Files
sweetgum-server/scripts/event/PiratePQ.js
ronancpl 1ec7487bd3 White scroll & PiratePQ fix + Party for starters + concurrency protection on event scripts
Fixed successful scrolled items not using up an upgrade slot when using white scroll. Fixed some issues with the PiratePQ and added a "clear all boxes to complete a stage"-mode. Added "Party for Starters" feature. Added concurrency protection on event script modules.
2017-10-13 03:31:51 -03:00

339 lines
10 KiB
JavaScript

/**
* @author: Ronan
* @event: Pirate PQ
*/
var isPq = true;
var isGrindMode = true; // stages done after breaking all boxes on maps
var minPlayers = 3, maxPlayers = 6;
var minLevel = 55, maxLevel = 100;
var entryMap = 925100000;
var exitMap = 925100700;
var recruitMap = 251010404;
var clearMap = 925100600;
var minMapId = 925100000;
var maxMapId = 925100500;
var eventTime = 4; // 4 minutes
var lobbyRange = [0, 0];
function init() {
setEventRequirements();
}
function setLobbyRange() {
return lobbyRange;
}
function setEventRequirements() {
var reqStr = "";
reqStr += "\r\n Number of players: ";
if(maxPlayers - minPlayers >= 1) reqStr += minPlayers + " ~ " + maxPlayers;
else reqStr += minPlayers;
reqStr += "\r\n Level range: ";
if(maxLevel - minLevel >= 1) reqStr += minLevel + " ~ " + maxLevel;
else reqStr += minLevel;
reqStr += "\r\n Time limit: ";
reqStr += eventTime + " minutes";
em.setProperty("party", reqStr);
}
function setEventExclusives(eim) {
var itemSet = [4001117, 4001120, 4001121, 4001122];
eim.setExclusiveItems(itemSet);
}
function setEventRewards(eim) {}
function getEligibleParty(party) { //selects, from the given party, the team that is allowed to attempt this event
var eligible = [];
var hasLeader = false;
if(party.size() > 0) {
var partyList = party.toArray();
for(var i = 0; i < party.size(); i++) {
var ch = partyList[i];
if(ch.getMapId() == recruitMap && ch.getLevel() >= minLevel && ch.getLevel() <= maxLevel) {
if(ch.isLeader()) hasLeader = true;
eligible.push(ch);
}
}
}
if(!(hasLeader && eligible.length >= minPlayers && eligible.length <= maxPlayers)) eligible = [];
return eligible;
}
function setup(level, lobbyid) {
var eim = em.newInstance("Pirate" + lobbyid);
eim.setProperty("level", level);
eim.setProperty("stage2", "0");
eim.setProperty("stage2a", "0");
eim.setProperty("stage3a", "0");
eim.setProperty("stage2b", "0");
eim.setProperty("stage3b", "0");
eim.setProperty("stage4", "0");
eim.setProperty("stage5", "0");
eim.setProperty("curStage", "1");
eim.setProperty("grindMode", isGrindMode ? "1" : "0");
eim.setProperty("openedChests", "0");
eim.setProperty("openedBoxes", "0");
eim.getInstanceMap(925100000).resetPQ(level);
eim.getInstanceMap(925100000).shuffleReactors();
eim.getInstanceMap(925100100).resetPQ(level);
var map = eim.getInstanceMap(925100200);
map.resetPQ(level);
map.shuffleReactors();
for (var i = 0; i < 5; i++) {
var mob = em.getMonster(9300124);
var mob2 = em.getMonster(9300125);
var mob3 = em.getMonster(9300124);
var mob4 = em.getMonster(9300125);
eim.registerMonster(mob);
eim.registerMonster(mob2);
eim.registerMonster(mob3);
eim.registerMonster(mob4);
mob.changeDifficulty(level,isPq);
mob2.changeDifficulty(level,isPq);
mob3.changeDifficulty(level,isPq);
mob4.changeDifficulty(level,isPq);
map.spawnMonsterOnGroundBelow(mob, new java.awt.Point(430, 75));
map.spawnMonsterOnGroundBelow(mob2, new java.awt.Point(1600, 75));
map.spawnMonsterOnGroundBelow(mob3, new java.awt.Point(430, 238));
map.spawnMonsterOnGroundBelow(mob4, new java.awt.Point(1600, 238));
}
map = eim.getInstanceMap(925100201);
map.resetPQ(level);
for (var i = 0; i < 10; i++) {
var mob = em.getMonster(9300112);
var mob2 = em.getMonster(9300113);
eim.registerMonster(mob);
eim.registerMonster(mob2);
mob.changeDifficulty(level,isPq);
mob2.changeDifficulty(level,isPq);
map.spawnMonsterOnGroundBelow(mob, new java.awt.Point(0, 238));
map.spawnMonsterOnGroundBelow(mob2, new java.awt.Point(1700, 238));
}
eim.getInstanceMap(925100202).resetPQ(level);
map = eim.getInstanceMap(925100300);
map.resetPQ(level);
map.shuffleReactors();
for (var i = 0; i < 5; i++) {
var mob = em.getMonster(9300124);
var mob2 = em.getMonster(9300125);
var mob3 = em.getMonster(9300124);
var mob4 = em.getMonster(9300125);
eim.registerMonster(mob);
eim.registerMonster(mob2);
eim.registerMonster(mob3);
eim.registerMonster(mob4);
mob.changeDifficulty(level,isPq);
mob2.changeDifficulty(level,isPq);
mob3.changeDifficulty(level,isPq);
mob4.changeDifficulty(level,isPq);
map.spawnMonsterOnGroundBelow(mob, new java.awt.Point(430, 75));
