Added some CWKPQ imports for the server. Enabled basic mechanics for a run, but still WIP.
248 lines
7.6 KiB
JavaScript
248 lines
7.6 KiB
JavaScript
var minPlayers = 1;
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var mapz = Array(100, 200, 300, 400, 500, 510, 520, 521, 522, 530, 540, 550, 600, 700, 800);
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var a = Array("a", "b", "c", "d", "e", "f", "g", "h", "i");
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/*
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a1,3,6
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b1-7
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c1,3,6
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d1-7
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e1-7
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f1,3,6
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g1-7
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h1,3,6
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i1-7
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*/
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var pos_x = Array(944,401,28,-332,-855);
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var pos_y = Array(-204,-384,-504,-384,-204);
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var pos_y2 = Array(-144, -444, -744, -1044, -1344, -1644);
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function init() {
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em.setProperty("state", "0");
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em.setProperty("leader", "true");
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}
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function afterSetup(eim) {}
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function getNameFromList(index, array) {
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return array[index];
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}
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function generateMapReactors(map) {
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var jobReactors = [ [0, 0, -1, -1, 0],
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[-1, 4, 3, 3, 3],
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[1, 3, 4, 2, 2],
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[2, -1, 0, 1, -1],
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[3, 2, 1, 0, -1],
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[4, 1, -1, 4, 1],
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[-1, 2, 4],
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[-1, -1]
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];
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var rndIndex;
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var jobFound;
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while(true) {
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jobFound = {};
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rndIndex = [];
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for(var i = 0; i < jobReactors.length; i++) {
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var jobReactorSlot = jobReactors[i];
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var idx = Math.floor(Math.random() * jobReactorSlot.length);
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jobFound["" + jobReactorSlot[idx]] = 1;
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rndIndex.push(idx);
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}
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if(Object.keys(jobFound).length == 6) break;
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}
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var toDeploy = [];
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toDeploy.push(getNameFromList(rndIndex[0], ["4skill0a", "4skill0b", "4fake1c", "4fake1d", "4skill0e"]));
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toDeploy.push(getNameFromList(rndIndex[1], ["4fake0a", "4skill4b", "4skill3c", "4skill3d", "4skill3e"]));
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toDeploy.push(getNameFromList(rndIndex[2], ["4skill1a", "4skill3b", "4skill4c", "4skill2d", "4skill2e"]));
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toDeploy.push(getNameFromList(rndIndex[3], ["4skill2a", "4fake1b", "4skill0c", "4skill1d", "4fake1e"]));
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toDeploy.push(getNameFromList(rndIndex[4], ["4skill3a", "4skill2b", "4skill1c", "4skill0d", "4fake0e"]));
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toDeploy.push(getNameFromList(rndIndex[5], ["4skill4a", "4skill1b", "4fake0c", "4skill4d", "4skill1e"]));
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toDeploy.push(getNameFromList(rndIndex[6], ["4fake1a", "4skill2c", "4skill4e"]));
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toDeploy.push(getNameFromList(rndIndex[7], ["4fake0b", "4fake0d"]));
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var toRandomize = new Array();
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for(var i = 0; i < toDeploy.length; i++) {
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var react = map.getReactorByName(toDeploy[i]);
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react.setState(1);
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toRandomize.push(react);
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}
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map.shuffleReactors(toRandomize);
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}
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function setup(channel) {
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var eim = em.newInstance("CWKPQ" + channel);
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eim.setProperty("state", "1");
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eim.setProperty("leader", "true");
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eim.setProperty("current_instance", "0");
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eim.setProperty("glpq1", "0");
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eim.setProperty("glpq2", "0");
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eim.setProperty("glpq3", "0");
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eim.setProperty("glpq3_p", "0");
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eim.setProperty("glpq4", "0");
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eim.setProperty("glpq5", "0");
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eim.setProperty("glpq5_room", "0");
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eim.setProperty("glpq6", "0");
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for (var i = 0; i < mapz.length; i++) {
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var map = eim.getInstanceMap(610030000 + mapz[i]);
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if (map != null) {
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map.resetFully();
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if (map.getId() == 610030400) {
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generateMapReactors(map);
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//add environments
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for (var x = 0; x < a.length; x++) {
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for (var y = 1; y <= 7; y++) {
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if (x == 1 || x == 3 || x == 4 || x == 6 || x == 8) {
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if (y != 2 && y != 4 && y != 5 && y != 7) {
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map.moveEnvironment(a[x] + "" + y, 1);
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}
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} else {
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map.moveEnvironment(a[x] + "" + y, 1);
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}
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}
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}
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} else if (map.getId() == 610030510) { //warrior room, crimson guardians
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for (var z = 0; z < pos_y2.length; z++) {
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var mob = em.getMonster(9400582);
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eim.registerMonster(mob);
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map.spawnMonsterOnGroundBelow(mob, new java.awt.Point(0, pos_y2[z]));
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}
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//skipping mage room, ehh
