Fixed buff system behaving oddly if a buff has value zero, that would render some skills "broken". Fixed players skipping maps when trying to access portals while under a poor Internet connection. Fixed storage not disposing players properly in cases where the players does not meet the storage conditions. Set some locks to use fairness strategy when dealing with atomic code, in order to make the calls to it properly synchronized. Fixed Aran introductory questline stucking players when certain conditions were met. Added drop data for some mob versions of Fairy, Yeti and Pepe.
82 lines
2.6 KiB
JavaScript
82 lines
2.6 KiB
JavaScript
/*
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This file is part of the OdinMS Maple Story Server
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Copyright (C) 2008 Patrick Huy <patrick.huy@frz.cc>
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Matthias Butz <matze@odinms.de>
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Jan Christian Meyer <vimes@odinms.de>
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU Affero General Public License as
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published by the Free Software Foundation version 3 as published by
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the Free Software Foundation. You may not use, modify or distribute
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this program under any other version of the GNU Affero General Public
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License.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Affero General Public License for more details.
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You should have received a copy of the GNU Affero General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/*
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NPC Name: Parwen
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Description: Quest - Verifying the password
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*/
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var status = -1;
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function start(mode, type, selection) {
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if (mode == -1) {
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qm.dispose();
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} else {
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if(mode == 0 && type > 0) {
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qm.dispose();
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return;
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}
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if (mode == 1) {
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status++;
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} else {
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qm.sendNext("Come on, hurry up. Get your pen and paper out if you're not that smart!");
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qm.dispose();
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return;
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}
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if (status == 0) {
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qm.sendNext("Oh! Finally you have come! I'm glad you are here in time. I have the master key for you to open the secert passage! Hahahaha! Isn't it amazing? Say it amazing!");
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} else if (status == 1) {
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qm.sendAcceptDecline("All right, now, this key is very long and complex. I need you to memorize it very well. I won't say again, so you'd better write it down somewhere. Are you ready?");
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} else if (status == 2) {
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var pass = generateString();
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qm.sendOk("The key code is #b" + pass + "#k. Got that? Put the key into the door of the secret passage, and you will be able to walk around the passage freely.");
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qm.forceStartQuest(pass);
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qm.dispose();
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}
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}
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}
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function end(mode, type, selection) {
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if (mode == -1) {
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qm.dispose();
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} else {
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if (mode == 1)
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status++;
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else
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status--;
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if (status == 0) {
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qm.dispose();
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}
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}
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}
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function generateString() {
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var thestring = "";
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var chars = "0123456789ABCDEFGHIJKLMNOPQRSTUVWXYZ";
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var rnum;
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for (var i = 0; i < 10; i++) {
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rnum = Math.floor(Math.random() * chars.length);
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thestring += chars.substring(rnum, rnum+1);
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}
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return thestring;
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}
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