Added mechanic for the scrolls for spikes on shoes and cold protection on capes. Fixed an issue where equipped items were being counted towards materials for quests, therefore showing odds behaviours when completing it. Fixed some minor issues on the dollhouse quest/event.
153 lines
6.6 KiB
Java
153 lines
6.6 KiB
Java
/*
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This file is part of the OdinMS Maple Story Server
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Copyright (C) 2008 Patrick Huy <[email protected]>
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Matthias Butz <[email protected]>
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Jan Christian Meyer <[email protected]>
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU Affero General Public License as
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published by the Free Software Foundation version 3 as published by
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the Free Software Foundation. You may not use, modify or distribute
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this program under any other version of the GNU Affero General Public
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License.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Affero General Public License for more details.
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You should have received a copy of the GNU Affero General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package net.server.channel.handlers;
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import client.MapleClient;
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import client.Skill;
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import client.SkillFactory;
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import client.inventory.Equip;
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import client.inventory.Equip.ScrollResult;
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import client.inventory.Item;
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import client.inventory.MapleInventory;
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import client.inventory.MapleInventoryType;
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import client.inventory.ModifyInventory;
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import constants.ItemConstants;
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import java.util.ArrayList;
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import java.util.List;
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import net.AbstractMaplePacketHandler;
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import server.MapleInventoryManipulator;
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import server.MapleItemInformationProvider;
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import tools.MaplePacketCreator;
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import tools.data.input.SeekableLittleEndianAccessor;
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/**
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* @author Matze
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* @author Frz
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*/
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public final class ScrollHandler extends AbstractMaplePacketHandler {
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@Override
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public final void handlePacket(SeekableLittleEndianAccessor slea, MapleClient c) {
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slea.readInt(); // whatever...
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short slot = slea.readShort();
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short dst = slea.readShort();
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byte ws = (byte) slea.readShort();
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boolean whiteScroll = false; // white scroll being used?
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boolean legendarySpirit = false; // legendary spirit skill
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if ((ws & 2) == 2) {
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whiteScroll = true;
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}
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MapleItemInformationProvider ii = MapleItemInformationProvider.getInstance();
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Equip toScroll = (Equip) c.getPlayer().getInventory(MapleInventoryType.EQUIPPED).getItem(dst);
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Skill LegendarySpirit = SkillFactory.getSkill(1003);
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if (c.getPlayer().getSkillLevel(LegendarySpirit) > 0 && dst >= 0) {
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legendarySpirit = true;
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toScroll = (Equip) c.getPlayer().getInventory(MapleInventoryType.EQUIP).getItem(dst);
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}
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byte oldLevel = toScroll.getLevel();
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byte oldSlots = toScroll.getUpgradeSlots();
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MapleInventory useInventory = c.getPlayer().getInventory(MapleInventoryType.USE);
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Item scroll = useInventory.getItem(slot);
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Item wscroll = null;
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if (((Equip) toScroll).getUpgradeSlots() < 1 && !isCleanSlate(scroll.getItemId())) {
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c.announce(MaplePacketCreator.getInventoryFull());
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return;
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}
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List<Integer> scrollReqs = ii.getScrollReqs(scroll.getItemId());
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if (scrollReqs.size() > 0 && !scrollReqs.contains(toScroll.getItemId())) {
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c.announce(MaplePacketCreator.getInventoryFull());
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return;
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}
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if (whiteScroll) {
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wscroll = useInventory.findById(2340000);
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if (wscroll == null || wscroll.getItemId() != 2340000) {
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whiteScroll = false;
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}
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}
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if (!isChaosScroll(scroll.getItemId()) && !isCleanSlate(scroll.getItemId())) {
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if (!canScroll(scroll.getItemId(), toScroll.getItemId())) {
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return;
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}
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}
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if (isCleanSlate(scroll.getItemId()) && !(toScroll.getLevel() + toScroll.getUpgradeSlots() < ii.getEquipStats(toScroll.getItemId()).get("tuc"))) { //upgrade slots can be over because of hammers
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return;
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}
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Equip scrolled = (Equip) ii.scrollEquipWithId(toScroll, scroll.getItemId(), whiteScroll, c.getPlayer().isGM());
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ScrollResult scrollSuccess = Equip.ScrollResult.FAIL; // fail
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if (scrolled == null) {
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scrollSuccess = Equip.ScrollResult.CURSE;
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} else if (scrolled.getLevel() > oldLevel || (isCleanSlate(scroll.getItemId()) && scrolled.getUpgradeSlots() == oldSlots + 1) || isFlagModifier(scroll.getItemId(), scrolled.getFlag())) {
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scrollSuccess = Equip.ScrollResult.SUCCESS;
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}
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MapleInventoryManipulator.removeFromSlot(c, MapleInventoryType.USE, scroll.getPosition(), (short) 1, false);
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if (whiteScroll && !isCleanSlate(scroll.getItemId())) {
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MapleInventoryManipulator.removeFromSlot(c, MapleInventoryType.USE, wscroll.getPosition(), (short) 1, false, false);
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}
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final List<ModifyInventory> mods = new ArrayList<>();
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if (scrollSuccess == Equip.ScrollResult.CURSE) {
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mods.add(new ModifyInventory(3, toScroll));
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if (dst < 0) {
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c.getPlayer().getInventory(MapleInventoryType.EQUIPPED).removeItem(toScroll.getPosition());
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} else {
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c.getPlayer().getInventory(MapleInventoryType.EQUIP).removeItem(toScroll.getPosition());
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}
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} else {
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mods.add(new ModifyInventory(3, scrolled));
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mods.add(new ModifyInventory(0, scrolled));
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}
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c.announce(MaplePacketCreator.modifyInventory(true, mods));
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c.getPlayer().getMap().broadcastMessage(MaplePacketCreator.getScrollEffect(c.getPlayer().getId(), scrollSuccess, legendarySpirit));
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if (dst < 0 && (scrollSuccess == Equip.ScrollResult.SUCCESS || scrollSuccess == Equip.ScrollResult.CURSE)) {
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c.getPlayer().equipChanged();
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}
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}
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private boolean isFlagModifier(int scrollId, byte flag) {
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if(scrollId == 2041058 && ((flag & ItemConstants.COLD) == ItemConstants.COLD)) return true;
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if(scrollId == 2040727 && ((flag & ItemConstants.SPIKES) == ItemConstants.SPIKES)) return true;
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return false;
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}
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private boolean isCleanSlate(int scrollId) {
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return scrollId > 2048999 && scrollId < 2049004;
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}
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private boolean isChaosScroll(int scrollId) {
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return scrollId >= 2049100 && scrollId <= 2049103;
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}
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public boolean canScroll(int scrollid, int itemid) {
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int sid = scrollid / 100;
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switch(sid) {
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case 20492: //scroll for accessory (pendant, belt, ring)
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return canScroll(2041100, itemid) || canScroll(2041200, itemid) || canScroll(2041300, itemid);
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default:
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return (scrollid / 100) % 100 == (itemid / 10000) % 100;
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}
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}
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}
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