Made NPCs now work properly on multiworld system. Solved multiple issues regarding Player Shops not giving back items properly when owner exits. Added restriction on changing channels at FM rooms, preventing shop owner entering Cash Shop.
58 lines
2.4 KiB
JavaScript
58 lines
2.4 KiB
JavaScript
/*
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This file is part of the OdinMS Maple Story Server
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Copyright (C) 2008 Patrick Huy <patrick.huy@frz.cc>
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Matthias Butz <matze@odinms.de>
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Jan Christian Meyer <vimes@odinms.de>
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU Affero General Public License version 3
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as published by the Free Software Foundation. You may not use, modify
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or distribute this program under any other version of the
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GNU Affero General Public License.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Affero General Public License for more details.
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You should have received a copy of the GNU Affero General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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var toMap = new Array(211040200, 220050300, 220000000,240030000);
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var inMap = new Array(211000000, 220000000, 221000000, 240000000);
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var cost = new Array(10000, 25000, 25000, 65000);
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var location;
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var status = 0;
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function start() {
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for (var i = 0; i < toMap.length; i ++) {
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if (inMap[i] == cm.getPlayer().getMap().getId()) {
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location = i;
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break;
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}
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}
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cm.sendNext("Hello there! This taxi will take you to dangerous places in Ossyria faster than an arrow! We go from #m" + inMap[location] + "# to #b#m"+toMap[location]+"##k on this Ossyria Continent! It'll cost you #b"+ cost[location] +" meso#k. I know it's a bit expensive, but it's well worth passing all the dangerous areas!");
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}
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function action(mode, type, selection) {
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if (mode == -1)
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cm.dispose();
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else if (mode == 0)
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cm.sendNext("Hmm, please think this over. It's not cheapr, but you will NOT be disappointed with our premier service!");
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else
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status++;
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if (status == 1)
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cm.sendYesNo("Would you like to pay meso#k to travel to the #b#m"+toMap[location]+"##k?");
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else if (status == 2) {
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if (cm.getMeso() < cost[location]) {
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cm.sendNext("You don't seem to have enough mesos. I am terribly sorry, but I cannot help you unless you pay up. Bring in the mesos by hunting more and come back when you have enough.");
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} else {
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cm.warp(toMap[location]);
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cm.gainMeso(-cost[location]);
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}
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cm.dispose();
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}
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}
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