Files
sweetgum-server/scripts/event/GuildQuest.js
ronancpl 42fe74955d Guild PQ + fixed negative EXP error
Implemented Guild PQ. Fixed a problem introduced earlier where negative
EXP would be deemed as "integer overflow", provoking many game breaking
issues as result.
2017-06-18 03:19:53 -03:00

312 lines
10 KiB
JavaScript

/*
* This file is part of the OdinMS Maple Story Server
Copyright (C) 2008 Patrick Huy <patrick.huy@frz.cc>
Matthias Butz <matze@odinms.de>
Jan Christian Meyer <vimes@odinms.de>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Affero General Public License version 3
as published by the Free Software Foundation. You may not use, modify
or distribute this program under any other version of the
GNU Affero General Public License.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Affero General Public License for more details.
You should have received a copy of the GNU Affero General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/**
* @author: Ronan
* @event: Sharenian Guild PQ
*/
var isPq = true;
var minPlayers = 1, maxPlayers = 30;
var minLevel = 1, maxLevel = 200;
var entryMap = 990000000;
var exitMap = 990001100;
var recruitMap = 101030104;
var clearMap = 990001000;
var minMapId = 990000000;
var maxMapId = 990001101;
var waitTime = 3; // 3 minutes
var eventTime = 90; // 90 minutes
var bonusTime = 0.5; // 30 seconds
var lobbyRange = [0, 0];
function init() {
setEventRequirements();
}
function setLobbyRange() {
return lobbyRange;
}
function setEventRequirements() {
var reqStr = "";
reqStr += "\r\n Number of players: ";
if(maxPlayers - minPlayers >= 1) reqStr += minPlayers + " ~ " + maxPlayers;
else reqStr += minPlayers;
reqStr += "\r\n Level range: ";
if(maxLevel - minLevel >= 1) reqStr += minLevel + " ~ " + maxLevel;
else reqStr += minLevel;
reqStr += "\r\n Time limit: ";
reqStr += eventTime + " minutes";
em.setProperty("party", reqStr);
}
function setEventExclusives(eim) {
var itemSet = [1032033, 4001024, 4001025, 4001026, 4001027, 4001028, 4001029, 4001030, 4001031, 4001032, 4001033, 4001034, 4001035, 4001037];
eim.setExclusiveItems(itemSet);
}
function setEventRewards(eim) {
var itemSet, itemQty, evLevel, expStages;
evLevel = 1; //Rewards at clear PQ
itemSet = [];
itemQty = [];
eim.setEventRewards(evLevel, itemSet, itemQty);
expStages = []; //bonus exp given on CLEAR stage signal
eim.setEventClearStageExp(expStages);
}
function getEligibleParty(party) { //selects, from the given party, the team that is allowed to attempt this event
var eligible = [];
var hasLeader = false;
var guildId = 0;
if(party.size() > 0) {
var partyList = party.toArray();
for(var i = 0; i < party.size(); i++) {
var ch = partyList[i];
if(ch.isLeader()) {
guildId = ch.getGuildId();
break;
}
}
for(var i = 0; i < party.size(); i++) {
var ch = partyList[i];
if(ch.getMapId() == recruitMap && ch.getLevel() >= minLevel && ch.getLevel() <= maxLevel && ch.getGuildId() == guildId) {
if(ch.isLeader()) hasLeader = true;
eligible.push(ch);
}
}
}
if(!(hasLeader)) eligible = [];
return eligible;
}
function setup(level, lobbyid) {
var eim = em.newInstance("Guild" + lobbyid);
eim.setProperty("level", level);
eim.setProperty("guild", 0);
eim.setProperty("canJoin", 1);
eim.setProperty("canRevive", 0);
eim.getInstanceMap(990000000).resetPQ(level);
eim.getInstanceMap(990000100).resetPQ(level);
eim.getInstanceMap(990000200).resetPQ(level);
eim.getInstanceMap(990000300).resetPQ(level);
eim.getInstanceMap(990000301).resetPQ(level);
eim.getInstanceMap(990000400).resetPQ(level);
eim.getInstanceMap(990000401).resetPQ(level);
eim.getInstanceMap(990000410).resetPQ(level);
eim.getInstanceMap(990000420).resetPQ(level);
eim.getInstanceMap(990000430).resetPQ(level);
eim.getInstanceMap(990000431).resetPQ(level);
eim.getInstanceMap(990000440).resetPQ(level);
eim.getInstanceMap(990000500).resetPQ(level);
eim.getInstanceMap(990000501).resetPQ(level);
eim.getInstanceMap(990000502).resetPQ(level);
eim.getInstanceMap(990000600).resetPQ(level);
eim.getInstanceMap(990000610).resetPQ(level);
eim.getInstanceMap(990000611).resetPQ(level);
eim.getInstanceMap(990000620).resetPQ(level);
