Made NPCs now work properly on multiworld system. Solved multiple issues regarding Player Shops not giving back items properly when owner exits. Added restriction on changing channels at FM rooms, preventing shop owner entering Cash Shop.
54 lines
2.2 KiB
JavaScript
54 lines
2.2 KiB
JavaScript
/*
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This file is part of the OdinMS Maple Story Server
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Copyright (C) 2008 Patrick Huy <patrick.huy@frz.cc>
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Matthias Butz <matze@odinms.de>
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Jan Christian Meyer <vimes@odinms.de>
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU Affero General Public License as
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published by the Free Software Foundation version 3 as published by
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the Free Software Foundation. You may not use, modify or distribute
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this program under any other version of the GNU Affero General Public
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License.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Affero General Public License for more details.
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You should have received a copy of the GNU Affero General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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function start() {
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if(cm.haveItem(4031045)){
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var em = cm.getEventManager("Genie");
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if (em.getProperty("entry") == "true") {
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cm.sendYesNo("This will not be a short flight, so you need to take care of some things, I suggest you do that first before getting on board. Do you still wish to board the genie?");
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} else {
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cm.sendOk("This genie is getting ready for takeoff. I'm sorry, but you'll have to get on the next ride. The ride schedule is available through the guide at the ticketing booth.");
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cm.dispose();
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}
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} else {
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cm.sendOk("Make sure you got an Ariant ticket to travel in this genie. Check your inventory.");
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cm.dispose();
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}
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}
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function action(mode, type, selection) {
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if (mode <= 0) {
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cm.sendOk("Okay, talk to me if you change your mind!");
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cm.dispose();
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return;
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}
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var em = cm.getEventManager("Genie");
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if (em.getProperty("entry") == "true") {
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cm.warp(260000110);
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cm.gainItem(4031045, -1);
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}
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else {
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cm.sendOk("This genie is getting ready for takeoff. I'm sorry, but you'll have to get on the next ride. The ride schedule is available through the guide at the ticketing booth.");
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}
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cm.dispose();
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} |