Fixed a bug on guild creation process where the leadership would not be assigned instantly to the guild leader (would need to change channels or reconnect to take effect).
265 lines
9.5 KiB
JavaScript
265 lines
9.5 KiB
JavaScript
/**
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* @author: Ronan
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* @event: Orbis PQ
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*/
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var isPq = true;
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var minPlayers = 5, maxPlayers = 6;
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var minLevel = 51, maxLevel = 70;
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var entryMap = 920010000;
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var exitMap = 920011200;
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var recruitMap = 200080101;
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var clearMap = 920011300;
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var minMapId = 920010000;
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var maxMapId = 920011300;
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var eventTime = 45; // 45 minutes
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var lobbyRange = [0, 0];
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function init() {
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setEventRequirements();
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}
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function setLobbyRange() {
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return lobbyRange;
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}
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function setEventRequirements() {
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var reqStr = "";
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reqStr += "\r\n Number of players: ";
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if(maxPlayers - minPlayers >= 1) reqStr += minPlayers + " ~ " + maxPlayers;
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else reqStr += minPlayers;
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reqStr += "\r\n Level range: ";
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if(maxLevel - minLevel >= 1) reqStr += minLevel + " ~ " + maxLevel;
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else reqStr += minLevel;
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reqStr += "\r\n Time limit: ";
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reqStr += eventTime + " minutes";
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em.setProperty("party", reqStr);
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}
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function setEventExclusives(eim) {
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var itemSet = [4001044, 4001045, 4001046, 4001047, 4001048, 4001049, 4001050, 4001051, 4001052, 4001053, 4001054, 4001055, 4001056, 4001057, 4001058, 4001059, 4001060, 4001061, 4001062, 4001063];
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eim.setExclusiveItems(itemSet);
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}
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function setEventRewards(eim) {
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var itemSet, itemQty, evLevel, expStages;
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evLevel = 1; //Rewards at clear PQ
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itemSet = [2040602, 2040802, 2040002, 2040402, 2040505, 2040502, 2040601, 2044501, 2044701, 2044601, 2041019, 2041016, 2041022, 2041013, 2041007, 2043301, 2040301, 2040801, 2040001, 2040004, 2040504, 2040501, 2040513, 2043101, 2044201, 2044401, 2040701, 2044301, 2043801, 2040401, 2043701, 2040803, 2000003, 2000002, 2000004, 2000006, 2000005, 2022000, 2001001, 2001002, 2022003, 2001000, 2020014, 2020015, 4003000, 1102015, 1102016, 1102017, 1102018, 1102021, 1102022, 1102023, 1102024, 1102084, 1102085, 1102086, 1032019, 1032020, 1032021, 1032014, 2070011, 4010003, 4010000, 4010006, 4010002, 4010005, 4010004, 4010001, 4020001, 4020002, 4020008, 4020007, 4020003, 4020000, 4020004, 4020005, 4020006, 2210000, 2210001, 2210002, 2070006, 2070005, 2070007, 2070004, 2061003, 2060003, 2060004, 2061004, 2100000, 2100001, 2100002, 2100003, 2100004, 2100005];
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itemQty = [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 100, 100, 15, 80, 5, 25, 20, 20, 25, 20, 15, 10, 45, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 15, 15, 10, 15, 15, 15, 15, 15, 15, 10, 10, 15, 15, 15, 15, 15, 5, 5, 5, 1, 1, 1, 1, 2000, 2000, 2000, 2000, 1, 1, 1, 1, 1, 1];
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eim.setEventRewards(evLevel, itemSet, itemQty);
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expStages = []; //bonus exp given on CLEAR stage signal
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eim.setEventClearStageExp(expStages);
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}
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function getEligibleParty(party) { //selects, from the given party, the team that is allowed to attempt this event
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var eligible = [];
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var hasLeader = false;
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if(party.size() > 0) {
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var partyList = party.toArray();
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for(var i = 0; i < party.size(); i++) {
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var ch = partyList[i];
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if(ch.getMapId() == recruitMap && ch.getLevel() >= minLevel && ch.getLevel() <= maxLevel) {
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if(ch.isLeader()) hasLeader = true;
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eligible.push(ch);
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}
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}
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}
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if(!(hasLeader && eligible.length >= minPlayers && eligible.length <= maxPlayers)) eligible = [];
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return eligible;
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}
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function setup(level, lobbyid) {
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var eim = em.newInstance("Orbis" + lobbyid);
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eim.setProperty("level", level);
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eim.setProperty("statusStg1", -1);
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eim.setProperty("statusStg2", -1);
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eim.setProperty("statusStg3", -1);
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eim.setProperty("statusStg4", -1);
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eim.setProperty("statusStg5", -1);
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eim.setProperty("statusStg6", -1);
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eim.setProperty("statusStg7", -1);
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eim.setProperty("statusStg8", -1);
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eim.setProperty("statusStg2_c", 0);
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eim.setProperty("statusStg7_c", 0);
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eim.setProperty("statusStgBonus", 0);
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eim.getInstanceMap(920010000).resetPQ(level);
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eim.getInstanceMap(920010100).resetPQ(level);
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eim.getInstanceMap(920010200).resetPQ(level);
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eim.getInstanceMap(920010300).resetPQ(level);
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eim.getInstanceMap(920010400).resetPQ(level);
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eim.getInstanceMap(920010500).resetPQ(level);
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eim.getInstanceMap(920010600).resetPQ(level);
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eim.getInstanceMap(920010601).resetPQ(level);
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eim.getInstanceMap(920010602).resetPQ(level);
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eim.getInstanceMap(920010603).resetPQ(level);
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eim.getInstanceMap(920010604).resetPQ(level);
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eim.getInstanceMap(920010700).resetPQ(level);
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eim.getInstanceMap(920010800).resetPQ(level);
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eim.getInstanceMap(920010900).resetPQ(level);
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eim.getInstanceMap(920010910).resetPQ(level);
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eim.getInstanceMap(920010911).resetPQ(level);
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eim.getInstanceMap(920010912).resetPQ(level);
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eim.getInstanceMap(920010920).resetPQ(level);
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eim.getInstanceMap(920010921).resetPQ(level);
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eim.getInstanceMap(920010922).resetPQ(level);