eim.getInstanceMap(990000630).resetPQ(level);
eim.getInstanceMap(990000631).resetPQ(level);
eim.getInstanceMap(990000640).resetPQ(level);
eim.getInstanceMap(990000641).resetPQ(level);
eim.getInstanceMap(990000700).resetPQ(level);
eim.getInstanceMap(990000800).resetPQ(level);
eim.getInstanceMap(990000900).resetPQ(level);
eim.getInstanceMap(990001000).resetPQ(level);
eim.getInstanceMap(990001100).resetPQ(level);
eim.getInstanceMap(990001101).resetPQ(level);
respawnStages(eim);
var ts = Date.now();
ts += (60000 * waitTime);
eim.setProperty("entryTimestamp", "" + ts);
eim.startEventTimer(waitTime * 60000);
setEventRewards(eim);
setEventExclusives(eim);
return eim;
}
/*
function isTeamAllJobs(eim) {
var eventJobs = eim.getEventPlayersJobs();
var rangeJobs = parseInt('111110', 2);
return ((eventJobs & rangeJobs) == rangeJobs);
}
*/
function afterSetup(eim) {
var leader = em.getChannelServer().getPlayerStorage().getCharacterById(eim.getLeaderId());
if(leader != null)
eim.setProperty("guild", "" + leader.getGuildId());
}
function respawnStages(eim) {}
function playerEntry(eim, player) {
var map = eim.getMapInstance(entryMap);
player.changeMap(map, map.getPortal(0));
var texttt = "So, here is the brief. You guys should be warned that, once out on the fortress outskirts, anyone that would not be equipping the #b#t1032033##k will die instantly due to the deteriorated state of the air around there. That being said, once your team move out to the next stage, make sure to #bhit the glowing rocks#k in that region and #bequip the dropped item#k before advancing stages. That will protect you thoroughly from the air sickness. Good luck!";
player.getClient().getSession().write(Packages.tools.MaplePacketCreator.getNPCTalk(9040000, /*(byte)*/ 0, texttt, "00 00", /*(byte)*/ 0));
}
function scheduledTimeout(eim) {
if(eim.isEventCleared()) {
eim.warpEventTeam(990001100);
} else {
if(eim.getIntProperty("canJoin") == 1) {
eim.setProperty("canJoin", 0);
if(eim.checkEventTeamLacking(true, minPlayers)) {
end(eim);
} else {
eim.startEventTimer(eventTime * 60000);
}
} else {
end(eim);
}
}
}
function playerUnregistered(eim, player) {}
function playerExit(eim, player) {
eim.unregisterPlayer(player);
player.changeMap(exitMap, 0);
}
function changedMap(eim, player, mapid) {
if (mapid < minMapId || mapid > maxMapId) {
if (eim.isEventTeamLackingNow(true, minPlayers, player) && eim.getIntProperty("canJoin") == 0) {
eim.unregisterPlayer(player);
end(eim);
}
else
eim.unregisterPlayer(player);
}
}
function changedLeader(eim, leader) {}
function playerDead(eim, player) {
if(player.getMapId() == 990000900) {
if(player.getMap().countAlivePlayers() == 0 && player.getMap().countMonsters() > 0) {
end(eim);
}
}
}
function playerRevive(eim, player) { // player presses ok on the death pop up.
if(eim.getIntProperty("canRevive") == 0) {
if (eim.isEventTeamLackingNow(true, minPlayers, player) && eim.getIntProperty("canJoin") == 0) {
eim.unregisterPlayer(player);
player.setHp(50);
player.changeMap(exitMap);
end(eim);
}
else {
eim.unregisterPlayer(player);
player.setHp(50);
player.changeMap(exitMap);
}
return false;
}
return true;
}
function playerDisconnected(eim, player) {
if (eim.isEventTeamLackingNow(true, minPlayers, player) && eim.getIntProperty("canJoin") == 0) {
eim.unregisterPlayer(player);
end(eim);
}
else
eim.unregisterPlayer(player);
}
function leftParty(eim, player) {}
function disbandParty(eim) {
end(eim);
}
function monsterValue(eim, mobId) {
return 1;
}
function end(eim) {
var party = eim.getPlayers();
for (var i = 0; i < party.size(); i++) {
playerExit(eim, party.get(i));
}
eim.dispose();
}
function giveRandomEventReward(eim, player) {
eim.giveEventReward(player);
}
function clearPQ(eim) {
eim.stopEventTimer();
eim.setEventCleared();
eim.warpEventTeam(clearMap);
eim.startEventTimer(bonusTime * 60000);
}
function monsterKilled(mob, eim) {}
function allMonstersDead(eim) {}
function cancelSchedule() {}
function dispose(eim) {
em.schedule("reopenGuildQuest", em.getLobbyDelay() * 1.5 * 1000);
}
function reopenGuildQuest() {
em.attemptStartGuildInstance();
}