Files
sweetgum-server/scripts/npc/2081100.js
ronancpl 7f178a3d80 Multi World NPCs + patch on Player interactions
Made NPCs now work properly on multiworld system. Solved multiple issues
regarding Player Shops not giving back items properly when owner exits.
Added restriction on changing channels at FM rooms, preventing shop
owner entering Cash Shop.
2017-05-28 22:11:39 -03:00

86 lines
3.3 KiB
JavaScript

/*
This file is part of the OdinMS Maple Story Server
Copyright (C) 2008 Patrick Huy <patrick.huy@frz.cc>
Matthias Butz <matze@odinms.de>
Jan Christian Meyer <vimes@odinms.de>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Affero General Public License as
published by the Free Software Foundation version 3 as published by
the Free Software Foundation. You may not use, modify or distribute
this program under any other version of the GNU Affero General Public
License.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Affero General Public License for more details.
You should have received a copy of the GNU Affero General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/*
*@Author: Moogra
*@NPC: 4th Job Warrior Advancement NPC
*@Purpose: Handles 4th job.
*/
function start() {
if(cm.getLevel() < 120 || Math.round(cm.getJobId() / 100) != 1) {
cm.sendOk("Please don't bother me right now, I am trying to concentrate.");
cm.dispose();
} else if (!cm.isQuestCompleted(6904)) {
cm.sendOk("You have not yet passed my trials. I can not advance you until you do so.");
cm.dispose();
} else if ( cm.getJobId() % 100 % 10 != 2) {
cm.sendYesNo("You did a marvellous job passing my test. Are you ready to advance to your 4th job?");
} else {
cm.sendSimple("If I must, I can teach you the art of your class.\r\n#b#L0#Teach me the skills of my class.#l");
//cm.dispose();
}
}
function action(mode, type, selection) {
if (mode >= 1 && cm.getJobId() % 100 % 10 != 2) {
cm.changeJobById(cm.getJobId() + 1);
if(cm.getJobId() == 112) {
cm.teachSkill(1121001, 0, 10, -1);
cm.teachSkill(1120004, 0, 10, -1);
cm.teachSkill(1121008, 0, 10, -1);
} else if(cm.getJobId() == 122) {
cm.teachSkill(1221001, 0, 10, -1);
cm.teachSkill(1220005, 0, 10, -1);
cm.teachSkill(1221009, 0, 10, -1);
} else if(cm.getJobId() == 132) {
cm.teachSkill(1321001, 0, 10, -1);
cm.teachSkill(1320005, 0, 10, -1);
cm.teachSkill(1321007, 0, 10, -1);
}
} else if(mode >= 0 && cm.getJobId() % 100 % 10 == 2) {
// TEMP until I can get the quest fixed...
if(cm.getJobId() == 112) {
if(cm.getPlayer().getSkillLevel(1121010) == 0)
cm.teachSkill(1121010 , 0, 10, -1);
if(cm.getPlayer().getSkillLevel(1120005) == 0)
cm.teachSkill(1120005 , 0, 10, -1);
if(cm.getPlayer().getSkillLevel(1121002) == 0)
cm.teachSkill(1121002 , 0, 10, -1);
} else if(cm.getJobId() == 122) {
if(cm.getPlayer().getSkillLevel(1221002) == 0)
cm.teachSkill(1221002, 0, 10, -1);
if(cm.getPlayer().getSkillLevel(1221003) == 0)
cm.teachSkill(1221003, 0, 10, -1);
if(cm.getPlayer().getSkillLevel(1221004) == 0)
cm.teachSkill(1221004, 0, 10, -1);
} else if(cm.getJobId() == 132) {
if(cm.getPlayer().getSkillLevel(1321002) == 0)
cm.teachSkill(1321002, 0, 10, -1);
if(cm.getPlayer().getSkillLevel(1320008) == 0)
cm.teachSkill(1320008, 0, 10, -1);
if(cm.getPlayer().getSkillLevel(1320009) == 0)
cm.teachSkill(1320009, 0, 10, -1);
}
cm.sendOk("It is done. Leave me now.");
}
cm.dispose();
}