Files
sweetgum-server/scripts/npc/2060009.js
ronancpl 7f178a3d80 Multi World NPCs + patch on Player interactions
Made NPCs now work properly on multiworld system. Solved multiple issues
regarding Player Shops not giving back items properly when owner exits.
Added restriction on changing channels at FM rooms, preventing shop
owner entering Cash Shop.
2017-05-28 22:11:39 -03:00

52 lines
1.8 KiB
JavaScript

var status = 0;
var menu;
var payment = false;
var atHerbTown = false;
function start() {
if(cm.getPlayer().getMap().getId() == 251000100)atHerbTown = true;
if (cm.haveItem(4031242)){
if(atHerbTown)
menu = "#L0##bI will use #t4031242##k to move to #b#m230030200##k.#l\r\n#L1#Go to #b#m230000000##k after paying #b10000mesos#k.#l";
else
menu = "#L0##bI will use #t4031242##k to move to #b#m230030200##k.#l\r\n#L1#Go to #b#m251000000##k after paying #b10000mesos#k.#l";
}else {
if(atHerbTown)
menu = "#L0#Go to #b#m230030200##k after paying #b1000mesos#k.#l\r\n#L1#Go to #b#m230000000##k after paying #b10000mesos#k.#l";
else
menu = "#L0#Go to #b#m230030200##k after paying #b1000mesos#k.#l\r\n#L1#Go to #b#m251000000##k after paying #b10000mesos#k.#l";
payment = true;
}
cm.sendSimple ("Ocean are all connected to each other. Place you can't reach by foot can easily reached oversea. How about taking #bDolphin Taxi#k with us today?\r\n"+menu);
}
function action(mode, type, selection) {
if (mode < 1)
cm.dispose();
else {
if (selection == 0) {
if(payment) {
if(cm.getPlayer().getMeso() < 1000) {
cm.sendOk("I don't think you have enough money...");
cm.dispose();
} else
cm.gainMeso(-1000);
} else
cm.gainItem(4031242,-1);
cm.warp(230030200);
cm.dispose();
return;
}else if(selection == 1){
if (cm.getPlayer().getMeso() < 10000) {
cm.sendOk("I don't think you have enough money...");
cm.dispose();
return;
}else{
cm.gainMeso(-10000);
cm.warp(atHerbTown ? 230000000 : 251000100);
}
}
cm.dispose();
}
}