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eim.getInstanceMap(920010930).resetPQ(level);
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eim.getInstanceMap(920010931).resetPQ(level);
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eim.getInstanceMap(920010932).resetPQ(level);
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eim.getInstanceMap(920011000).resetPQ(level);
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eim.getInstanceMap(920011100).resetPQ(level);
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eim.getInstanceMap(920011200).resetPQ(level);
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eim.getInstanceMap(920011300).resetPQ(level);
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respawnStages(eim);
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var d = new Date();
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eim.getInstanceMap(920010400).getReactorByName("music").setEventState(d.getDay());
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eim.startEventTimer(eventTime * 60000);
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setEventRewards(eim);
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setEventExclusives(eim);
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return eim;
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}
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function isTeamAllJobs(eim) {
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var eventJobs = eim.getEventPlayersJobs();
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var rangeJobs = parseInt('111110', 2);
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return ((eventJobs & rangeJobs) == rangeJobs);
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}
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function afterSetup(eim) {
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if(isTeamAllJobs(eim)) {
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var rnd = Math.floor(Math.random() * 4);
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eim.applyEventPlayersItemBuff(2022090 + rnd);
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}
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}
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function respawnStages(eim) {}
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function playerEntry(eim, player) {
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var map = eim.getMapInstance(entryMap);
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player.changeMap(map, map.getPortal(0));
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var texttt = "Hi, my name is Eak, the Chamberlain of the Goddess. Don't be alarmed; you won't be able to see me right now. Back when the Goddess turned into a block of stone, I simultaneously lost my own power. If you gather up the power of the Magic Cloud of Orbis, however, then I'll be able to recover my body and re-transform back to my original self. Please collect #b20#k Magic Clouds and bring them back to me. Right now, you'll only see me as a tiny, flickering light.";
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player.getClient().getSession().write(Packages.tools.MaplePacketCreator.getNPCTalk(2013001, /*(byte)*/ 0, texttt, "00 00", /*(byte)*/ 0));
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}
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function scheduledTimeout(eim) {
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if(eim.getIntProperty("statusStg8") == 1) {
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eim.warpEventTeam(920011300);
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}
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else {
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end(eim);
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}
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}
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function playerUnregistered(eim, player) {
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player.cancelEffect(2022090);
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player.cancelEffect(2022091);
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player.cancelEffect(2022092);
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player.cancelEffect(2022093);
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}
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function playerExit(eim, player) {
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eim.unregisterPlayer(player);
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player.changeMap(exitMap, 0);
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}
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function changedMap(eim, player, mapid) {
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if (mapid < minMapId || mapid > maxMapId) {
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if (eim.isEventTeamLackingNow(true, minPlayers, player)) {
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eim.unregisterPlayer(player);
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end(eim);
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}
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else
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eim.unregisterPlayer(player);
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}
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}
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function changedLeader(eim, leader) {
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var mapid = leader.getMapId();
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if (!eim.isEventCleared() && (mapid < minMapId || mapid > maxMapId)) {
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end(eim);
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}
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}
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function playerDead(eim, player) {}
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function playerRevive(eim, player) { // player presses ok on the death pop up.
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if (eim.isEventTeamLackingNow(true, minPlayers, player)) {
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eim.unregisterPlayer(player);
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end(eim);
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}
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else
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eim.unregisterPlayer(player);
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}
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function playerDisconnected(eim, player) {
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if (eim.isEventTeamLackingNow(true, minPlayers, player)) {
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eim.unregisterPlayer(player);
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end(eim);
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}
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else
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eim.unregisterPlayer(player);
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}
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function leftParty(eim, player) {
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if (eim.isEventTeamLackingNow(false, minPlayers, player)) {
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eim.unregisterPlayer(player);
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end(eim);
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}
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else
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eim.unregisterPlayer(player);
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}
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function disbandParty(eim) {
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end(eim);
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}
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function monsterValue(eim, mobId) {
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return 1;
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}
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function end(eim) {
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var party = eim.getPlayers();
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for (var i = 0; i < party.size(); i++) {
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playerExit(eim, party.get(i));
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}
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eim.dispose();
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}
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function giveRandomEventReward(eim, player) {
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eim.giveEventReward(player);
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}
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function clearPQ(eim) {
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eim.stopEventTimer();
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eim.setEventCleared();
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}
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function monsterKilled(mob, eim) {}
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function allMonstersDead(eim) {}
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function cancelSchedule() {}
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function dispose(eim) {}
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