Files
sweetgum-server/scripts/quest/8230.js
ronancpl f958624f6a Reactor Loot + Obstacles damage mob + Static calls from scripts
Revised starting AP, now working out with flags. To supply the 9AP shortage of 4/4/4/4, two options: one giving out 9 AP from the start, other giving 4/5 AP when changing jobs (1st, 2nd). This change would also work with the autoassign for beginners flag.
Refactored several quest scripts, that would be glitching the player when doing quest start/complete and disposing under the same script status.
Cleared some cases with the quest reward system where it would call out a "full inventory" even though new inventory slots could get discovered when doing the quest loot transaction.
Fixed an issue with player stores being deployed overlapping in a few scenarios.
Fixed reduced EXP gain from kills when triggering skill Mortal Blow.
Added "open Duey" functionality when clicking "O" in the incoming package notification.
Fixed packages without messages (a quirk from quick delivery) not accounting visually as a "quick" one.
Fixed certain mounts (non-item skill mounts, such as Yeti or Spaceship) not showing up properly to other players when changing maps.
Added handler for mob damage by environment objects (OrbisPQ jail storage area).
Added a placeholder on mob's stolen items to prevent more steals to be placed as soon as the Steal mechanism is triggered.
Patched boss logs not removing recent entries from the DB tables (the reset method is actually supposed to clear every entry).
Revised a possible memory leak scenario happening due to an exception thrown midway monster kill method.
Improved reactor drops, now placing loots visible for the acting player centered (similar as to how mob loots work).
Refactored several issues in scripts, related to accessing static Java methods through an object, that would start appearing after transitioning to Java 8.
2019-08-14 21:14:15 -03:00

48 lines
2.4 KiB
JavaScript

/* ===========================================================
Ronan Lana
NPC Name: Jack
Description: Quest - Stemming the Tide
=============================================================
Version 1.0 - Script Done.(10/7/2017)
=============================================================
*/
var status = -1;
function start(mode, type, selection) {
status++;
if (mode != 1) {
if(type == 1 && mode == 0)
status -= 2;
else{
qm.sendOk("Okay, then. See you around.");
qm.dispose();
return;
}
}
if (status == 0)
qm.sendAcceptDecline("Hey, traveler! I need your help. A great threat is about to endanger the folks down there at the New Leaf City, the way I can see it right now. These creatures roaming around here suddenly... That can be no good. Care if you listen to what I have to say?");
else if (status == 1) {
qm.sendOk("That's the thing: the Twisted Masters, great figures that currently holds seize of the Crimsonwood Keep, have planned a large-scale attack to the New Leaf City, that may be happening on the next few days. I can't just stay here observing while they prepare for this attack. However, I can't just leave this position, I must keep an eye on their moves at all costs. There's where you enter: go find Lukan, knight of the past Crimsonwood Keep, that is currently wandering around the woods, and receive from him further orders, he knows what to do.");
qm.forceStartQuest();
} else if (status == 2) {
qm.dispose();
}
}
function end(mode, type, selection) {
status++;
if(status == 0) {
if(qm.haveItem(3992041)) {
qm.sendOk("Ah, you did accomplish the task I handed to you. Nicely done, now those guys are busy recovering from this offensive. Now, remember: #bthat key must be used to access#k the Inner Sanctum inside the Keep. Hold that with you at all times if you ever want to enter there.");
qm.forceCompleteQuest();
} else if(qm.getQuestStatus(8223) == 2) {
qm.sendOk("You completed the mission but lost the key? That's bad, you NEED this key to enter the inner rooms of the Keep. Check out there with Lukan what you should be doing next, we need you inside the Keep.");
} else {
qm.sendOk("The folks back there on the city are counting on you on this one. Please hurry up.");
}
} else if (status == 1) {
qm.dispose();
}
}