Files
sweetgum-server/scripts/event/ShowaBattle.js
ronancpl e0a27e00ab MagatiaPQ + several minor fixes
Added MagatiaPQ. Fixed a bug on Dojo where parties quitting the boss
fight without completing until rest point couldn't not start Dojo again
w/o reforming the party. Fixed issues with 2nd job NPC scripts. Reverted
command layout to use "!" and "@" again.
2017-08-11 12:41:35 -03:00

190 lines
5.2 KiB
JavaScript

/**
* @author: Ronan
* @event: Showa Boss Battle
*/
var isPq = true;
var minPlayers = 3, maxPlayers = 30;
var minLevel = 100, maxLevel = 255;
var entryMap = 801040100;
var exitMap = 801040004;
var recruitMap = 801040004;
var clearMap = 801040101;
var minMapId = 801040100;
var maxMapId = 801040100;
var eventTime = 60; // 60 minutes for boss stg
var lobbyRange = [0, 0];
function init() {
setEventRequirements();
}
function setLobbyRange() {
return lobbyRange;
}
function setEventRequirements() {
var reqStr = "";
reqStr += "\r\n Number of players: ";
if(maxPlayers - minPlayers >= 1) reqStr += minPlayers + " ~ " + maxPlayers;
else reqStr += minPlayers;
reqStr += "\r\n Level range: ";
if(maxLevel - minLevel >= 1) reqStr += minLevel + " ~ " + maxLevel;
else reqStr += minLevel;
reqStr += "\r\n Time limit: ";
reqStr += eventTime + " minutes";
em.setProperty("party", reqStr);
}
function setEventExclusives(eim) {
var itemSet = [];
eim.setExclusiveItems(itemSet);
}
function setEventRewards(eim) {
var itemSet, itemQty, evLevel, expStages, mesoStages;
evLevel = 1; //Rewards at clear PQ
itemSet = [1102145, 1102084, 1102085, 1102086, 1102087, 1052165, 1052166, 1052167, 1402013, 1332030, 1032030, 1032070, 4003000, 4000030, 4006000, 4006001, 4005000, 4005001, 4005002, 4005003, 4005004, 2022016, 2022263, 2022264, 2022015, 2022306, 2022307, 2022306, 2022113];
itemQty = [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 40, 40, 100, 100, 2, 2, 2, 2, 1, 100, 100, 100, 40, 40, 40, 40, 40];
eim.setEventRewards(evLevel, itemSet, itemQty);
expStages = []; //bonus exp given on CLEAR stage signal
eim.setEventClearStageExp(expStages);
mesoStages = []; //bonus meso given on CLEAR stage signal
eim.setEventClearStageMeso(mesoStages);
}
function afterSetup(eim) {}
function setup(channel) {
var eim = em.newInstance("Showa" + channel);
eim.setProperty("canJoin", 1);
var level = 1;
eim.getInstanceMap(801040100).resetPQ(level);
respawnStages(eim);
eim.startEventTimer(eventTime * 60000);
setEventRewards(eim);
setEventExclusives(eim);
return eim;
}
function respawnStages(eim) {
eim.getInstanceMap(801040100).instanceMapRespawn();
eim.schedule("respawnStages", 15 * 1000);
}
function playerEntry(eim, player) {
eim.dropMessage(5, "[Expedition] " + player.getName() + " has entered the map.");
var map = eim.getMapInstance(entryMap);
player.changeMap(map, map.getPortal(0));
}
function scheduledTimeout(eim) {
end(eim);
}
function changedMap(eim, player, mapid) {
if (mapid < minMapId || mapid > maxMapId) {
if (eim.isEventTeamLackingNow(true, minPlayers, player)) {
eim.dropMessage(5, "[Expedition] Either the leader has quitted the event or there is no longer the minimum number of members required to continue this event.");
eim.unregisterPlayer(player);
end(eim);
}
else {
eim.dropMessage(5, "[Expedition] " + player.getName() + " has left the event.");
eim.unregisterPlayer(player);
}
}
}
function changedLeader(eim, leader) {}
function playerDead(eim, player) {}
function playerRevive(eim, player) {
if (eim.isEventTeamLackingNow(true, minPlayers, player)) {
eim.unregisterPlayer(player);
eim.dropMessage(5, "[Expedition] Either the leader has quitted the event or there is no longer the minimum number of members required to continue this event.");
end(eim);
}
else {
eim.dropMessage(5, "[Expedition] " + player.getName() + " has left the event.");
eim.unregisterPlayer(player);
}
}
function playerDisconnected(eim, player) {
if (eim.isEventTeamLackingNow(true, minPlayers, player)) {
eim.dropMessage(5, "[Expedition] Either the leader has quitted the event or there is no longer the minimum number of members required to continue this event.");
eim.unregisterPlayer(player);
end(eim);
}
else {
eim.dropMessage(5, "[Expedition] " + player.getName() + " has left the event.");
eim.unregisterPlayer(player);
}
}
function leftParty (eim, player) {}
function disbandParty (eim) {}
function monsterValue(eim, mobId) {
return 1;
}
function playerUnregistered(eim, player) {}
function playerExit(eim, player) {
eim.unregisterPlayer(player);
player.changeMap(exitMap, 0);
}
function end(eim) {
var party = eim.getPlayers();
for (var i = 0; i < party.size(); i++) {
playerExit(eim, party.get(i));
}
eim.dispose();
}
function giveRandomEventReward(eim, player) {
eim.giveEventReward(player);
}
function clearPQ(eim) {
eim.getInstanceMap(801040100).killAllMonsters();
eim.stopEventTimer();
eim.setEventCleared();
}
function isTheBoss(mob) {
return mob.getId() == 9400300;
}
function monsterKilled(mob, eim) {
if(isTheBoss(mob)) {
eim.showClearEffect();
eim.clearPQ();
}
}
function allMonstersDead(eim) {}
function cancelSchedule() {}
function dispose(eim) {}