Made NPCs now work properly on multiworld system. Solved multiple issues regarding Player Shops not giving back items properly when owner exits. Added restriction on changing channels at FM rooms, preventing shop owner entering Cash Shop.
61 lines
2.5 KiB
JavaScript
61 lines
2.5 KiB
JavaScript
/*
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This file is part of the OdinMS Maple Story Server
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Copyright (C) 2008 Patrick Huy <patrick.huy@frz.cc>
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Matthias Butz <matze@odinms.de>
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Jan Christian Meyer <vimes@odinms.de>
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU Affero General Public License as
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published by the Free Software Foundation version 3 as published by
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the Free Software Foundation. You may not use, modify or distribute
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this program under any other version of the GNU Affero General Public
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License.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Affero General Public License for more details.
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You should have received a copy of the GNU Affero General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/**
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-- Odin JavaScript --------------------------------------------------------------------------------
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Pison - Florina Beach(110000000)
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-- By ---------------------------------------------------------------------------------------------
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Information & Xterminator
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-- Version Info -----------------------------------------------------------------------------------
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1.2 - Fixed and cleanup [Shootsource]
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1.1 - Add null map check [Xterminator]
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1.0 - First Version
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---------------------------------------------------------------------------------------------------
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**/
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var status = 0;
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var returnmap;
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function start() {
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returnmap = cm.getPlayer().getSavedLocation("FLORINA");
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if (returnmap == -1)
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returnmap = 104000000;
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cm.sendNext("So you want to leave #b#m110000000##k? If you want, I can take you back to #b#m"+returnmap+"##k.");
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}
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function action(mode, type, selection) {
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if (mode == -1) {
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cm.dispose();
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return;
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} else if (mode == 0) {
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cm.sendNext("You must have some business to take care of here. It's not a bad idea to take some rest at #m"+returnmap+"# Look at me; I love it here so much that I wound up living here. Hahaha anyway, talk to me when you feel like going back.");
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cm.dispose();
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return;
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} else if (mode == 1) {
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status++;
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if (status == 1)
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cm.sendYesNo("Are you sure you want to return to #b#m"+returnmap+"##k? Alright, we'll have to get going fast. Do you want to head back to #m"+returnmap+"# now?")
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else {
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cm.warp(returnmap);
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cm.dispose();
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}
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}
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}
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