map.spawnMonsterOnGroundBelow(mob2, new java.awt.Point(1600, 75));
map.spawnMonsterOnGroundBelow(mob3, new java.awt.Point(430, 238));
map.spawnMonsterOnGroundBelow(mob4, new java.awt.Point(1600, 238));
}
map = eim.getInstanceMap(925100301);
map.resetPQ(level);
for (var i = 0; i < 10; i++) {
var mob = em.getMonster(9300112);
var mob2 = em.getMonster(9300113);
eim.registerMonster(mob);
eim.registerMonster(mob2);
mob.changeDifficulty(level,isPq);
mob2.changeDifficulty(level,isPq);
map.spawnMonsterOnGroundBelow(mob, new java.awt.Point(0, 238));
map.spawnMonsterOnGroundBelow(mob2, new java.awt.Point(1700, 238));
}
eim.getInstanceMap(925100302).resetPQ(level);
eim.getInstanceMap(925100400).resetPQ(level);
eim.getInstanceMap(925100500).resetPQ(level);
respawnStg4(eim);
eim.startEventTimer(eventTime * 60000);
setEventRewards(eim);
setEventExclusives(eim);
return eim;
}
function afterSetup(eim) {}
function respawnStg4(eim) {
eim.getMapInstance(925100400).instanceMapRespawn();
eim.schedule("respawnStg4", 10 * 1000);
}
function playerEntry(eim, player) {
var map = eim.getMapInstance(entryMap);
player.changeMap(map, map.getPortal(0));
}
function scheduledTimeout(eim) {
end(eim);
}
function playerUnregistered(eim, player) {}
function playerExit(eim, player) {
eim.unregisterPlayer(player);
player.changeMap(exitMap, 0);
}
function changedMapInside(eim, mapid) {
var stage = eim.getIntProperty("curStage");
if(stage == 1) {
if(mapid == 925100100) {
eim.restartEventTimer(6 * 60 * 1000);
eim.setIntProperty("curStage", 2);
}
} else if(stage == 2) {
if(mapid == 925100200) {
eim.restartEventTimer(6 * 60 * 1000);
eim.setIntProperty("curStage", 3);
}
} else if(stage == 3) {
if(mapid == 925100300) {
eim.restartEventTimer(6 * 60 * 1000);
eim.setIntProperty("curStage", 4);
}
} else if(stage == 4) {
if(mapid == 925100400) {
eim.restartEventTimer(6 * 60 * 1000);
eim.setIntProperty("curStage", 5);
}
} else if(stage == 5) {
if(mapid == 925100500) {
eim.restartEventTimer(8 * 60 * 1000);
eim.setIntProperty("curStage", 6);
}
}
}
function changedMap(eim, player, mapid) {
if (mapid < minMapId || mapid > maxMapId) {
if (eim.isEventTeamLackingNow(true, minPlayers, player)) {
eim.unregisterPlayer(player);
end(eim);
}
else
eim.unregisterPlayer(player);
} else {
changedMapInside(eim, mapid);
}
}
function changedLeader(eim, leader) {
var mapid = leader.getMapId();
if (!eim.isEventCleared() && (mapid < minMapId || mapid > maxMapId)) {
end(eim);
}
}
function playerDead(eim, player) {}
function playerRevive(eim, player) { // player presses ok on the death pop up.
if (eim.isEventTeamLackingNow(true, minPlayers, player)) {
eim.unregisterPlayer(player);
end(eim);
}
else
eim.unregisterPlayer(player);
}
function playerDisconnected(eim, player) {
if (eim.isEventTeamLackingNow(true, minPlayers, player))
end(eim);
else
playerExit(eim, player);
}
function leftParty(eim, player) {
if (eim.isEventTeamLackingNow(false, minPlayers, player))
end(eim);
else
playerExit(eim, player);
}
function disbandParty(eim) {
end(eim);
}
function monsterValue(eim, mobId) {
return 1;
}
function end(eim) {
var party = eim.getPlayers();
for (var i = 0; i < party.size(); i++) {
playerExit(eim, party.get(i));
}
eim.dispose();
}
function clearPQ(eim) {
eim.stopEventTimer();
eim.setEventCleared();
var chests = parseInt(eim.getProperty("openedChests"));
var expGain = (chests == 0 ? 28000 : (chests == 1 ? 35000 : 42000));
eim.giveEventPlayersExp(expGain);
eim.warpEventTeam(925100600);
}
function isLordPirate(mob) {
var mobid = mob.getId();
return (mobid == 9300105) || (mobid == 9300106) || (mobid == 9300107) || (mobid == 9300119);
}
function passedGrindMode(map, eim) {
if(eim.getIntProperty("grindMode") == 0) return true;
return eim.activatedAllReactorsOnMap(map, 2511000, 2517999);
}
function monsterKilled(mob, eim) {
var map = mob.getMap();
if(isLordPirate(mob)) { // lord pirate defeated, spawn the little fella!
map.broadcastStringMessage(5, "As Lord Pirate dies, Wu Yang is released!");
eim.spawnNpc(2094001, new java.awt.Point(777, 140), mob.getMap());
}
if(map.countMonsters() == 0) {
var stage = ((map.getId() % 1000) / 100) + 1;
if((stage == 1 || stage == 3 || stage == 4) && passedGrindMode(map, eim)) {
eim.showClearEffect(map.getId());
} else if(stage == 5) {
if(map.getReactorByName("sMob1").getState() >= 1 && map.getReactorByName("sMob2").getState() >= 1 && map.getReactorByName("sMob3").getState() >= 1 && map.getReactorByName("sMob4").getState() >= 1) {
eim.showClearEffect(map.getId());
}
}
}
}
function allMonstersDead(eim) {}
function cancelSchedule() {}
function dispose(eim) {}