102041 - uncommon
1002395 1002448
1082148
1322012
1302017
1322010
1032000
1102013
1002097
Warrior equipment:
1322020
1312007
1312008 1312018 1312022 1312026
1302004
1312006
1082036
1082117
1061088
1302008 1302038 1302043 1302050
1422005 1422015 1422019 1422023
1002048
1061087
1302018 1302042 1302047 1302054
1322017 1322036 1322041 1322047
1422001
1040103
1060077
1002022
1002050
1442000
1432030
1402037
1092002
1041092
1050006
1432004 1432020 1432025 1432032
1061019
1432000
1060009
1051000
1002021
1322014 1322035 1322040 1322046
1432005
Magician equipment:
1051032
1040018
1051027
1372007 1372019 1372023 1372028
1050049
1002036
1382012
1002217
1051033
1382006 1382021 1382026 1382031
1050048
Bowman equipment:
1061061
1060062
1040075
1462013 1462027 1462032 1462037
1041065
1452006
Thief equipment:
1040095
1060084
1002182
1041049
1002247
1332024
1332009
1060024
1332015 1332035 1332040 1332045
1041060
1061032
1041074
1041003
1332016
1472020
1332003 1332034 1332039 1332044
1041059
Pirate Scroll:
2044907
2044802 2044804 2044801 2044803 [2044800 2044815 ]
Pirate equipment:
1002631
1052122
1482012