Files
sweetgum-server/scripts/npc/9040003.js
ronancpl 42fe74955d Guild PQ + fixed negative EXP error
Implemented Guild PQ. Fixed a problem introduced earlier where negative
EXP would be deemed as "integer overflow", provoking many game breaking
issues as result.
2017-06-18 03:19:53 -03:00

77 lines
2.6 KiB
JavaScript

/*
This file is part of the OdinMS Maple Story Server
Copyright (C) 2008 Patrick Huy <patrick.huy@frz.cc>
Matthias Butz <matze@odinms.de>
Jan Christian Meyer <vimes@odinms.de>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Affero General Public License as
published by the Free Software Foundation version 3 as published by
the Free Software Foundation. You may not use, modify or distribute
this program under any other version of the GNU Affero General Public
License.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Affero General Public License for more details.
You should have received a copy of the GNU Affero General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/*
* @Author TheRamon, Ronan
*
* Sharen III's Soul, Sharenian: Sharen III's Grave (990000700)
*
* Guild Quest - end of stage 4
*/
function clearStage(stage, eim) {
eim.setProperty("stage" + stage + "clear", "true");
eim.showClearEffect(true);
eim.giveEventPlayersStageReward(stage);
}
var status = 0;
function start() {
status = -1;
action(1, 0, 0);
}
function action(mode, type, selection) {
if (mode == -1) {
cm.dispose();
} else {
if (mode == 1)
status++;
else
cm.dispose();
var eim = cm.getPlayer().getEventInstance();
if (eim.getProperty("stage4clear") != null && eim.getProperty("stage4clear").equals("true")) {
cm.sendOk("After what I thought would be an immortal sleep, I have finally found someone that will save Sharenian. I can truly rest in peace now.");
cm.dispose();
return;
}
if (status == 0) {
if (cm.isEventLeader()) {
cm.sendNext("After what I thought would be an immortal sleep, I have finally found someone that will save Sharenian. This old man will now pave the way for you to finish the quest.");
clearStage(4, eim);
cm.getGuild().gainGP(30);
cm.getPlayer().getMap().getReactorByName("ghostgate").forceHitReactor(1);
cm.dispose();
}
else
{
cm.sendOk("I need the leader of your party to speak with me, nobody else.");
cm.dispose();
}
}
}
}