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} else if (map.getId() == 610030540) { //bowman room, spawn master guardians
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for (var z = 0; z < pos_x.length; z++) {
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var mob = em.getMonster(9400594);
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eim.registerMonster(mob);
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map.spawnMonsterOnGroundBelow(mob, new java.awt.Point(pos_x[z], pos_y[z]));
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}
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} else if (map.getId() == 610030550) {
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map.shuffleReactors(); //pirate room
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}
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}
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}
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eim.startEventTimer(120000); //2 MIN for first stg
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eim.schedule("spawnGuardians", 60000);
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return eim;
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}
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function playerEntry(eim, player) {
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eim.dropMessage(5, "[Expedition] " + player.getName() + " has entered the map.");
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var map = eim.getMapInstance(610030100 + (eim.getIntProperty("current_instance") * 100));
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player.changeMap(map, map.getPortal(0));
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}
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function spawnGuardians(eim) {
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var map = eim.getMapInstance(610030100);
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if (map.countPlayers() <= 0) {
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return;
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}
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map.broadcastStringMessage(5, "The Master Guardians have detected you.");
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for (var i = 0; i < 20; i++) { //spawn 20 guardians
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var mob = eim.getMonster(9400594);
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eim.registerMonster(mob);
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map.spawnMonsterOnGroundBelow(mob, new java.awt.Point(1000, 336));
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}
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}
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function playerRevive(eim, player) {}
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function scheduledTimeout(eim) {
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end(eim);
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}
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function changedMap(eim, player, mapid) {
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if (mapid < 610030100 || mapid > 610030800) {
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playerExit(eim,player);
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} else {
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switch(mapid) {
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case 610030200:
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if (eim.getIntProperty("current_instance") == 0) {
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eim.restartEventTimer(600000); //10 mins
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eim.setIntProperty("current_instance", 1);
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}
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break;
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case 610030300:
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if (eim.getIntProperty("current_instance") == 1) {
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eim.restartEventTimer(600000); //10 mins
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eim.setIntProperty("current_instance", 2);
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}
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break;
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case 610030400:
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if (eim.getIntProperty("current_instance") == 2) {
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eim.restartEventTimer(600000); //10 mins
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eim.setIntProperty("current_instance", 3);
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}
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break;
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case 610030500:
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if (eim.getIntProperty("current_instance") == 3) {
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eim.restartEventTimer(1200000); //20 mins
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eim.setIntProperty("current_instance", 4);
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}
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break;
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case 610030600:
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if (eim.getIntProperty("current_instance") == 4) {
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eim.restartEventTimer(3600000); //1 hr
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eim.setIntProperty("current_instance", 5);
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}
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break;
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case 610030800:
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if (eim.getIntProperty("current_instance") == 5) {
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eim.restartEventTimer(60000); //1 min
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eim.setIntProperty("current_instance", 6);
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}
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break;
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}
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}
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}
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function playerDisconnected(eim, player) {
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return 0;
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}
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function monsterValue(eim, mobId) {
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return 1;
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}
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function playerUnregistered(eim, player) {}
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function playerExit(eim, player) {
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eim.dropMessage(5, "[Expedition] " + player.getName() + " has left the event.");
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eim.unregisterPlayer(player);
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if (eim.disposeIfPlayerBelow(minPlayers, 610030010)) {
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em.setProperty("state", "0");
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em.setProperty("leader", "true");
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}
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}
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function end(eim) {
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eim.disposeIfPlayerBelow(100, 610030010);
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em.setProperty("state", "0");
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em.setProperty("leader", "true");
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}
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function clearPQ(eim) {
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eim.setEventCleared();
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}
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function monsterKilled(mob, eim) {}
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function allMonstersDead(eim) {}
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function leftParty (eim, player) {}
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function disbandParty (eim) {}
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function playerDead(eim, player) {}
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function cancelSchedule() {}
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function dispose(eim) {} |